Grieving Orc Divinity Original Sin Walkthrough Achievement Guide - Saysil - Other Quests

  • 16.01.2021
"Divinity - Original Sin" - isometric computer turn-based role-playing game with the possibility of cooperative passage of the main storyline, the prequel to "Divine Divinity. Birth of a Legend". The developer and publisher is the Belgian company Larian Studios, fundraising for the project took place through the Kickstarter website. It was released on June 30, 2014 for Microsoft Windows. Once upon a time, the Guardians healed the sick and wounded with a power called the Source. Over time, the source was corrupted, and the guardians were consumed by madness, and now they use force to plunge Rivellon into chaos. Several Seekers set out in search of the Source to protect the world from the impending darkness at all costs

Western beach


1 - Broggnar (Quest Grieving Orc)
2 - Traps
3 - Orcs (2 Orc Warriors, 1 Orc Shaman, 1 Orc Pathfinder)
4 - Orcs (2 Orc Warriors, 1 Orc Shaman, 2 Orc Ranger, Gulbarg the Terrible)
5 - Entrance to Black Bay
To get to the western beach, you need to leave the city through the Western gate, you should beware traps near torches (2), in order to detect them, you must have the ability "Perception".


On the western beach, the most interesting is entrance to Black Bay (5) to get to him you will have to engage in battle with the orcs (4), among which there will be Gulbarg the Terrible (has an impressive reserve of health, knows how to intimidate the enemy, can use both melee weapons and a crossbow). After you go to a new location, the task will begin Crabs vs skeletons.


Grieving Orc


There will be an orc on the shore beyond the Southwest Gate. Broggnar (1) who mourns his deceased brother Auggie. Orcs are traditionally buried along with their armor and weapons.
Passage options:
1) Leave the orc alone with his grief
Reward: + 300 experience, +1 Devout
2) Kill Broggnar
Reward: + 300 XP, +1 Materialist, +1 Heartless, Inventory Contents of a Buried Orc

Cat love

The cat from the tavern "King Crab" named Unsinkable Sam asked to know why Maxine (the mayor's cat) does not show interest in him. We move to the town hall and go inside, the cat will be on the first floor of the building. During the conversation, we find out that Maxine has warm feelings for Sam, however, the cat worries about the future of the offspring, the stray cat is the best father (after talking, we get +90 experience).


We return to Sam and explain to him the reason for the behavior of the mayor's cat (+90 experience), now the cat asks find an expensive collarwho remained on the sunken ship in Black Bay.

Black Bay


1 - Exit from the Black Bay; 2 - Static cloud
3 - Orcs (2 Pathfinders, 1 Shaman, 2 Orc Warriors), Undead (3 Swordsman, 1 Pyromancer, 3 Archers)
4 - Abomination of the source; 5 - Mined Room (Quest Another mad magician)
6 - Pirate's office; 7 - Dead demolitionists;
8 - Lillian and Headless Nick (quest Headless Nick);9 - The Source's Nightmare

Crabs vs skeletons

We move east, on the way we find a large static cloud(2) to go further, you must disable the trap. We put the barrel on the pressure plate in the center of the cloud and remove the obstacle.


Further, in the square you can observe how the orcs and undead howling among themselves (3, you can join the battle and get a lot of experience, if, for example, a pirate kills an orc, then you will get experience like everyone else).


We move to the north, again we meet traps similar to a static cloud (neutralized by analogy).


After which you will face a battle with a monster called Abomination of the Source (4, a 6th-level creature is immune to stun and falling, summons crabs for help).


Another mad magician

If you enter the room (5), then the ghost that appears Bille Gar will tell you that room is mined... Your task is to find a secret button and defuse mines ( the button is behind the wooden box, and you can safely activate it by a hero who did not participate in the conversation with the mad magician)


Crabs vs. Skeletons (continued)

Next, go to the abandoned Pirate office and select key from the coastal bay (6). We open the locked door and go further (there will be a chest to the right of the locked door).


We go down (on your way, beware of new traps and mines), further, a new trap awaits you (7), dead demolition blow themselves up and set fire to the entire wooden pier. A solution to the problem - we cause rain and take the whole group away, then, at a safe distance, we blow up the spilled oil (rain will not let the wooden pier ignite, and the set on fire will destroy the enemy).


At the end of the pier we meet two ghosts (8) and take the task ( Headless Nick). We return to the pirate office (6), behind the portrait of a woman there will be button, which will open a secret passage.


