Processing of ore. Mining - mining in EVE Online Eve online minerals

  • 19.07.2021

It doesn't matter if the story above is true or not. What matters is this: Mining is one of the most lucrative professions for a pilot. A successful miner will enjoy wealth and prosperity. Just take it as a postulate - the miner is the main pivot of the EVE universe: everything that is produced, flies, is destroyed and shoots originates from the materials mined by the miner. He is the foundation of the pyramid. Without it, there would be no economy. It is for this reason that the miner profession will never disappear.

3 Extraction of minerals

The basics of mining in EVE are very simple. In each system you will find asteroid belts, on these asteroids you can mine various ores, then the ore can be refined in order to obtain minerals that are used by manufacturers to build all sorts of things in the EVE universe. Using mining lasers, you mine ore from asteroids. A large hold is required to transport ore from the belt to the station.

In an empire (any region with a security status (or simply SS) from 0.5 to 1.0), the most common asteroids are Veldspar, Scordite and Pyroxeres. They contain a large amount of the main minerals, namely Tritanium, Pyerite and Mexallon. The amount of minerals you receive by refining your mined ore depends on your refining skills and standings to the corporation that owns the station where the refining is carried out.

EVA provides a wide range of ships and mining equipment with varying degrees of efficiency. This guide aims to help you understand what mining is and what it is eaten with. The first point is the basics of mining.

3.1 Asteroid belts and ores

As mentioned above, each system contains asteroid belts, somewhere there are more, somewhere less. The basic rule is that the lower the security status of the system, the better the quality of the asteroids in it (however, this rule does not apply to the number of asteroids).

If you are new to the EVE world, I advise you to read more about security status and how it affects gameplay. You will not go to low secs (systems with security status from 0.1 to 0.4 inclusive) with the same ship and modules that you used in the system with CC = 1.0. Of course, no one forbids you to do this, but it will be stupid! However, this is not the subject of this tutorial, and I will not touch on it here. So do this homework before you make the mistake of losing money!

In general, in systems 0.5 and higher, you are practically safe under the protection of Concorde, which will come to your aid if you are attacked. However, you are not immune to thieves and suicide gankers who sacrifice their ship to destroy your ship.

Let's go back to mining. We'll call all ore you find in 0.1 - 1.0 systems “Low Ends” and ores typical of zeros (0.0) “High Ends”. As you may already know, the higher ores (namely: Bistot, Arkonor, Mercoxit, Gnesis, and Crokite) yield the finest and most expensive minerals. This does not mean that lower ores are not needed, because all kinds of minerals are required in production. Finally, there is ice, which is most commonly used by corporations in POS installations.

Some ores can only be found in certain systems. For example, Jaspet can only be found in the Galentian and Amaric systems. You won't find him in Caldari or Mathari space. And keep in mind that all ores are found in zeros. There you will find everything from Veldspar to Mercoxit, of course, not all at once in one system. It would be an unbearable burden to paint ores for each system. The following map is intended to help you find places to find a specific ore:

This is a great tool for those who want to find a convenient place for mining and those who do not know where the ore they need is located.

It should also be mentioned that each ore has two additional variations. The first one gives 5% more minerals during processing, the second - 10% more. All possible variations are presented in the table below:

3.2 Minerals

Minerals are produced by refining your mined ore. There are 8 types of minerals in total - 3 "higher" and 5 "lower". Lower minerals include Tritanium, Pyerite, Mexallon, Isogen, and Nocxium. Higher minerals include Zydrine, Megacyte, and Morphite. Higher minerals, of course, can only be obtained from higher ores, which you will find only in zeros (occasionally - in low, if you compare with the ore map above). Actually, this explains the difference in prices for higher and lower minerals. Below is a table of ore processing:

Let's explain the designations in the table:

First, a pack is the amount of ore units required for processing. The numbers further correspond to the maximum amount of minerals obtained during processing.

Consider Omber as an example. The pack is 500 units. Let's say you mined 3467 units and brought them to a station for processing. For every 500 units at 100% maximum recycling yield (yes, that’s possible), you will receive 307 units of Tritanium, 123 Pyerite and 307 Isogen. If you divide 3467 by 500, you get 6 packs and there are still 467 Omber units left.

Everything is simplified here. Add to this taxes with insufficient stand (which are paid for with minerals), or lack of refining skills. The recycling system will be discussed in the following sections. This table is useful for determining which ore should be mined to obtain the minerals you need.

3.2.1 So what should I dig?

Considering that prices for minerals change daily according to the law of supply / demand, the phrase “this mineral is always in demand” does not make sense. Eve-central

(http://eve-central.com/home/market.html) always has an excellent report on the market prices for minerals with statistics for the last 180 days. If you are looking to start a mineral trading business (I warn you that this is a very difficult hobby) or simply be more efficient in your mining, you should check out this great site. It doesn't matter what you mine, here you will find those who need it. Since the appearance of ships of large tonnage, the requirements for the amount of minerals required to build them have increased significantly, so do not worry - you are not in danger of oversaturation of the market!

3.3 The beginning of a miner's career.

So, you've just started playing Eve, you have motivation, but you have no idea what to do. We looked at what you can mine and what it will give you. However, you are sitting in your Ibis and do not know where to go. This is fine. That's why you are reading this section, right?

Before you do anything, I highly recommend completing the training missions if you haven't already. This will help you get comfortable with the game mechanics and interface.

Another good reason for taking the training is that the agent will pay you ISKi (or even give you an implant as a reward - it can be sold on the market), which will make up your start-up capital in the miner profession. Another alternative would be to join a corporation and get help there. Regardless of which path you choose, you need a certain amount of ISK to start your activity.

3.3.1 Your first ship

The best ship for newbie miners is undoubtedly the Caldari Bantam. Please note that Bantam is not the only mining frigate. For example, the Gallents have Navitas - it is also great for performing mining operations. Each race has its own miner frigate. So if you do not want to connect your fate with the Caldari or have already chosen a different race, you should look at the frigate branch in the information base - there you will find a miner frigate of your race. However, many believe that the Caldari have the best miner cruiser in EVE (more on that later), so it makes sense to train your Caldari ship handling skills early in your miner's career.


Frigate Bantam

I recommend that you learn Caldari Frigate 2, then Mining 1, then move on to Caldari Frigate 4 and then to Mining 4. Considering that the skill of controlling Caldari frigates gives you a 20% bonus to laser mining (of course, only for Bantam), then one a day spent studying frigates for 4 undoubtedly pays for itself. After that, having studied Mining 4, you can use T2 mining lasers, which are undoubtedly better than their T1 counterparts.

You will need to equip your Bantam with two mining lasers. It doesn't matter what you install in the middle slots - there is no equipment for the middle slots in the game that would increase mining. But you can learn the Mining Upgrades 1 skill and try to install one Mining Laser Upgrade (+ 5% bonus to the production volume for each mining laser) in one of your low slots. Whether it fits or not depends on your Electronics skill. You should use Bantam until you have both Caldari Frigate 4 and Mining 4. At this point, you should have accumulated enough ore and you can find a decent offer to sell it.

3.3.2 Mining Basics

There are two main methods of mining. First, you fly to the station as soon as you fill the hold of your miner (this takes quite a lot of time). An alternative is mining in a temporary container (jetcan). In the second case, you transfer the ore from the hold into the jetison container until it is full (it can hold 27,500 cubic meters). Once you have filled it, you change the ship to an industrial ship (usually called a hauler) - a specialized ship with a large hold, designed for transportation. Remember to rearrange your jetison container at least once every 90 minutes. Such containers disappear after about two hours in space.

The main disadvantage of this method is that anyone can open your container and steal the contents. If someone takes an item from your container, the thief will appear red to you. This means you can open fire on it without fear of Concorde interference. You can also team up with your corps to take down the thief, as anyone in your corporation also gets the right to shoot at him. But members of your fleet who are not in your corporation have no right to shoot at a thief until he shows aggression towards them directly.

3.3.3 Industrial ships

Each race has its own set of carrier ships. A remarkable feature of EVA is that the game has no restrictions on the ability to pilot ships of a different race. Alternatively, I suggest you study on the Mammoth (Minmatara).


Industrial ship Mammoth

The Mamoooth hold volume is 16686 m3 with four Expanded Cargohold I modules and four Giant Secure Containers. Why GSC? Simply because, occupying 3000 m3 of hold space, they have an internal volume of 3900 m3. It turns out that for each such container in your hold, you will receive an additional 900 m3. None of the T1 trucks will reach this size, with the exception of the Gallente Iteron V, which requires the Gallente Industrial 5 skill and is simply out of reach for a beginner.

However, as long as you train on the Mammoth, the Caldari Badger will be your best bet. Don't try to get the Mammoth too quickly, at least not before you change to the cruiser. Use Badger until you earn several million ISK.

3.3.4 Joining a corporation

Joining a corporation is optional, but it can be very rewarding. In any case, there is nothing to prevent this. Many corporations will accept casual online players or newbies ... there are so many corporations that you will surely find one that suits your liking. If you don't like something in your corporation, you can just leave it and look for another one! If you don't know where to look - visit the recruitment topic in the corporation on the forum or the Eve-University chat channel - a great place where you can ask your questions and get help!

3.3.5 Selling your ore

At the very beginning of the game, processing ore on your own will mean too much material loss. At this point, your refining skills are too low (if any). You can sell raw ore, but I suggest you don't. Why?

90% of the orders to buy ore in the market go at significantly lower prices. This is due to the fact that many miners do not understand the trading system or do not pay attention to prices and simply sell ore. The buyer will collect the ore and process it. This is not a scam, but a common market strategy for understanding players. But we will not touch on this topic here. However, this strategy hits your wallet, because you simply do not receive a real reward for your work. Joining a corporation will help here - it is very likely that there will be someone with good (if not great) recycling skills. For a small fee, he will be able to process your ore. Many corporation players would prefer to help their Corp members for free. For them, respect is more valuable than a small amount of ISK from a beginner.

If you want to play solo, learn at least Refining 4, this alone will help you. The worst thing you can do is right-click on your ore and sell it without even looking at the price. This is the most common mistake. Open the market panel and view buy orders, don't be lazy! Each mineral has a volume of 0.01m3 (compared to ore, which takes up much more space), so it's actually easy to transport! Don't be afraid to take a short trip to the station with more attractive orders! Knowing the market is the basis for making a profit for a miner and a trader, do not mindlessly sell the ore you have invested in so much effort!

3.3.6 Your first cruiser

So, you finally have Caldari Frigate 4 and Mining 4. The next stage of development will be to transfer to a cruiser. Luckily, the Caldari also have the best mining cruiser, the Osprey.


Cruiser Osprey

The Osprey is a very good ship with a 20% loot bonus. I advise you to train Caldari cruisers right up to the third level. Level 4 won't be a waste of time, but in the beginning you might want to spend those 4 or 5 days on other skills like electronics or engineering.