We will fall into the cave and move forward (before the suspension bridge and the chest, beware of mines). Expect a few on your way ambushes, crabs will appear from the ground directly below you.



Further, in the large hall, you must activate one pressure plate (to the right of the square, the rest of the slabs will lead to sad consequences, you can be transferred to the entrance to the black bay, etc.). We pass into the freed passage and enter into battle with Pontius the Pirate (has a large supply of health, intimidates the enemy) and his dead team. After winning we get bloody stone(in Pontius's chest) and raise black key.


We return to the Black Bay to the hall in which the battle between skeletons and orcs took place (3) and using the found key we open the door.


We go down and find the body of a killed dragon, move on and engage in battle with a huge spider called Source's Nightmare (9, uses water spheres).


Cat love (continued)

After the victory, the spider will drop sam's collar, we pick it up and take the cat to the tavern, after which the cat will go to his chosen one. Reward: + 1050 experience.

Lost love at the lighthouse (continued)

After the battle with the Source's Nightmare, we find ghost wife lighthouse keeper, we tell Desdemona about her husband's actions. The ghost will follow to the lighthouse, you also need to go to the lighthouse. Can be observed family scene, you can advise Desdemon to forgive her husband (+ 2100 experience, + 1 Merciful) or make him forget (+ 2100 experience, + 1 Heartless).


Headless Nick (continued)

You need to get to the Saisila Square and talk to the head that Reginald is showing. You can take the head to Lillian (+ 1 Altruist) or leave the unusual "artist" alone. Reward: + 2100 experience.


Journey of the Source Seekers

From Pontius's chest you took bloody stone, we are transferred to the location "End of Time" (the place where you got from the tavern, visiting the crime scene) and activate the bloody stone (right-click on the stone in the inventory and select "use"), thereby opening the portal to Hall of Heroes.


The article is part of the series Divinity - Original Sin Complete Walkthrough

Keywords: divinity - original sin, divinity, western beach, black bay, gulbarg the terrible, orcs, grieving orc, broggnar, cat love, unsinkable sam, maxine, collar, crabs against skeletons, abomination of the source, another mad magician, bille gar , mined room, pirate office, headless nickname, pontius pirate, bloodstone, spider, spring nightmare, lost love at the lighthouse, hall of heroes

"Fire! Fire!"

Reward: 550 experience

After you find yourself in Saisile, go to the pier and south of the gate you will see a flaming ship and people trying to extinguish it. Use the "Rain" scroll and extinguish the ship. People will thank you and you will complete the task.

"Workers"

After the orc attack and the loss of the ship, three workers were left without work. They ask you to find a job for them.

You can arrange them for Captain Jack, who will be in the market, or arrange them for the "Magnificent Five" by talking to the herald. You can get into the top five if you yourself accepted the invitation there.

"Fish Thief"

Reward: 325 experience

At the market, you will meet a man who is trying to steal fish. You can allow him to steal fish or dissuade him from committing this act. If you have allowed, then the guard will come up to you and ask whether this person paid for the fish or not. It doesn't matter what you say. You will still get experience and complete the task.

"Apprentice of the Stone"

Reward: 650 experience

Evelyn is a healer who can be found in the clinic, next to the market, she will ask you which of the patients is best to heal with the magic stone. She can only heal one of them, and the other will die. So it's up to you.

Steve is an old man who has lived a lot and has grandchildren.

Boris is a young man with a business spirit.

If you still haven't investigated the crime scene in the main mission, then the game will teleport you to the "End of Times" after your choice. This will start the quest "Story of the Stones".

"Legionnaires in the Church"

Reward: 600 experience

Aures - the commander of the legionnaires has poisoned a couple of legionnaires to the old church of Saisil, but there has been no news from them for a long time. He asks to understand this task.

Exit the city through the eastern gate and follow the road. In the ruins, you will come across two skeletons. Talk to them and return to the captain for a report. He will be unhappy, but the task will end.

"The Tom Who Wanted Adventure"

Reward: 1500 experience

Charlene, whom you can meet at Mayor Sisil's office, will ask you to find her brother Tom, who has always wanted to be an adventurer. You will find Tom, or rather his corpse, in a cave in the north, where you fought a malfunctioning robot Arhu on the "Magnificent Five" mission. Unfortunately, Tom has long been dead. Search the corpse for a log update and return to your sister. You can tell the truth that will upset her or lie to her by telling her that he is okay and making her happy.