As for the fitting, everything is very simple. 3xT2 Miners in the upper slots, in the medium, if desired, you can install modules on the tank, add a heavy rocket launcher and drones for self-defense in 0.6 systems. As usual, we put as many mining upgrades as possible in low slots. One is put in any case, two - with good skills (Electronic 5, Mining Ugrades 4).

The next step will be to learn Astrogeology at 4. It will give you another 20% bonus to mining and will be an intermediate link on the way to the barges - Mining Barge (more on them below).

After learning Astrogeology 4, you have a choice. You can download Caldari Cruiser 4 and / or Mining 5 (both will take about the same time). Mining 5 is a good investment of time anyway. If you plan to board barges right away, then the four in Caldari cruisers is not important to you, because 5 or 6 days separate you from the first mining barge. If you are planning to take part in the fighting, 4 cruisers may be a good idea, and will provide 20% of the bonus loot.

3.4 Various lasers for mining

There are many mining lasers, and a beginner can get confused about them, so here's a table with a list of mining lasers and their features:

A typeExploitationMercoxit
Standard Mining LaserAny ship with a turret slot. Usually used for low loot or low skill levelsNo
Deep Core Mining LaserAny ship with a turret slot. Can be used to mine Mercoxit or any other oreYes
Modulated Deep Core Mining LaserAny ship with a turret slot. Can be used to mine Mercoxit or any other ore. Can use mining crystals to increase the yield of oreYes
Mining Barge or Exhumer. Used to mine everything except Mercoxit.No
Modulated strip minerMining Barge or Exhumer. Used to mine everything except Mercoxit. Can use mining crystals to increase the yield of oreNo
Modulated Deep Core Strip MinerMining Barge or Exhumer. Can mine Mercoxit and any other ore. Can use mining crystals to increase the yield of oreYes
Ice harvesterMining Barge or Exhumer. Used to mine iceNo
Gas cloud harvesterInstalled on a ship with a free turret slot. Used for mining from gas cloudsNo

This concludes our introduction.

4 Recycling

The recycling system in EVE is not very complicated, but also not as simple as we would like. There are five factors in total that affect processing:

  1. Your Refining Skill Level
  2. Your Refinery Efficiency Skill Level (requires Refining 5)
  3. Your stand to the corporation owning the processing station.
  4. Processing station equipment
  5. Your Ore Processing Skill Level

4.1 Calculating the amount of processed products you receive

The formula for calculating the processing yield is as follows:

Refining Loss = [Station Equipment + (0.375 * (1+ [Refining Skill Level] * 0.02) * * (1+ [Refinery Efficiency Skill Level] * 0.04) * (1+ [Ore Processing Skill Level] * 0.05))


0.375 - permanent Tinoga (appeared thanks to Tinoga Enterprises Services). To find the station equipment, open the recycling panel and look to the right. The station equipment is highlighted with a yellow rectangle. In the event that your standing is insufficient or in the case of processing at the outpost, you are subject to a tax (shown in a green box), which is calculated after processing. When we talk about recycling yield, we never include tax here.... The volume you get after refining (84.5% in our case) is nonsense, as it doesn't take into account your specialized skills, so just ignore it.

To have zero taxes, you need to have a stand for NPC corporation 6.7 or higher. Player-controlled stations and outposts live by different rules - the station owner can levy any tax regardless of your standing with the corporation that owns the station.

At all stations, equipment efficiency is 50%, while at outposts it is 35 to 50%. In addition Revelations Outpost modifications have been added, which can be used to increase the capabilities of outposts. However, this is a costly affair - advanced rework modifications will be very expensive. Thanks to them, you can get 100% processing yield with 40% equipment (or even 35% if you have an implant - more on that later).

The very lazy can use the online refining yield calculator (http://eve.podzone.net/refining.php). As you can see, at most NPC stations (imperial / 0.0), 100% refinery yield can be achieved with the skills: Refining 5, Refinery Efficiency 4 and Ore Processing 1. So if you live in an empire, do not try to learn the Refinery Efficiency skill in 5 is a waste of two weeks.

4.2 Implants for processing

IN Revelations 2.2 new implants for mining were presented - Hardwiring - Zainou "Beancounter" H60 which reduces recycling waste by 4%. It requires the Cybernetic V skill and can be found in contracts.

This implant will allow you to have an excellent 100% recycling rate in zeroes with fully learned skills even at most outposts (35%).

4.3 From the amount of processed products to reality

Well, we know how much we get from processing, now we need to calculate how many minerals from one pack will go to our hangar after processing. If you know all the pitfalls, you will achieve 100% recycling yield and zero tax, then you just have to use the table in section 3.2 and you will be savvy! Perhaps you still do not understand everything, so I will continue my explanations. As usual, let's turn to a specific example. Let's stay consistent - we'll use Omber to be specific!

For every 500 Omber, we will receive 307 Tritanium, 123 Pyerite, and 307 Isogen with the maximum amount of research we have done. Let us not have perfect processing, but 88%. To find out what our output is, just take 88% of each figure. In our case:

  • 0.88 * 307 = 270.16 = 270 Tritanium units
  • 0.88 * 123 = 108.24 = 108 Pyerite units
  • 0.88 * 307 = 270.16 = 270 Isogen units

EVA rounds down all numbers for minerals and ores. So the fractional part is simply discarded, giving 270.98 instead of 271, as your knowledge of mathematics may tell you.

If you are taxed (eg 10%), now you must deduct it. As a result:

  • (100% -10%) * 270 = 243 = 243 Tritanium units
  • (100% -10%) * 108 = 97.2 = 97 Pyerite units
  • (100% -10%) * 270 = 243 = 243 Isogen units

Thus, as a result of the processing, your hangar will be replenished with 243 Tritanium, 97 Pyerite and 243 Isogen from each pack of 500 Omber. In the case of using advanced variations of ores (+ 5% / + 10%) to calculate the processed products of Silvery Omber (+ 5%), you need to take for Tritanium 88% of the number 322 (307 * 1.05 = 322.35 = 322), not 88% from 307.

Naturally, a calculator for calculating ores is available on the Internet (http://www.battleclinic.com/eve_online/ore_calculator.php), which is intended for those who are not poking around in Excel or just lazy.

Well, that's all. See ... Nothing complicated!

5 Mathematical system

The previous section was not cluttered with mathematical equations. This was my attempt to start simpler, but now is the time to get serious. The only way to compare ships is to compare their actual production volumes that they are capable of, and this can only be done with the help of mathematics (although nothing complicated!). If you understand the basics, you can apply it to any ship in the game, and you won't bother me with letters asking how much I will get in one case or another! If you ask anyway, I'll spank you, okay?

5.1 Skill system

All skills in EVE are stackable. If we consider the example with Mining, which gives a 5% bonus to the production of your mining lasers per level, then level 4 in Mining will give you 5% * 4 = 20% bonus.

The effects of the various skills you have already learned will in turn multiply. And, for example, in the presence of the 4th level of the Astrogeology skill (which also gives a 5% mining bonus per level) and Mining of the 4th level, the total production will be:

Base Laser Production * 1.20 * 1.20 = XXX

In the case of the T2 Miner, which has a base production of 60 m3 / cycle, you will receive:

60 * 1.20 * 1.20 = 86.4 m3 / cycle (note that the production volume is not rounded off)

Simple enough? Let's continue!

5.2 Loops

Cycles determine how many seconds it takes for your laser to complete a full mining cycle. The ore you mine will appear in the hold at the end of the cycle. Named, T1 and T2 mining lasers have a cycle of 60 seconds (1 minute), and strip miners (T1, and T2), as well as Modulated Deep Core Mining Lasers II (MDCML2) have a cycle of 180 seconds (3 minutes). Ice mining will be covered in another section along with ice strips and others, since the ice mining system is completely different from asteroid mining.

Before we continue, you should know that strips can only be fitted on Barges or Exhumers. (Mining Barges or Exhumers). People are often afraid of a long cycle and wonder what the point is in a long cycle. A great deal of superiority actually takes place ... in short, your hold will actually be clogged at the end of each cycle. This means that when mining into a jet container (and this is how you will dig) you need to empty it every minute ... That is, you will perform monotonous actions 60 times per hour instead of 20 in the case of using strips. At first it seems that the difference is small, but then you will feel it.

5.2.1 Relationship between cycles and processed products

The cycle and the amount of ore mined are directly related. Due to the difference in cycle times between strips and mining lasers, it can be difficult to compare mining with a barge and mining with a battleship. It is worth dividing the barge's production by three, bringing them to the minute denominator, or reducing everything to the hourly denominator, but all this is not entirely true, since the EVA rounds the amount of ore mined you get per cycle.

Knowing that strips are fired 20 times per hour, and mining lasers - 60, for the most accurate comparison possible, we will calculate the amount of Omber mined per hour. The increase in accuracy is small, but this issue is extremely important.

If the cycle of the mining laser (I repeat, ice harvesters work on different principles and will be discussed later) interrupted for any reason (the asteroid worked out or you turned off the laser), you will still receive your ore depending on the duration of the current cycle. For example, if you stop a mining laser after 30 seconds of operation, then you will receive 50% of what you should have received in a cycle.

Below is a general table of production and cycle times for each laser type:

Ignore the crystals for now, they will be assigned a different section. In general, this section is very helpful in calculating the efficiency of ISK / hour (more on this in one of the following sections).

5.2.2 From mining to ore

Looking at the laser and strip info tabs, people are usually confused about the amount of ore they will receive. In reality, everything is simple if you know how. You just have to divide your mining volume per cycle by the unit of ore you are mining, discarding the fractional part of the result.

Let's go back to our Omber'y again. Assuming a hypothetical production per cycle of 1789.67 m3 / cycle, the amount of ore mined per cycle will be calculated as:

1789.67 / 0.6 = 2982.78 units -> 2982 units / cycle

So, you get 2982 Omber units in your hold per cycle ... simple enough, right? And you were afraid for your brains!

The section is coming to an end. I hope you haven't spent too many nerve cells on it. If so, you can get drunk and only then read the sequel!

5.2.3 Production per cubic meter

Since mining lasers always mine the same volume of ore per cycle (regardless of the number of ore units in this volume), a more useful value for assessing the amount of minerals actually mined over a given period of time is mining per cubic meter, rather than mining per pack. This value also makes it easier to calculate the cost of transporting and storing your future minerals.

The table below shows the production per cubic meter for each type of ore:

6 Mining Barge or Battleship?

This is one of the most popular questions. What to swing for - a battleship or a mining barge? What is the difference between them? What's better? All these questions will be answered in this section.

The first question you have to answer is whether you want to do PVP occasionally or are you aiming for a career as a professional miner and focus your enchantment only on improving equipment and mining volumes until you reach perfection (yes, it is achievable!)?

If you're not sure yet, studying for battleships isn't such a bad idea. The battleship digs at the level of an average mining barge (Retriever) or better, depending on the battleship on which you fly, and training for both options is almost equal in time ... if you decide to seriously engage in mining, then studying at the Retriever would be the best idea ... It's time to apply the math from the previous section. Let's see how well you have mastered it!