"Grieving Orc"

Reward: 550 experience

On the eastern beach, you will find an orc mourning his brother. He will say that he buried his brother along with the equipment. You can try (you need a pumped perception) to find a grave and start digging it up, but the orc will immediately attack you.

"Another Wacky Magician"

Reward: -

When completing the quest "Crabs against skeletons" you will encounter a ghost who will trap you in the room, saying that there is a trap and if you move, the room will explode. You can use the teleporter and blow up the room. Or you can find the switch by moving the boxes and get the achievement at the same time.

"Philosopher"

Reward: 1250 experience

If one of the graves is dug up at the city cemetery (X \u003d 220, Y \u003d 250), then the ghost of Nemris will get out. He can pass the test according to his book "The Philosophy of Death". Correct answers: 2,2,1. By answering the questions correctly, you will receive a reward and complete the task.

"Little Berthia's Sheep Lost"

Reward: 1525 experience

Bertha, who is crying in the market, will ask you to find her sheep. Bertha is in the market, under a canopy, the camera does not show her. We need a shovel. We go to the cemetery and dig up Jake's grave. There will be a coffin with a sheep inside. Tell Bertha about this and she will take the sheep's carcass. We go to the captain to say a few words about the undertaker.

"Rare Enchantment"

Reward: 225 experience

In the pantry of Cecile Harbor there will be two guards who managed to enchant the orc with a love potion (X \u003d 270, Y \u003d 75). Convince the legionnaires to spare the orc. Come back a little later to see the results.

"Seashell on the beach"

Reward: 100 experience

Once you reach the entrance to the tutorial dungeon, head south and then east to find the talking clam on the beach (X \u003d 460, Y \u003d 70). Throw it into the sea during the dialogue and complete the task.

"Preaching earthly passions"

Reward: 3240 experience (if you leave Ebenezer alone) and chest / 1080 experience + experience for killing ghosts (if you decide to kill him).

There will be a ghost telling stories near the old church. Talk to him and he will tell his story and tell about the cat he misses. This will interest us. We go to the tavern and talk to the cat (you need the skill "Friend of animals"). After that, we return and speak with the ghost, presenting evidence of his abomination. If you allow me to stay on the ground, you will receive a chest and complete the task. If you insist that the ghost proceed to the Echo Hall, you will have to fight him and his minions (immunity to cold).

"Will of the Legionnaire"

Reward: 3375 experience

The skeleton of a soldier that you met near the church will ask you to take the will to his wife in Silverglen. The skeleton will also ask us not to open the will.

You can follow the skeleton's request and give the will to his wife, or you can change it in your favor with the help of an inkwell and a feather. One way or another, you will complete the task.

Having met for the first time Captain Aures in his house, we learn that the city is surrounded by the dead. The seeker of the Source needs to find out the reason for their appearance. The quest Invasion of the Undead in Divinity Original Sin is directly related to 3 more story quests: Reward for Cowardice, The Lost Archaeologist, Legionnaires in the Church.

On the way to the church, we meet two legionnaires left over from the former Aures squad. All the warriors have been killed and now the cursed place is guarded by the dark magic of the Source.

Divinity Original Sin: Undead Invasion

In the church, we disrupted the ritual of the worshipers, one of them managed to go down to the basement.

In the secret tomb we meet the healer Teliron, who told that he summoned the undead to Saisil at the request of the Pythia.

In the desecrated church, we killed King Brakk and now must report this to the captain.

  • Reward: Rep. +1, +13,500 XP

Saisil Divinity: Original Sin (Invasion of the Undead)

After entering Saisil we go to the pier and using the Rain scroll we extinguish the burning ship for which we gain experience. There is a chest on the dock behind a rope if you took a character with Aerotheurgy and the Teleport spell (I recommend taking all characters, this 1st level magic is one of the most powerful and useful in the game - knocking back enemies, including bosses from magicians or just into fire, water, etc. ). We go further after talking with 3 sailors we get the quest Sailors without a ship.

We run to the tavern on the way to the bazaar and do the Fish Thief quest - we follow the bazaar and get the desired Property :). At the entrance to the tavern, we speak with Mendy, who is recruiting us into the Magnificent Five - we agree, we get the quest The Magnificent Five. In the tavern we can attach the 1st companion of the warrior Madora. If we took the talent Animal Lover - talk to the cat Unsinkable Sem we get the Cat Love quest.

Next to the tavern is the town hall and go there. We speak with the cat Maxine. After talking with Charlene, we get the quest Tom, who wanted adventure. we talk with Cecil - we get the quest Great Staff of Cecil, go up to the 2nd floor and attach Jaan - the magician of water and air.