6.1 Battleship line

The two most popular mining battleships (after the release of Revelations) are Apocalypse (Amarr, tier 2) and Rokh (Caldari, tier 3). Golden Banana has long been considered the best, but now Rokh has taken over the title.

Both have 8 turret slots, but Rokh has a lot more CPU, due to which this battleship can be equipped with 1 more Mining Laser Upgrade than Apocalypse. And there will still be room for a tank. In previous versions of this manual, the Dominix-class battleship was also considered, well suited for mining in the zero. However, here too, Rokh outperforms its competitors, so we will no longer consider the Dominix.

None of the existing battleships have mining bonuses, so the number of turret slots and CPU plays a key role among them. We've already figured out that Rokh and Apocalypse are the best, so we'll focus on those two ships.

I believe that your skills are at the level that I indicated at the end of the first section, that is, Mining 4, Astrogeology 4. If you are not going to board a barge, then you also need the Mining Upgrades 4 skill to bet as much as possible Mining Laser Upgrades (MLU) to your battleship (in the case of barges, this won't help you). I also assume that you have the Electronics 5 skill. Miner fit is very demanding on the CPU, so if there is no fifth electronics, then you need to learn.

Keep in mind that MLU is the only factor that allows battleships to compete with the Retriever. Without MLU, the Retriever will outperform them in all respects.

6.1.1 Apocalypse

This superb Golden Banana can be equipped with eight T2 Miners and three MLUs (this requires 4x Co-Processors II and you will lose 18 CPUs, so there is no room for tanking).


Battleship Apocalypse

60 * 1.2 * 1.2 * 1.05 ^ 3¹ = 100.0188 m3 / cycle

If we consider Omber, then: 100.0188 / 0.6 = 166.698 that is 166 units of Omber'a per cycle for each laser.

If you put 8 lasers, then for a cycle you will receive a total of 1328 units of Omber'a or 79680 Omber'a units per hour... This is 20.95% more than can be mined on Dominix'e.

1 MLU gives a 5% bonus to the mining volume of each module, but their impact should be counted separately and not added together.

6.1.2 Rokh

Rokh appeared in Revelations and this is undoubtedly a great ship. It gets even better when you realize that it outperforms Apocalypse in terms of mining thanks to an additional fourth MLU. In addition, he still has a little CPU left to install Medium Shield Booster or Shield Extender. If you keep 3 MLUs, then you have a lot of CPU for very good tanking. Do not forget about the drone bay (you can stuff 5 T2 medium drones there), which gives additional protection. But in this guide, we will be looking at a purely miner Rokh. You have to learn that he is superior to Apocalypse as a miner anyway.


Battleship Rokh

Let's see how much production we should expect:

60 * 1.2 * 1.2 * 1.05 ^ 4 = 105.01974 m3 / cycle

For Omber'a: 105.01974 / 0.6 = 175.0329 that is 175 Ombera units per cycle for each laser.

If you have 8 mining lasers installed, then you will receive 11,400 units of Ombera per cycle. Or 84,000 Omber'a units per hour... Not much more, but this small advantage makes Rokh the best battleship for mining.

6.2 Line of barges

Before proceeding, I'll tell you right away - Procurer sucks. The Osprey digs better than he does, so the first barge you should learn is the Retriever.

6.2.1 Retriever

The huge advantage of the Retriever is that it uses strip miners - this means longer cycle times (less mouse clicks) and is MUCH cheaper than a battleship.

Let's assume you have the Mining Barge skill of 4 (3% loot bonus per level) even though you only need three to fly the Retriever. Let's also assume that you have 5 in Astrogeology, because you are going to study with Covetor! Well, at the same time, given the seriousness of your intentions, you should also invest time in Mining 5.


Mining barge Retriever

Let's see how much mining you get from the Retriever by supplementing it with one MLU (I'll say right away that no matter what skills, no mining barge can finance more than one MLU). As I already mentioned, Mining Upgrades 1 is enough for barges:

540 * 1.25 * 1.25 * 1.12 * 1.05 = 992.25 m3 / cycle

For Omber, this is 992.25 /0.6 = 1653.75 -> 1653 Omber'a units (from each strip) per cycle. If you have 2 strip miners, then you will receive 3306 units of Omber'a per cycle or 66 120 Omber'a units per hour... This is 20.51% less than Apocalypse and 0.36% more than Dominix'e.

As you can see, the Retriever and Dominix are on the same level, while the Apocalypse has a small but significant advantage over the average barge. However, this is not a cause for concern, because after a month or so, you will board the Covetor and thank yourself for choosing to fly barges! Although for haphazard mining, Apocalypse is a good platform that does not require special pumping.

6.2.2 Covetor

The Covetor is a very, very good mining ship. It is also cheaper than battleships (about five times cheaper than the Apocalypse) and provides excellent loot. While the skill requirements may seem like a lot, the production volumes are worth it.

Thanks to the third strip, Covetor is very good!

Possible production volumes:

540 * 1.25 * 1.25 * 1.05 * 1.15 = 1018.83 m3 / cycle

For Omber'a: 1018.83 / 0.6 = 1698.05 -> 1698 Omber units per cycle (from one strip).

We have three strips, so 5094 Omber units will be mined per cycle, or per hour - 101880... This is 54.08% more than the Retriever and 27.86% more than the Apocalypse.

7 Crystals

There are many misconceptions about mining crystals, how they work and whether they are worth upgrading. To make things even more confusing, when you are shown information about your laser - it is not entirely clear, and the database on EVE-O simply gives incorrect information. So let's get started ...

There are T1 and T2 mining crystals for each ore. However, crystals for Mercoxit work completely differently from others, but they will be discussed in a separate chapter in the chapter devoted to this ore. I must say right away that there are no crystals for ice mining, you don't even need to look for them.

Prior to the Revelations, all crystals had the same prerequisites. These conditions were invented with the expectation of the extraction of higher ores in zeros. In order to meet these conditions, pumping was required comparable in time to pumping to Covetor - this puzzled many novice miners ... CCP changed these conditions, which now began to depend on the ore class. So whether to teach you skills for crystals or not is up to you.

It is easy to understand the principle of their work - crystals are inserted into the T2 version of the strip miner or

MDCM2, which can be installed on any ship. Simply put, the T1 version of the crystal increases the base laser yield by 62.5%, while the T2 version gives an increase of 75%. However, in reality the increase in production will not be equal to 75%, since the T2 versions of mining lasers have a lower base output than their T1 counterparts. However, crystals provide some advantages in any case. We will see this below.

As we saw earlier, mining lasers or strip miners that can be staked on crystals have lower base mining than their counterparts. They WILL work without crystals, but the production will be significantly less than their T1 counterparts without crystals. So don't be stupid and use the T1 mining lasers until you can use the crystals.

To use T1 crystals you need the skills mentioned above as well as Ore Processing 3, for example Omber Processing 3. To use T2 crystals, you will need Omber Processing 4.

Always remember by comparison: T1 strips have a base output of 540. T2 strips actually provide a 16.17% bonus to the base output of T1 strips. However, let's look at all this with an example:

Let's say we have a Covetor with T2 crystals, we get the output:

360 * 1.25 * 1.25 * 1.05 * 1.15 * 1.75 = 1188.63 m3 / cycle

For Omber'a 1188.63 /0.6 = 1981.05 -> 1981 Omber'a units per cycle from each strip.

If you have three strip miners, you will receive 5943 Omber'a units per cycle, or 118860 Omber per hour... As mentioned above, this is 16.17% more than on the Covetor with T1 strips.

7.1 How can I calculate the production volumes?

The first thing you need to know is that the EVE-O database is wrong, so don't try to understand how T2 strips work from it. Moreover, when looking at information about the T2 strip, many people are simply confused.

To find out your current mining volume (including all your skills and bonuses) take a look at “Specialty Crystal Mining Amount” (green box in the picture). Ignore the Mining Amount, it will only confuse you.

This concludes the story about crystals. As you can see, learning them completely pays off and is a good step before switching to Hulk (if you intend to learn from it). In addition, the crystals can be used with MDCM2, which are great for battleships. And in this case, crystals bring tangible benefits.

In any case, I advise you to learn the crystals as soon as you board the Covetor.

8 Achieving excellence

The game has many skills and modules that increase your loot. There is an opportunity to get the most out of all these skills and, as I call it, become a “perfect miner”. A perfect miner is one who can no longer increase his possible production.

I have not described mining links and gang modules, because they CANNOT BE INSTALLED on a barge or battleship. These gank modules will be covered in another section, as there were many related changes in Revelations.

However, Mining Foreman V is still in business, so you can form a fleet with your alt and both will receive bonuses even if you are on the barge or the Hulk.

Mining implants flock (stack), however, as you might guess, you won't be able to insert Highwall Mining Implant and Foreman Mindlink at the same time.

Michi implant is an item obtained in the COSMOS mission. This explains their paucity and high cost. Highwall Implant is easier and more affordable. It is up to you to decide whether or not to buy them.

8.1 Mindlink Not Lost

From the time of Revelations Mindlink's work has been fixed, which we can only rejoice at. This is especially good because it can be used in conjunction with Mining Foreman Links and in squadrons.

This is a very good implant because

  1. It improves the efficiency of the Mining Foreman skill by 50% (at level 5, your bonus will be 10 * 1.5 = 15%)
  2. It increases the effect of all Mining Foreman Links (gang modules) by 50%.
Comment: The mining bonus will be visible in the attributes window, with improvements to the Mining Foreman skill it will be 15% instead of 10%. This bonus does not work solo.

The inconvenience is that you have to be in the squadron and be the squadron commander for this bonus to apply to you. The first bonus is given to everyone in the gang, regardless of the ship you are on, while the second applies to Battlecruisers (BC) / Command Ship pilots with an active Mining Foreman Link module. In terms of the bonus, Highwall Implant and Mindlink are equal. Highwall gives you 5% directly, while Mindlink increases Mining Foreman V's skill by the same 5%. However, there is an opportunity to get an additional 5%:

  1. 5% off Michi Implant
  2. 5% from Highwall Implant
  3. An additional 5% from the Mining Foreman skill, which will be distributed by the wing commander with Mindlink besides you.

Ideally, you should have a maxed out miner and a friend (or alt) with Mindlink as the wing commander. Only in this way will you become the “perfect miner”.

For example, let's look at the production of a Covetor with maximum skills and the indicated implants (without Drones):

360 * 1.25 * 1.25 * 1.15 * 1.15 * 1.05 * 1.05 * 1.05 * 1.75 = 1507.03 m3 / cycle

For Omber'a: 1507.03 /0.6 = 2511.72 -> 2511 Omber'a units from each strip per cycle.

If you have three miners installed, then you will receive 7533 units of Omber'a per cycle, or 150660 units per hour... This is 26.75% more than the Covetor with T2 strips and T2 crystals discussed earlier. Well, or for a complete comparison - 89.08% more than the Apocalypse and 127.86% more than the Retriever. Are you already starting to think that all these investments and time were not in vain?

Oh, yes ... and yet the holy mother of destruction, who blessed you for a career as a miner, shows you the way with her light to the next stage of evolution ... Hulk.

8.2 Improvement for the sake of wealth

Ever heard of the new mining upgrades that CCP first talked about? They were so unbalanced that they allowed Rokh to mine more minerals than Hulk. They cost a fortune, people spent millions and then, quietly, they were nerfed and these upgrades became meaningless. When the patch came out, the bonuses from mining upgrades were changed ... those who know what I'm talking about should still cry ... thanks to the Almighty, I didn't chase these upgrades.

As you know, the Hulk can be equipped with 2 MLU II ... and yes, you will need to learn Mining Upgrades IV, while other upgrades only require Mining Upgrades I, but you will save a little ISK.

Don't forget the Gypsy "KMB implant, which adds CPU to your ship. With it you can install two MLUs on the Covetor!"

9 Mighty Hulk

He is big, sexy and strong ... he is the Mighty Hulk!

After the Exhumers appeared in RMR mining has become more profitable. The good news in Exhumers is that if you fly on the Covetor, then you are only a few days away from the Exhumers.

Skiff, Mackinaw and Hulk - each ship has its own specialization. Skiff is used to mine Mercoxit, Mackinaw is used to mine ice, Hulk is used for everything else. Due to the fact that these ships are very different from each other, a separate section will be devoted to each.


Exhumer Hulk

After the debate about which is better - the battleship or the Retriever, the second important question is: "Is it worth buying the Hulk?" At the time of writing the first version of this guide, prices for the Halki hadn't skyrocketed yet. They have been constantly increasing, which allowed them to reach the 500 million ISK limit. Then prices approached the 100 million mark. As of today (December 2011) the price is 185 million ISK. And yet this is a lot of money, so before we shell out it, we must understand whether it is worth it. In general, it's worth it.

Simply put, the Hulk is a horrible mining monster. Its name reflects its essence quite well. The volume of production on it is 20% more than on the Covetor and it can be equipped with a very powerful tank that will withstand most rats (even at 0.0) or small gankers (a spoiler that dies on the Hulk is not uncommon).

Where does 20% come from? Well, in general, from the Exhumer 5 skill (15%) and an additional MLU that can be installed on the Hulk.

Let's do the math again, and compare the Hulk with the maximum Covetor:

360 * 1.25 * 1.25 * 1.15 * 1.15 * 1.15 * 1.05 * 1.05 * 1.05 ^ 2 * 1.75 = 1819.75 m3 / cycle

For Omber'a - 1819.75 /0.6 = 3032.92 -> 3032 Omber'a units per cycle for each strip.

If you have three strips installed, then during the cycle you will get 9096 units of Omber'a or 181920 Omber units per hour... As mentioned above, this is 20.74% more than the maximum Covetor. Well, 175.14% more than the Retriever. Can't believe it, right?

In general, in three to four months of training, you can get an additional 175.14% of the loot. Still asking me if it's worth it?

9.1 Tanking the mighty Hulk

As I mentioned above, the Hulk is not only good at digging, but also has good tanking. In fact, with the right fit, you can solo zeros by simply tanking rats in belts.

However, I will remind you that you act at your own peril and risk. I would not start mining on the Hulk AFK (moving away from the keyboard), if the tank is penetrated or a gang attacks you - you will lose more than 800 million in a short period of time while the game window was minimized.

The configuration I used for solo mining in zeros is shown below. I used it until I decided it was too stressful for me and started the alto on a tanked Dominix.

High- 3x T2 Strips Med- 1x Gistii-A Small Shield Booster 1x Eutectic Cap Recharger 2x Gist-B NPC Specific Hardeners Low- 2x MLU

A few words about the fitting! First, this is the actual configuration that works ... you can replace the hardeners with rar T1s (eg “Anointed I EM Ward Reinforcement”), but the rest of the modules should be that way. T2 Cap Recharger will not fit on a fit, only Eutectic.

Secondly, don't even think about tanking your ship without proper engineering skills. You will need Electronics 5 and Capacitor Level 4 skills. Such skills will leave you exactly 0 CPU in this config (if something doesn't fit, pump Mining Upgrades) so you absolutely need to use fractional items. The Gistii Booster is the key thing in this situation!

Thirdly, you must spread the work of the strips (try an interval of 20 seconds) so that the capacitor charge has time to recover. Although in the case of T1 strips, this is not necessary.

Finally, do not be afraid to lose one MLU, replacing it with PDU2 or fractional PDU (True Sansha / Dark Blood) to make the tank better. If you can't afford all of the above, don't even try to tank the Hulk. This section was written to show that the Hulk is capable of mining alone (and quite well). In fact, it can withstand the respawn of three battleships with an escort of cruisers ... BUT, it is not invulnerable, and there is no need to cry if you are still blown up.

9.2 Payback time

It will be quite natural to ask yourself - in how many hours your investment will begin to give you a profit, having paid for itself. As we found out, Hulk can mine 21% more ore volume than Kovetor. However, its cost in comparison with Kovetor is 10 times higher.

The payback will be higher, naturally, in zero, because the income of ISK per hour is higher there. To determine the approximate amount of time you should spend on mining, you need to know the difference in prices for the Hulk and the Retriever (185 and 18.6 million ISK in mid-December 2011) and divide it by the difference (in ISK) in the amount of ore you mine by these two ships.

We will use Bistot as an example, as one of the most expensive ores in 0.0. At the moment, the price of Bistota is 3700 ISK / unit. Multiply the number of units of each mineral obtained by refining Bistot'a (use the refining table provided in this guide) by the average price of sales orders for these minerals and add the resulting values.

  • Pyerite: 170 * 4.8 = 816 ISK
  • Megacyte: 170 * 2950 = 501500 ISK
  • Zydrine: 341 * 800 = 272 800 ISK

Divide the amount by 200 (the required amount of Bistot ore for processing) and we get that one unit of Bistot ore, if processed, costs 3875.58 ISK. But this is subject to 100% production from processing. Let's take something in between - 3800 ISK / unit for Bistot'a.

The difference in prices for ships is 166.4 million ISK.

Hulk can produce 1819.75 m3 per cycle, that is, 113 units of Bistot'a for each strip. From three strips - 339 units or 6780 units of Bistot'a per hour.

For Covetor, these numbers are respectively: 1507.03 m3 / cycle and 5651 Bistot'a units per hour.

The difference in ore units per hour is 1129 units or in ISK - 1129 * 3800 = 4 290 200 ISK

Finally, to find out how long it takes to mine in order to recoup the Hulk, divide 166.4 million ISK by 4.3 million ISK and get a figure of 38.69 hours.

To recoup the Hulk, you need to spend about 39 hours mining Bistot'a in zeros.

(In the original manual, that figure was only 8 hours, but the prices of the Hulk have increased since then, and the price of the Bistot has nearly tripled. So the payback time, as you know, has increased markedly - approx. Akselson’A).

10 Drones

Drones cannot be ignored as they can raise your ISK income per hour. Naturally, I'm talking about mining drones if you haven't figured it out yet ... however, having multiple combat drones in a compartment is by no means such a bad idea as it might seem at first glance. Especially in the case of an annoying interceptor in the locale.

Before continuing, I want to give you one piece of advice that you should read and remember.

And although this statement was constantly criticized, I still believe it to be true. After reading this chapter, you will understand why.

As mentioned earlier, two skills affect your drone mining volume - Mining Drone Operations and Drone Interfacing. Remember that drones cannot mine Ice and Mercoxit.

Let's see how drones differ from each other:

Not paying attention to anything? Take a look at the speed and you will immediately see how slow the Harvester Mining Drones are! What's so important about that?

Flight time!

Unlike mining lasers, drones have to fly back and forth, bringing ore into your hold. They need 60 seconds to complete their cycle. Travel time to the asteroid and back is not included in this figure. Simply put, Harvester Mining Drones are twice as slow as the T2 variant, and the base mining is only 20% higher ... and they are not cheap!

10.1 What drones do for you

As in the case of lasers, the production of each drone is calculated individually and the amount of ore that falls into the hold is rounded down. In my calculations, I assume drone skill is the maximum, but you can change the formula according to your skill.

As stated above, Mining Drone Operations 5 will increase the production of your Drones by 25% and Drone Interfacing 5 by 100%. We also found out which mining drones should not be used: in the examples, T2 mining drones will be considered.

25 * 1.25 * 2 = 62.5 m3 / cycle

For Omber 62.5 / 0.6 = 104.17 -> 104 Omber units per cycle from each drone.

If you fly five drones, then you will get an additional 520 units of Omber per cycle, or 31200 per hour... Here, however, the drone flight time factor mentioned above was not taken into account.

The problem with drones is that they lose a lot when mining high volume ores such as Bistot (volume 16 m3), as the number of ore units is rounded up every time the drone returns with its production. This example clearly shows that even learning the Drone Interfacing 5 skill will not bring any benefit in the extraction of most of the "higher" ores. Why?

In the best case, the drone production volume is 62.5 m3 / cycle, so we get:

62.5 / 16 = 3.90, round down - 3 Bistot'a per cycle from each drone.

With an exit Revelations Drone Mining Augmentator rigs have appeared (we will talk about them later), which help a little. In any case, whether to put this rig or not - the decision depends on your own biases.

10.2 Minimizing travel times

By bringing your ship close to the asteroids, you can minimize the flight time. If you are less than one kilometer from the asteroid, then the flight time will be close to zero. We will still not be producing 31,200 Omber per hour, but we will be very close to that figure. In this regard, there has been a lot of debate about the value of Harvester or Elite mining drones, they say, a small distance removes them minus at low speed and makes them more productive than T2 mining drones.

This sounds true in theory, but in practice it is not. In my experience (and I consider it quite extensive), I have not seen any dependence on the distance at which mining takes place. At least these drones won't pay off. Moreover, their high prices mean that the loss of such drones will be a very serious blow to your wallet, and you will lose mining drones anyway. There is no panacea for this problem. The loss of drones, especially in the zeros, is a reliable fact. Your drones will die when they encounter rats. Seeing that pirates have appeared in the locale, you will always take care of your ship first and not the drones. The chances that you will have time to recall them before you find yourself under fire will be close to zero.

For those who have not yet felt the difference in prices for Harvester and T2 drones, let me write directly - the latter are 200 times cheaper. I will not deny that I advised you to buy expensive ships, modules, implants. I also agree with the impossibility of statistically proving that drones are lost more often than ships, modules and implants. I'm just following logic. Mining drones are essentially paper drones - one smartbomb will send them to hell ... and I assure you - they are a priority target for pirates who hunt miners.