We return to the bazaar: we find work for the sailors by talking to Captain Jack, we learn from the merchant Berthia that she has lost a sheep. We enter the hospital where we help Evelyn choose whom to cure, we find ourselves in the End Times. After visiting the End of Times, we have the opportunity to quickly move around the world and 2 useful teleportation pyramids - we can go on a journey.

We return to the harbor of Saisila, talking about the found work. In the warehouse we make the quest Rare enchantments. We go to the fair from Cedric, we take the Quest Warming up the crowd - if we can persuade Gallagher to work for Cedric, then Radshinald will move away from the talking head and we can then pick it up without aggro. Near the burned down house we speak with the Beggar having received the Property.

At the headquarters of the legin, captain Aurey gives us the quests The Lost Archaeologist, The Bounty of Cowardice, Legionnaires in the Church. You can buy books for the Militia from Captain Aurey. On the second floor When talking with Arkhu we get the quest Unsuccessful experiment Arkhu, he gives us a universal controller for the robot and the instructions for its use are on the table - we take it away. Arhu sells the books Pyrokinetics and Geomancers. Near the wall in the chest we find the parchment sister 1.
We run to the funeral home in the diary on the 1st floor, we find out that the corpse of the undertaker has disappeared. We rise to the 2nd floor and interrogate him, find out who he most suspects. According to him, Evelyn was acting very strange. We go to the cemetery on the way we take the quest Blood feud of elves and orcs from Eglander. We excavate Jake's grave in whose coffin lies a dead sheep (Jake's dog constantly says that it smells the wrong one if you took the talent of a friend of animals), we give the sheep to Bertia at the bazaar.
We go to the tavern where we tell the cat Semu about Maxine and get the task to find his collar. We examine the crime scene and find another 1 shard in the chest, a note signed by the GF. On the second floor we meet with Eglander, who orders to kill the orc Victoria in the city hall in the library. We go to the library where we persuade her to give the amulet as proof of the completed task, everything ends peacefully, or we kill the orc or elf.

figures level of mobs

Through the northwest exit (without a gate) we leave the city, we meet the 1st group of undead, you can kill it yourself, you can lure to the guard. Heading to the right to the well is the 1st opportunity to loot the chests.
We kill a group of a skeleton-fireman and 3 simple ones - the group can be defeated simply by throwing a fireman at other skeletons using the Teleport until it explodes or simply chop. Large and small areas of land are perfectly extinguished by the magic of Rain. We explore the cave and the abandoned house.

Leaving the house, we go to the archaeologist's search, find him and accompany him to the gate, after which we return to the place where he was found and explore the basement, after which we go towards the lighthouse. On the way, searching the corpses, we find the orders of the legion, we clean the undead to the western portal. After clearing the building near the portal in the basement, we do the Strongman quest, strength 9+ is needed to move the sarcophagus lid and break the ball for 30 seconds. Further in the direction of the lighthouse we find two surviving legionnaires.

Near the lighthouse there is a boss with minions, you can quickly kill them by throwing barrels of oil on them using the Teleport, the oil will light up if the puddle reaches the torch that burns there, after which we quickly kill the boss so that he does not resurrect his assistants. In the basement we find the ghost of Sampson who admits that he deliberately sank the ship with his beloved, we start the Lost Love quest at the lighthouse. We tell the legionnaires what happened at the lighthouse and go to Aurey for a reward.

We leave for the hospital, take the key to Evelyn's house in her backpack and search the house. In Evelyn's house, we find her diary from which we learn about the presence of a secret hideout and a scroll with a spell to manifest it. set off on the trail of Evelyn.
Leaving the northern gate of Saisil, we go north, we find the entrance to the cave in which we find the surviving adventurers. we help them kill the undead and the robot itself, you can just try to kill everyone, but you can use the controller: turn off weapons, self-destruction or berserk. I turned off the weapon and scored - all the adventurers are alive. We find Tom's body with a letter from Charlene, now we can tell our sister about Tom's fate and complete the Tom Who Wanted Adventure quest. We leave the cave on the other side.
We go to the statues of Saisil in the north and open the cave by killing the demons of the four elements, which are caused by the blow of the corresponding element on the altar of fire-fire, etc. After killing them, the prison opens, we talk with the magician inside, the talking statues quest is over.