For all of the above reasons, I am of the opinion that Harvester Mining Drones are a complete waste of money. In 99% of cases, their advantage in production volume will be offset by low speed. If you fall within the remaining percentage and still think that these drones will meet your expectations, then you can fly to Zhita and get an A.

That concludes the drone section. As you can see, these are far from useless things. In the case of Crokite mining, they will bring you an additional 7 million ISK per hour (as usual, the number is approximate), so drones should not be ignored. However, increasing drone production should not take precedence over training in barge or crystal handling skills. Drones are good for long-term study by veterans. As usual, you can remain unconvinced.

11 Ice mining

Ice mining is carried out according to completely different principles. Instead of learning modules that increase production, you will lower the cycle time, which means more cycles per hour, which in turn means more ice per hour.

There is only one type of ice mining lasers in the game - these are T1 Ice Harvester strips and their T2 counterparts. It means that you can only mine ice on barges and exhumers.

As I said, only the timing of the mining cycles plays a role in ice mining. Below are the differences in this parameter for Ice Harvesters I and Ice Harvesters II:

Each time the Ice Harvester completes its cycle, you receive one block of ice. The exception is Mackinaw, which has a built-in 100% ice mining bonus - it grants two ice chunks per cycle instead of one.


Exhumer Mackinaw

The only skill that affects ice mining is Ice Harvesting, which reduces cycle times by 5% per level. Additionally, Ice Harvesters II requires the Mining 4 skill - but it doesn't change either cycle time or mining volume. Similar to MLU is the Ice Harvester Upgrade (IHU), which reduces the cycle time of each harvester by 5%.

The logical choice for ice mining is the Mackinaw - there is no ship that can mine more. In addition, this ship is publicly available.

11.1 Outline Your Cycle Time

Before continuing, you should know that unlike mining ore - if you haven't completed a full cycle of work, you will not receive your ice. The exception will still be Mackinaw, which will still give you one piece of ice if more than 50% of the cycle has passed.

You may notice that the Mackinaw has a 25% cycle time penalty, but reduces the cycle time by 5% per level of exhumers. That is, if you have an Exhumer 5 pumped out and you are using Ice Harvesters II, your cycle time will be:

500 sec * 1.25 * 0.75 * 0.75 * 0.95 ^ 2 = 317.28 sec

More specifically, every 317.28 seconds you will mine 2 units of ice from the module. If you have 2 harvesters installed, you will receive 4 units of ice in 317.28 seconds.

To figure out how much ice you will get in an hour, you need to know the number of cycles that you will complete during this time. There are 3600 seconds in an hour. We divide by the cycle time and we get 11 cycles per hour. That is 44 units of ice per hour.

11.2 Hulk or Covetor for Ice Mining?

While Covetor does not have an ice mining bonus, the Hulk had one hidden benefit: a 3% reduction in cycle time per level. This means that for T2 harvesters the cycle times are:

500 sec * 0.75 * 0.85 * 0.95 ^ 2 = 287.67sec

You should be able to complete 12 cycles in an hour. For one unit of ice, 36 units of ice can be obtained on the Halk in an hour.

11.3 Types of ice

Below is a table showing the processed products of each type of ice:

The recycling system is the same as discussed above, so we are not adding anything new here.

12 Mine by Mercoxit

Before RMR Mercoxit was considered the most expensive ore as it was the only source of the Morphite mineral. And not only because of this. Among other things, for its extraction there were crystals are required, so only experienced miners with good skills could mine it. An additional factor was the large unit volume of Mercoxit, making it even more difficult to mine on an industrial scale. All this was reflected in the price. Skiff solved the last problem, and Morphite prices sank like the Titanic in just a few months. Keep in mind that this business is still profitable. The truth is not as much as before: therefore, people who left the game before RMR and those who have returned now will scratch their heads and be amazed: "What happened to my money monster?"

Okay, let's continue ... And we see that we need a new skill (yes, just one) - it makes no sense to download Deep Core Mining above level 2, since a toxic and dangerous cloud that can appear when mining Mercoxit (happened to me once) has a range of 5 km, and your lasers operate on 15. You may wonder why a devil miner should be so close to asteroids, but anything can happen ...

It doesn't really make sense to mine Mercoxit with anything other than Skif, but this guide won't be complete if I don't give you all the information. There are four modules for mining Mercoxit:

While MDCM2 can be used with any mining crystal on any ship, they are still worse than MDCSM2, which is a special type of mining strip for Mercoxit's mining. The normal Modulated Strip Miner II cannot use Mercoxit crystals. While MDCSM2 can use any crystals, and although its base mining is 110 units lower than MSM2 (250 versus 360), it doesn't matter.

What's really good about Skif is its 60% Mercoxut mining bonus per level. How this affects the ISK hourly output will be shown in the next section. However, you can already estimate that with the skill Exhumer 5, the bonus will be 300%. Not bad ... especially for such a cheap ship.

In order to show the suitability of the Skif, we will accept the data that we received for the Hulk. Production is:

250 * 1.25 * 1.25 * 1.15 * 1.15 * 4 * 1.05 * 1.375 * 1.05 ^ 2 = 3289.17 m3 / cycle

The volume of Mercoxit'a is 40 m3, which means 3289.17 / 40 = 82.229 -> 82 Mercoxit'a units per cycle.

Only one MDCSM2 can be installed on the Skif, which means that in an hour you will receive 1640 units of Mercoxit (20 cycles as for regular strips).

12.1 Is Mercoxit's mining still so profitable?

Yes, but only if you have the Exhumer 5 skill level. Most pilots stop at Exhumer 4 because the Hulk pilots don't want to waste 20 days due to a measly 3% loot. However, the 60% bonus that you lose for Skiff is of great importance (in fact, the same as in the case of Mackinaw).

To put it simply, one unit of Mercoxit yields 2 units of Morphite. Currently (December 2011) Morphite costs 3300 ISK per unit. As a result, we come to the figure of 10.5 million ISK per hour, which is very good for such a cheap ship (40 million ISK in Zhita).

Section 15 will provide a summary table based on what you mine and where you fly. There you will see that while Mercoxit is not a leader, it is not bad at all.

Rounding off with Mercoxit. As you noticed, I did not mention mining Mercoxit on a battleship: simply because it is not feasible without mining crystals. And those who teach crystals are serious enough about mining and fly on barges.

13 Mining Foreman Links - Ganking Modules

Gang modules were featured in RMR , and did not work correctly. The laser optimization link (the most popular of the three) has been quietly tweaked to reduce laser cycle times instead of increasing loot. This actually resulted in a much larger bonus than the loot bonus would give, so it's for the best.

Enough with the math, a table describing all three modules is presented below:

As you can see, links by themselves do not provide any significant bonuses, but thanks to some skills they become a truly powerful tool in the hands of a skilled pilot.

With a new system of links / wings / fleets in Revelations , just being in the gank does not bring any more benefits. You must form at least a flight, and the pilot using the links must be the flight commander. This is a major change, and the skills to get maximum effect are similar to those you would need to train for a wing commander ... Well, okay. In general, the skills you need to use links are:

  • Leadership 5
  • Mining Foreman 5
  • Mining Director 1

These are the minimum requirements, but not all of these skills affect the effectiveness of links. In reality, only the Mining Director is affected from this list. Remember I Mentioned Mining

Foreman Mindlink I in Section 8? Now he rules! Below is a table of skills you will need to learn up to a maximum of 5 to get the maximum linking effect.

  • Mining Director - increases link efficiency by 100% per level
  • Warfare Link Specialist - Increases link effectiveness by 10% per level
  • Mining Foreman Mindlink (Slot 10 Implant) - Increases link efficiency by 50%

Remember that the Warfare Link Specialist replaced the Squadron Command skill but everything works the same as it did. So, with Mining Director 5, Warfare Link Specialist 5 and Mining Foreman Mindlink

the total effect of each link will be:

2% * 5 * 1.5 * 1.5 = 22.5%

Many people don't understand how the Mining Director skill works. Simply put, the base link effect is multiplied by the skill level of the Mining Director, which means that the equation will have a multiplier of "5", not 500%, as many think.

Now you know what you need for maximum effect and what each link does. Let's see how all this affects miners.

13.1 Mining Foreman Links - Ice Harvesting

We've already found out that cycle time is reduced by 22.5%, but how many additional cycles will this give us? Math will help us again:

500 sec * 1.25 * 0.75 * 0.75 * 0.95 ^ 2 * 0.775 = 245.90 sec

Rounding up, we get 15 cycles per hour. That is, 4 additional cycles.

As you can see, Mackinaw will produce 16 units of ice in an hour. We can consider this a significant advantage, especially if a whole group of Mackinaw flew to the ice belt.

And finally, the most delicious ...

13.2 Mining Foreman Link - Laser Optimization

As I said at the beginning of this section, the link optimizing laser performance reduces cycle time (by the way, it does not affect ice harvesters), instead of directly giving a bonus to the volume of production. Reducing the cycle by 22.5% translates into an increase in production by 1 / (1-0.225) = 1.29 (29%)! Yes, this means that the pilot team pumped to the maximum will increase our production by 29%! Yes, you can rejoice.

We can evaluate the work of this link as we did with Ice Harvesting Link, that is, count the number of additional cycles, etc. But, since we have always counted ore in the form of production volume, and I showed that a 22.5% decrease in the cycle is the same as a 29% mining bonus, we will consider it as a mining bonus.

Let's see what our Hulk from the 9th section will be capable of:

360 * 1.25 * 1.25 * 1.15 * 1.15 * 1.15 * 1.05 * 1.05 * 1.05 ^ 2 * 1.75 * 1.29 = 2347.48 m3 / cycle

For Omber, 2347.48 /0.6 = 3912.47 -> 3912 Omber units per cycle for each strip.

If you have 3 strips installed, you will receive 11736 Omber per cycle or 234720 Omber per hour... We already know this is 29% more than our stuffed Hulk, so don't be surprised. What about the comparison with the Retriever? Well, here the superiority translates into numbers. 254.99%! Yes, you read that right ... we can be amazingly effective when we know how everything is supposed to work!

13.3 Making It Work

Addition Revelations introduced a new ganking system that requires a lot of understanding.

To become a squadron commander, you need to have the Leadership V skill. In addition, each level of the Wing Commander skill allows you to add one additional squadron under your command. Each Fleet Command skill level allows you to add one additional wing under your command.

To distribute bonuses to members of your squadron, wing or fleet, you must be a commander or must be selected as a booster. If you are a fleet commander, then you influence the entire fleet. If you are a wing commander, then you influence the pilots from your wing, etc. The fleet commander can choose you as a fleet, squadron, or wing booster regardless of your leadership skills.

14 Riga

Addition Revelations did not bring us miners an abundance of new products. In fact, the only new feature is the Drone Mining Augmentator, which acts as an implant for your ship (if this module is removed from the ship, it will be destroyed). It increases the production volume of mining drones at the expense of your ship's CPU.

Before doing anything, you must be sure that a lack of CPU (-10%, the penalty can be reduced by 10% for each Drones Rigging skill level) can render your strips useless. For example, a tanked Hulk cannot afford this rig. You can always remove it if you realize that you have made a mistake, but at the same time you lose the rig itself (as is the case with implants). It's up to you whether to spend money on this rig or not. With Drones Rigging 5, the CPU loss will be 5% instead of 10%, which is not much, but can still be significant.

To understand their usefulness, suffice it to say that even the T1 version of the Drone Mining Augmentator will bring me one additional unit of higher ores (Bistot, Arkonor, Crokite) from mining drones (5 instead of 4).

The next section will show the benefits of rigs in terms of ISK / hour. Not too promising, but it is necessary to achieve the title of "divine miner".

15 And how much money?

In this section, we will compare different ships by ISK / hour rating they can achieve depending on what is being mined and the prices of different types of ores. First, you need to decide on the average price per unit of each type of ore.

15.1 Ore cost

Hack on your nose, what will be presented here is the average prices, AVERAGE. The main purpose of this subsection is to compare prices for ores. Mineral prices change every day, so be prepared to open Excel and work in it to get the correct amount for the moment.

Section 3.2 shows which ores are used to obtain certain minerals. Using this table and the prices for each mineral presented above, we can determine the approximate price of 1 unit of each ore.

OrePrice, ISK / m3
Omber70,18
Gneiss77,54
Spodumain98,79
Scordite101,66
Veldspar105,1
Kernite129,17
Dark ocher129,18
Plagioclase133,77
Pyroxeres139,73
Jaspet151,58
Hemorphite153,05
Hedbergite153,87
Crokite159,35
Mercoxit174,9
Bistot226,82
Arkonor263,66

We now have an approximate price for each ore (representing the price as ISK / m3 is more convenient than ISK / unit of ore, since each ore has a different volume). The first thing that can be seen is that the higher ores are really more expensive than the lower ones.

What is important to learn from this table?

  1. Pyroxeres is the best ore available in the Empire
  2. Hemorphite is the best available in low-secs
  3. Bistot and Arkonor are the best available in zeros

Looking at market data over a wide span of time, you can see that Bistot and Arkonor will always be the best ores available in Zeros. Fluctuations in the price of minerals can swap them, but will not knock them out of the top 3.

15.2 Ice prices

I repeat once again that these are average prices. Knowing the prices for each type of fuel, we can determine the prices per unit of ice volume:

MineralPrice, ISK / m3
White glaze189,35
Pristine white glaze227,58
Glacial mass171,95
Smooth Glacial Mass207,28
Blue ice361,04
Thick blue ice427,89
Clear icicle154,85
Enriched clear icicle187,33
Glare crust351,05
Dark glitter517,1
Gelidus281,08
Krystallos165,57

15.3 And the winner is announced ...

Perhaps some of the readers will immediately look into this section, without bothering with the wall of the text above. In this guide, we looked at a lot of ships, and to compile a comparison chart, we will use the following ships from the evolution chain from novice to digging god (i.e. me ^ _ ^)

  1. our Retriever from section 6
  2. our Rokh from section 6
  3. our Covetor from section 7 (with crystals)
  4. our lovely hulk from section 9
  5. our divine Hulk from section 13 ("Divine miner" + boosters)

It is useless to consider all types of ores here - you can do it yourself. Purpose: to determine by eye the differences between mining in the Empire, low-sec and zero, discarding possible risks. Drones don't count here.

Mackinaw Dark Glitter: 22,880,000.00 ISK / hour (at the time of writing)

Skiff Excellent Miner (Mercoxit): 38,244,000.00 ISK / hour (at the time of writing this manual).

15.4 Steepness of the miner

I suspect that I filled you up with a bunch of tables and information ... To summarize, I'll just explain: the best option, based on the information given here, is the divine Hulk, who acts in a gank with a flight commander who has Laser Optimization and Drone Coordination Link (yes, for commanders ships can be fitted with two links, as well as on ships of large tonnage).

The highest ISK income per hour achievable at the time of writing is in theory approximately ISK 63 million per hour - on Arkonor with drones. Although a year earlier this figure was 112 million. As you can see, mining is no longer a generator of enormous wealth. This decrease in income is due to many factors, of which it is worth highlighting: new drone regions, an increase in the number of pilots on the Hulks, and the facilitation of the mining process itself.

Of course, all this is a theory that does not include the time of transportation to the station, flights of drones to asteroids and back, stopping the work of the laser after the asteroid dries up, etc. But all the same - mining is an excellent profession, if you are ready to invest money in this business, time and swing your spell correctly.

Many pilots may already be preparing to send to zero in order to gain access to the most delicious. Unfortunately, mining in zeros has its drawbacks - 100% recycling is difficult to achieve, or completely impossible due to the lack of NPC stations. Moreover, the zeros are a rather dangerous place (compared to the Empire), although some believe that it is safer there than in lowsecs. And even if you can process your ore, you still need to deliver it to the empire for sale - these are logistical issues.

This concludes the section. You can go to Excel, create tables to calculate your profit at current prices and current skills. You have all the information for this.

16 Rorqual - Big Mommy ORE

The Outer Ring Excavation has pleased us with its new product - the Rorqual, a large-tonnage ship designed for deep mining support. It is worth saying that this ship has become very important for miners. The ship contains colossal skill requirements, including the expensive Capital Industrial skill (the book costs 450 million ISK). Is the ship worth the cost? Read on.


Industrial ship Rorqual

All kinds of rumors circulated about the role of this ship for months. As I mentioned above, this is a support ship, you can't say better. It will be practically useless solo, but in the company of several Hulks, or one or two carrier ships, it is indispensable.

Its bonuses are presented below:

  • 5% reduction in fuel consumption by Industrial Core modules per skill level;
  • increase in the effectiveness of the action of the Mining Foreman modules - 10% per skill level (in the deployed state);
  • increasing the range of the Capital Shield Transporter modules for remote pumping - 50% per skill level;
  • increase in the number of drone hits and damage caused by drones - 20% per skill level.
  • Role bonuses: increase in the range of research scanners (Survey Scanner) - by 900%; increasing the range of cargo scanners - by 200%; reduction of the need for computing power required for the use of inter-ship coordination modules (Gang Link) - by 99%.
  • Can be equipped with a Clone Vat Bay; can carry 3 inter-ship coordination modules at the same time

Let's see what bells and whistles can be installed on this ship.

16.1 The Industrial Core

With the Industrial Core I module, Rorqual can be put into a state of siege, even inside the POS field. Fueled with heavy water, this module has the following key advantages - it allows the ship to press ore on site using special blueprints from the market. Compression ratio for imperial lower ores is 40, for other ores - 20. For ice - 10. Quite tangible numbers. As with processing, you need to have a certain amount of ore to start the compression process. Compression takes place within a minute if you don't have the appropriate skills. And 48 seconds - if you've learned the Industry V.

Let's assume you have learned the Capital Industrial Ships IV skill. In this case, to activate the process, you need 750 units of heavy water (150 ISK per unit). The Industrial Core module lasts 300 seconds, so each cycle costs 112500 ISK. During the duration of the module, you can start the compression process 6 times (with sufficient pumping). Thus, each compression process will cost 18,750 ISK. It's not all that bad, is it?

The cost of an hour of Rorqual siege mode is 1.35 million ISK (it is advisable to keep the ship at the POS) if you have the Capital Industrial IV skill. Not much if using a multi-miner module.

Foreman link bonus

In addition to compression lines, Rorqual also improves the efficiency of Mining Foreman links, which include Laser Optimization and Ice Harvesting links.

If we do not have this ship, as we found out, links bring a maximum bonus of 22.5% or a 29% increase in production. If we have the Capital Industrial IV skill, then we get:

2% * 5 * 1.5 * 1.5 * 1.2 = 27%

For production volume: 1 / (1-0.27) = 1.3698 - about 37%.

In other words, Rorqual supplies the fleet with an 8% bonus for carrier ships or command ships. However, we cannot but agree that an 8% increase takes place when the ship is used not only for its intended purpose, that is, compression.

16.2 Capital Tractor Beam

I admit that they were preoccupied with great ideas. With a tractor's range of 200 km, Rorqual can sit quietly on the asteroid belt, the tractor itself pulls up what is needed, compression is in place ... you can forget about transportation!

However, in reality it is almost impossible to see this. Indeed, for effective use, the ship must be in a state of siege for at least five minutes. And this is very dangerous. For this reason, Rorqual usually hides underneath the POS.

16.3 Clone VAT Bay

If you equip Rorqual with the Clone VAT Bay module (placed in the high slot), the ship can be used as a clone station and get clones directly to the ship. Although it seems like an unnecessary thing - with the help of this module, you can achieve a huge strategic advantage by using it as a remote camp for miners.

16.4 Rorqual fitting

The ship has 6 high slots, 7 medium slots, 3 low slots and 3 rig slots.

Obviously, the ship can be shielded like the Hulk. Regardless of whether the ship is at the POS or not, it must always be tanked. Therefore, we put one Capital Shield Booster, you can also afford EM and Thermal Shield Hardeners. Based on my many experiences, I can confidently say that with 3 CCC rigs and 4 Cap Recharger IIs, along with shield boosters, we get the most stable tank.

CPR modules are out of the question as they reduce shield pumping. Therefore, it is worth considering one Damage Control II with two faction PDUs - they can help with tanking well.

As for the high slots, you should definitely install Industrial Core in one, Foreman Link in one. The other four slots can be filled with VAT Bays, Capital Tractors or Remote hull / shield / armor repairers. What to install depends on your skills and needs.

You should understand that my proposals are inherently standard and conservative. In my experience, you will appreciate the fastest condenser regeneration you can get. Especially when you need to fix it quickly or jump away. Since the jump requires 70% of the capacitor charge, you should be prepared for short breaks if your path is through many systems.

For heavy ships, I would install the best I have: Gist-X Hardeners or even Shield Boost Amplifier.

17 Orca - Gang mining machine

Introduced in the supplement Quantum Rise The Orca plays the role of a ship that provides tremendous benefits to miners. The ship belongs to the class of industrial command ships, as it gives out bonuses to mining foreman gang links. Orca equips the gang commander with excellent boosting abilities. In addition, the ship has a large transport compartment and a corporate compartment. In addition to all this, Orca carries a ship hangar capable of accommodating several ships of the class below battleships.


Industrial command ship Orca

The ship can also activate jump gates, making Orku a highsec champion. Orca seems to be created as a highsec version of Rorka, only without the possibility of compression.

Mining in EVE Online- This is the extraction of minerals by the development of asteroid belts, as well as ice blocks and gas clouds. This activity is one of the most accessible and common activities in New Eden. In 2015, mining as a whole remained the same, although it underwent some changes and improvements. Despite the apparent simplicity, there are many subtleties and nuances of this lesson that are not obvious. The EVE Online mining guides that you find here will help you to dig deeper into this process, which is important for the entire economy of New Eden.