On the beach we are attacked by Ditmar from whom we eventually take the Staff of Pergamon. We find the place of Evelyn's refuge (it can be seen on the map) and use the retinues to manifest the entrance. Inside there is 1 sick cultist, a group of orcs, a group of sick cultists and Evelyn herself with a crowd of demons. After clearing all of the above, he finds the zombie Jake who tells how he was killed. In the prison of the legion (basement of the headquarters of the legion) we find a surviving adventurer who began to work for the legion after completing the quest Unsuccessful experiment of Arhu.

From the harbor to the west we go to the shore with the orcs, where we meet a mysterious stranger. Next sits a wailing orc who says that he buried his brother in full armor - the grieving orc quest. Orc can kill a grave to unearth, I left alone. The graves near the totems and the grave of the orc brother can be found with a high perception.

We kill the group of orcs and the group with the boss Glurbarg the Terrible there is a lot of oil around, if it is difficult it will help. We enter the Black Bay.
The corpses of the orcs lie inside. We cover the electrostatic trap with a barrel or a box and finish off the skeletons fighting the orcs. The ominous level 20 gate is left alone for now. We go further closing the traps with boxes, after killing the Spawn of the Source, we explore the rooms with traps, in one of the rooms we meet Billy Gar who starts the quest Another crazy magician.

Two ways of passing in front of the entrance to the room divide the group and press the button by a character who has not spoken to Billy, if there is a character with developed telekinesis in the group, you can try to press the button with them - no character who participated in the conversation can leave the place otherwise an explosion.
Further there is a room in which there are many golden dishes, the key to the door to the pier on which Lillian and her headless father are standing - we get and complete the Headless Nick quest when we return here with our heads. Also in this room is the entrance to the 2nd floor. At the bottom left in the corner is a lever that will move the picture behind which the button opens the entrance. In the cave we immediately find a chest of 20 lv, the key from which is located a little further near the old ship, crabs attack along the way. There are several buttons around the hall with harmful and useful effects, we press them and open the entrance to the pirate Pontius, from whom we take the key and from his chest the blood-man behind which the orcs rushed. Finished the quest Crabs against skeletons. With the help of the portal we return to the beginning of the dungeon and open the Ominous Gate. Outside the gates we kill the Nightmare of the Source at which we find Sema's Collar, we also find Desdemona nearby - we tell her about Samson at the lighthouse. We port to the lighthouse and finish the quest Lost love at the lighthouse, get experience and a reward. In Saisila's tavern we give the collar to Semu.

Now you can go to the eastern part of Saisil in the Arid Gardens. You can enter there in 2 ways through a place filled with mucus (simple - set on fire with fire and extinguishing rain) and more difficult through a house with traps (you still have to go through the house - there are chests).

The key to the lava chest can be obtained by raising telekinesis to 3, but not necessarily the chests can be destroyed with magic or weapons. We find one of the treasures of the necessary perception 8. We kill the Bone Baron and his assistants, we go to open the eastern portal and visit the secret laboratory of Teliron, where we learn that it was he who organized the invasion of the undead on Saisil and revived King Brakk. We find the well near the church, we get the brothers wells quest, we go to the fairies, gut the chest and ask to return us back to the brother of the well.
We are located near the lava fields - there we will go, it is advisable to buy water magicians and make staves with water impact to our level, it is not a bad idea to buy books for summoning the elementals of fire and water. In front of the fields we find two skeletons in which the legionaries turned (inform Aurey), we get the quest Legionnaire's Testament. The mobs rush first of all at the summoned creatures, so they will help a lot. In the battle with the Fireblades, the main thing is to quickly kill the idol that resurrects the skeletons. In the fields of fire, rain is very useful.
We open the portal near which we find a stone, another room opens at the End of Times.
We go to the cemetery where we kill the madman with a cloud of bombs (teleport the 1st in a heap and that's it). We find the ghost of Ebenezer who does not want to rest, the quest Sermon on earthly efforts, we learn from the cat Sema about his dark past, after which we leave them in this world or send them to the hall of echoes for punishment (they will attack).
In front of the entrance to the church there are statues that do not even let us in - either we convince or we slow down and kill. In the church we deal with 4 sectarians and open the passage under the altar by pressing the buttons behind the paintings.

In the room behind the gate we find the secret door and dig up the treasure (perception 9-10). We go down to the tomb where, having the amulet of the killed Evelyn, we remove the barrier. Behind the barrier we find the dying Teliron and Jack from whom we learn the truth about the undead and other things. We go into the crypt and kill King Brakk with his 3 mini-boss assistants. A chest with a level 20 magic lock can be opened with the Magic Lockpick scroll.