A huge share of the economy of the EVE Online universe is based on mining. Mineral mining is the backbone of the game's trading and industrial system - ore is always needed and mining never stops. Resource mining also involves collecting ice to produce fuel, which is needed for huge ships and space bases owned by players.

The EVE Online community continues to grow every year and these are facts that are hard to argue with. Sign up to EVE Online and start writing history with the rest of the Russian-speaking community.

It doesn't matter if the story above is true or not. What matters is this: Mining is one of the most lucrative professions for a pilot. A successful miner will enjoy wealth and prosperity. Just take it as a postulate - the miner is the main pivot of the EVE universe: everything that is produced, flies, is destroyed and shoots originates from the materials mined by the miner. He is the foundation of the pyramid. Without it, there would be no economy. It is for this reason that the miner profession will never disappear.

3 Extraction of minerals

The basics of mining in EVE are very simple. In each system you will find asteroid belts, on these asteroids you can mine various ores, then the ore can be refined in order to obtain minerals that are used by manufacturers to build all sorts of things in the EVE universe. Using mining lasers, you mine ore from asteroids. A large hold is required to transport ore from the belt to the station.

In an empire (any region with a security status (or simply SS) from 0.5 to 1.0), the most common asteroids are Veldspar, Scordite and Pyroxeres. They contain a large amount of the main minerals, namely Tritanium, Pyerite and Mexallon. The amount of minerals you receive by refining your mined ore depends on your refining skills and standings to the corporation that owns the station where the refining is carried out.

EVA provides a wide range of ships and mining equipment with varying degrees of efficiency. This guide aims to help you understand what mining is and what it is eaten with. The first point is the basics of mining.

3.1 Asteroid belts and ores

As mentioned above, each system contains asteroid belts, somewhere there are more, somewhere less. The basic rule is that the lower the security status of the system, the better the quality of the asteroids in it (however, this rule does not apply to the number of asteroids).

If you are new to the EVE world, I advise you to read more about security status and how it affects gameplay. You will not go to low secs (systems with security status from 0.1 to 0.4 inclusive) with the same ship and modules that you used in the system with CC = 1.0. Of course, no one forbids you to do this, but it will be stupid! However, this is not the subject of this tutorial, and I will not touch on it here. So do this homework before you make the mistake of losing money!

In general, in systems 0.5 and higher, you are practically safe under the protection of Concorde, which will come to your aid if you are attacked. However, you are not immune to thieves and suicide gankers who sacrifice their ship to destroy your ship.

Let's go back to mining. We'll call all ore you find in 0.1 - 1.0 systems “Low Ends” and ores typical of zeros (0.0) “High Ends”. As you may already know, the higher ores (namely: Bistot, Arkonor, Mercoxit, Gnesis, and Crokite) yield the finest and most expensive minerals. This does not mean that lower ores are not needed, because all kinds of minerals are required in production. Finally, there is ice, which is most commonly used by corporations in POS installations.

Some ores can only be found in certain systems. For example, Jaspet can only be found in the Galentian and Amaric systems. You won't find him in Caldari or Mathari space. And keep in mind that all ores are found in zeros. There you will find everything from Veldspar to Mercoxit, of course, not all at once in one system. It would be an unbearable burden to paint ores for each system. The following map is intended to help you find places to find a specific ore:

This is a great tool for those who want to find a convenient place for mining and those who do not know where the ore they need is located.

It should also be mentioned that each ore has two additional variations. The first one gives 5% more minerals during processing, the second - 10% more. All possible variations are presented in the table below:

3.2 Minerals

Minerals are produced by refining your mined ore. There are 8 types of minerals in total - 3 "higher" and 5 "lower". Lower minerals include Tritanium, Pyerite, Mexallon, Isogen, and Nocxium. Higher minerals include Zydrine, Megacyte, and Morphite. Higher minerals, of course, can only be obtained from higher ores, which you will find only in zeros (occasionally - in low, if you compare with the ore map above). Actually, this explains the difference in prices for higher and lower minerals. Below is a table of ore processing:

Let's explain the designations in the table:

First, a pack is the amount of ore units required for processing. The numbers further correspond to the maximum amount of minerals obtained during processing.

Consider Omber as an example. The pack is 500 units. Let's say you mined 3467 units and brought them to a station for processing. For every 500 units at 100% maximum recycling yield (yes, that’s possible), you will receive 307 units of Tritanium, 123 Pyerite and 307 Isogen. If you divide 3467 by 500, you get 6 packs and there are still 467 Omber units left.

Everything is simplified here. Add to this taxes with insufficient stand (which are paid for with minerals), or lack of refining skills. The recycling system will be discussed in the following sections. This table is useful for determining which ore should be mined to obtain the minerals you need.

3.2.1 So what should I dig?

Considering that prices for minerals change daily according to the law of supply / demand, the phrase “this mineral is always in demand” does not make sense. Eve-central

(http://eve-central.com/home/market.html) always has an excellent report on the market prices for minerals with statistics for the last 180 days. If you are looking to start a mineral trading business (I warn you that this is a very difficult hobby) or simply be more efficient in your mining, you should check out this great site. It doesn't matter what you mine, here you will find those who need it. Since the appearance of ships of large tonnage, the requirements for the amount of minerals required to build them have increased significantly, so do not worry - you are not in danger of oversaturation of the market!

3.3 The beginning of a miner's career.

So, you've just started playing Eve, you have motivation, but you have no idea what to do. We looked at what you can mine and what it will give you. However, you are sitting in your Ibis and do not know where to go. This is fine. That's why you are reading this section, right?

Before you do anything, I highly recommend completing the training missions if you haven't already. This will help you get comfortable with the game mechanics and interface.

Another good reason for taking the training is that the agent will pay you ISKi (or even give you an implant as a reward - it can be sold on the market), which will make up your start-up capital in the miner profession. Another alternative would be to join a corporation and get help there. Regardless of which path you choose, you need a certain amount of ISK to start your activity.

3.3.1 Your first ship

The best ship for newbie miners is undoubtedly the Caldari Bantam. Please note that Bantam is not the only mining frigate. For example, the Gallents have Navitas - it is also great for performing mining operations. Each race has its own miner frigate. So if you do not want to connect your fate with the Caldari or have already chosen a different race, you should look at the frigate branch in the information base - there you will find a miner frigate of your race. However, many believe that the Caldari have the best miner cruiser in EVE (more on that later), so it makes sense to train your Caldari ship handling skills early in your miner's career.


Frigate Bantam

I recommend that you learn Caldari Frigate 2, then Mining 1, then move on to Caldari Frigate 4 and then to Mining 4. Considering that the skill of controlling Caldari frigates gives you a 20% bonus to laser mining (of course, only for Bantam), then one a day spent studying frigates for 4 undoubtedly pays for itself. After that, having studied Mining 4, you can use T2 mining lasers, which are undoubtedly better than their T1 counterparts.

You will need to equip your Bantam with two mining lasers. It doesn't matter what you install in the middle slots - there is no equipment for the middle slots in the game that would increase mining. But you can learn the Mining Upgrades 1 skill and try to install one Mining Laser Upgrade (+ 5% bonus to the production volume for each mining laser) in one of your low slots. Whether it fits or not depends on your Electronics skill. You should use Bantam until you have both Caldari Frigate 4 and Mining 4. At this point, you should have accumulated enough ore and you can find a decent offer to sell it.

3.3.2 Mining Basics

There are two main methods of mining. First, you fly to the station as soon as you fill the hold of your miner (this takes quite a lot of time). An alternative is mining in a temporary container (jetcan). In the second case, you transfer the ore from the hold into the jetison container until it is full (it can hold 27,500 cubic meters). Once you have filled it, you change the ship to an industrial ship (usually called a hauler) - a specialized ship with a large hold, designed for transportation. Remember to rearrange your jetison container at least once every 90 minutes. Such containers disappear after about two hours in space.

The main disadvantage of this method is that anyone can open your container and steal the contents. If someone takes an item from your container, the thief will appear red to you. This means you can open fire on it without fear of Concorde interference. You can also team up with your corps to take down the thief, as anyone in your corporation also gets the right to shoot at him. But members of your fleet who are not in your corporation have no right to shoot at a thief until he shows aggression towards them directly.

3.3.3 Industrial ships

Each race has its own set of carrier ships. A remarkable feature of EVA is that the game has no restrictions on the ability to pilot ships of a different race. Alternatively, I suggest you study on the Mammoth (Minmatara).


Industrial ship Mammoth

The Mamoooth hold volume is 16686 m3 with four Expanded Cargohold I modules and four Giant Secure Containers. Why GSC? Simply because, occupying 3000 m3 of hold space, they have an internal volume of 3900 m3. It turns out that for each such container in your hold, you will receive an additional 900 m3. None of the T1 trucks will reach this size, with the exception of the Gallente Iteron V, which requires the Gallente Industrial 5 skill and is simply out of reach for a beginner.

However, as long as you train on the Mammoth, the Caldari Badger will be your best bet. Don't try to get the Mammoth too quickly, at least not before you change to the cruiser. Use Badger until you earn several million ISK.

3.3.4 Joining a corporation

Joining a corporation is optional, but it can be very rewarding. In any case, there is nothing to prevent this. Many corporations will accept casual online players or newbies ... there are so many corporations that you will surely find one that suits your liking. If you don't like something in your corporation, you can just leave it and look for another one! If you don't know where to look - visit the recruitment topic in the corporation on the forum or the Eve-University chat channel - a great place where you can ask your questions and get help!

3.3.5 Selling your ore

At the very beginning of the game, processing ore on your own will mean too much material loss. At this point, your refining skills are too low (if any). You can sell raw ore, but I suggest you don't. Why?

90% of the orders to buy ore in the market go at significantly lower prices. This is due to the fact that many miners do not understand the trading system or do not pay attention to prices and simply sell ore. The buyer will collect the ore and process it. This is not a scam, but a common market strategy for understanding players. But we will not touch on this topic here. However, this strategy hits your wallet, because you simply do not receive a real reward for your work. Joining a corporation will help here - it is very likely that there will be someone with good (if not great) recycling skills. For a small fee, he will be able to process your ore. Many corporation players would prefer to help their Corp members for free. For them, respect is more valuable than a small amount of ISK from a beginner.

If you want to play solo, learn at least Refining 4, this alone will help you. The worst thing you can do is right-click on your ore and sell it without even looking at the price. This is the most common mistake. Open the market panel and view buy orders, don't be lazy! Each mineral has a volume of 0.01m3 (compared to ore, which takes up much more space), so it's actually easy to transport! Don't be afraid to take a short trip to the station with more attractive orders! Knowing the market is the basis for making a profit for a miner and a trader, do not mindlessly sell the ore you have invested in so much effort!

3.3.6 Your first cruiser

So, you finally have Caldari Frigate 4 and Mining 4. The next stage of development will be to transfer to a cruiser. Luckily, the Caldari also have the best mining cruiser, the Osprey.


Cruiser Osprey

The Osprey is a very good ship with a 20% loot bonus. I advise you to train Caldari cruisers right up to the third level. Level 4 won't be a waste of time, but in the beginning you might want to spend those 4 or 5 days on other skills like electronics or engineering.

As for the fitting, everything is very simple. 3xT2 Miners in the upper slots, in the medium, if desired, you can install modules on the tank, add a heavy rocket launcher and drones for self-defense in 0.6 systems. As usual, we put as many mining upgrades as possible in low slots. One is put in any case, two - with good skills (Electronic 5, Mining Ugrades 4).

The next step will be to learn Astrogeology at 4. It will give you another 20% bonus to mining and will be an intermediate link on the way to the barges - Mining Barge (more on them below).

After learning Astrogeology 4, you have a choice. You can download Caldari Cruiser 4 and / or Mining 5 (both will take about the same time). Mining 5 is a good investment of time anyway. If you plan to board barges right away, then the four in Caldari cruisers is not important to you, because 5 or 6 days separate you from the first mining barge. If you are planning to take part in the fighting, 4 cruisers may be a good idea, and will provide 20% of the bonus loot.

3.4 Various lasers for mining

There are many mining lasers, and a beginner can get confused about them, so here's a table with a list of mining lasers and their features:

A typeExploitationMercoxit
Standard Mining LaserAny ship with a turret slot. Usually used for low loot or low skill levelsNo
Deep Core Mining LaserAny ship with a turret slot. Can be used to mine Mercoxit or any other oreYes
Modulated Deep Core Mining LaserAny ship with a turret slot. Can be used to mine Mercoxit or any other ore. Can use mining crystals to increase the yield of oreYes
Mining Barge or Exhumer. Used to mine everything except Mercoxit.No
Modulated strip minerMining Barge or Exhumer. Used to mine everything except Mercoxit. Can use mining crystals to increase the yield of oreNo
Modulated Deep Core Strip MinerMining Barge or Exhumer. Can mine Mercoxit and any other ore. Can use mining crystals to increase the yield of oreYes
Ice harvesterMining Barge or Exhumer. Used to mine iceNo
Gas cloud harvesterInstalled on a ship with a free turret slot. Used for mining from gas cloudsNo

This concludes our introduction.

4 Recycling

The recycling system in EVE is not very complicated, but also not as simple as we would like. There are five factors in total that affect processing:

  1. Your Refining Skill Level
  2. Your Refinery Efficiency Skill Level (requires Refining 5)
  3. Your stand to the corporation owning the processing station.
  4. Processing station equipment
  5. Your Ore Processing Skill Level

4.1 Calculating the amount of processed products you receive

The formula for calculating the processing yield is as follows:

Refining Loss = [Station Equipment + (0.375 * (1+ [Refining Skill Level] * 0.02) * * (1+ [Refinery Efficiency Skill Level] * 0.04) * (1+ [Ore Processing Skill Level] * 0.05))


0.375 - permanent Tinoga (appeared thanks to Tinoga Enterprises Services). To find the station equipment, open the recycling panel and look to the right. The station equipment is highlighted with a yellow rectangle. In the event that your standing is insufficient or in the case of processing at the outpost, you are subject to a tax (shown in a green box), which is calculated after processing. When we talk about recycling yield, we never include tax here.... The volume you get after refining (84.5% in our case) is nonsense, as it doesn't take into account your specialized skills, so just ignore it.

To have zero taxes, you need to have a stand for NPC corporation 6.7 or higher. Player-controlled stations and outposts live by different rules - the station owner can levy any tax regardless of your standing with the corporation that owns the station.

At all stations, equipment efficiency is 50%, while at outposts it is 35 to 50%. In addition Revelations Outpost modifications have been added, which can be used to increase the capabilities of outposts. However, this is a costly affair - advanced rework modifications will be very expensive. Thanks to them, you can get 100% processing yield with 40% equipment (or even 35% if you have an implant - more on that later).

The very lazy can use the online refining yield calculator (http://eve.podzone.net/refining.php). As you can see, at most NPC stations (imperial / 0.0), 100% refinery yield can be achieved with the skills: Refining 5, Refinery Efficiency 4 and Ore Processing 1. So if you live in an empire, do not try to learn the Refinery Efficiency skill in 5 is a waste of two weeks.

4.2 Implants for processing

IN Revelations 2.2 new implants for mining were presented - Hardwiring - Zainou "Beancounter" H60 which reduces recycling waste by 4%. It requires the Cybernetic V skill and can be found in contracts.

This implant will allow you to have an excellent 100% recycling rate in zeroes with fully learned skills even at most outposts (35%).

4.3 From the amount of processed products to reality

Well, we know how much we get from processing, now we need to calculate how many minerals from one pack will go to our hangar after processing. If you know all the pitfalls, you will achieve 100% recycling yield and zero tax, then you just have to use the table in section 3.2 and you will be savvy! Perhaps you still do not understand everything, so I will continue my explanations. As usual, let's turn to a specific example. Let's stay consistent - we'll use Omber to be specific!

For every 500 Omber, we will receive 307 Tritanium, 123 Pyerite, and 307 Isogen with the maximum amount of research we have done. Let us not have perfect processing, but 88%. To find out what our output is, just take 88% of each figure. In our case:

  • 0.88 * 307 = 270.16 = 270 Tritanium units
  • 0.88 * 123 = 108.24 = 108 Pyerite units
  • 0.88 * 307 = 270.16 = 270 Isogen units

EVA rounds down all numbers for minerals and ores. So the fractional part is simply discarded, giving 270.98 instead of 271, as your knowledge of mathematics may tell you.

If you are taxed (eg 10%), now you must deduct it. As a result:

  • (100% -10%) * 270 = 243 = 243 Tritanium units
  • (100% -10%) * 108 = 97.2 = 97 Pyerite units
  • (100% -10%) * 270 = 243 = 243 Isogen units

Thus, as a result of the processing, your hangar will be replenished with 243 Tritanium, 97 Pyerite and 243 Isogen from each pack of 500 Omber. In the case of using advanced variations of ores (+ 5% / + 10%) to calculate the processed products of Silvery Omber (+ 5%), you need to take for Tritanium 88% of the number 322 (307 * 1.05 = 322.35 = 322), not 88% from 307.

Naturally, a calculator for calculating ores is available on the Internet (http://www.battleclinic.com/eve_online/ore_calculator.php), which is intended for those who are not poking around in Excel or just lazy.

Well, that's all. See ... Nothing complicated!

5 Mathematical system

The previous section was not cluttered with mathematical equations. This was my attempt to start simpler, but now is the time to get serious. The only way to compare ships is to compare their actual production volumes that they are capable of, and this can only be done with the help of mathematics (although nothing complicated!). If you understand the basics, you can apply it to any ship in the game, and you won't bother me with letters asking how much I will get in one case or another! If you ask anyway, I'll spank you, okay?

5.1 Skill system

All skills in EVE are stackable. If we consider the example with Mining, which gives a 5% bonus to the production of your mining lasers per level, then level 4 in Mining will give you 5% * 4 = 20% bonus.

The effects of the various skills you have already learned will in turn multiply. And, for example, in the presence of the 4th level of the Astrogeology skill (which also gives a 5% mining bonus per level) and Mining of the 4th level, the total production will be:

Base Laser Production * 1.20 * 1.20 = XXX

In the case of the T2 Miner, which has a base production of 60 m3 / cycle, you will receive:

60 * 1.20 * 1.20 = 86.4 m3 / cycle (note that the production volume is not rounded off)

Simple enough? Let's continue!

5.2 Loops

Cycles determine how many seconds it takes for your laser to complete a full mining cycle. The ore you mine will appear in the hold at the end of the cycle. Named, T1 and T2 mining lasers have a cycle of 60 seconds (1 minute), and strip miners (T1, and T2), as well as Modulated Deep Core Mining Lasers II (MDCML2) have a cycle of 180 seconds (3 minutes). Ice mining will be covered in another section along with ice strips and others, since the ice mining system is completely different from asteroid mining.

Before we continue, you should know that strips can only be fitted on Barges or Exhumers. (Mining Barges or Exhumers). People are often afraid of a long cycle and wonder what the point is in a long cycle. A great deal of superiority actually takes place ... in short, your hold will actually be clogged at the end of each cycle. This means that when mining into a jet container (and this is how you will dig) you need to empty it every minute ... That is, you will perform monotonous actions 60 times per hour instead of 20 in the case of using strips. At first it seems that the difference is small, but then you will feel it.

5.2.1 Relationship between cycles and processed products

The cycle and the amount of ore mined are directly related. Due to the difference in cycle times between strips and mining lasers, it can be difficult to compare mining with a barge and mining with a battleship. It is worth dividing the barge's production by three, bringing them to the minute denominator, or reducing everything to the hourly denominator, but all this is not entirely true, since the EVA rounds the amount of ore mined you get per cycle.

Knowing that strips are fired 20 times per hour, and mining lasers - 60, for the most accurate comparison possible, we will calculate the amount of Omber mined per hour. The increase in accuracy is small, but this issue is extremely important.

If the cycle of the mining laser (I repeat, ice harvesters work on different principles and will be discussed later) interrupted for any reason (the asteroid worked out or you turned off the laser), you will still receive your ore depending on the duration of the current cycle. For example, if you stop a mining laser after 30 seconds of operation, then you will receive 50% of what you should have received in a cycle.

Below is a general table of production and cycle times for each laser type:

Ignore the crystals for now, they will be assigned a different section. In general, this section is very helpful in calculating the efficiency of ISK / hour (more on this in one of the following sections).

5.2.2 From mining to ore

Looking at the laser and strip info tabs, people are usually confused about the amount of ore they will receive. In reality, everything is simple if you know how. You just have to divide your mining volume per cycle by the unit of ore you are mining, discarding the fractional part of the result.

Let's go back to our Omber'y again. Assuming a hypothetical production per cycle of 1789.67 m3 / cycle, the amount of ore mined per cycle will be calculated as:

1789.67 / 0.6 = 2982.78 units -> 2982 units / cycle

So, you get 2982 Omber units in your hold per cycle ... simple enough, right? And you were afraid for your brains!

The section is coming to an end. I hope you haven't spent too many nerve cells on it. If so, you can get drunk and only then read the sequel!

5.2.3 Production per cubic meter

Since mining lasers always mine the same volume of ore per cycle (regardless of the number of ore units in this volume), a more useful value for assessing the amount of minerals actually mined over a given period of time is mining per cubic meter, rather than mining per pack. This value also makes it easier to calculate the cost of transporting and storing your future minerals.

The table below shows the production per cubic meter for each type of ore:

6 Mining Barge or Battleship?

This is one of the most popular questions. What to swing for - a battleship or a mining barge? What is the difference between them? What's better? All these questions will be answered in this section.

The first question you have to answer is whether you want to do PVP occasionally or are you aiming for a career as a professional miner and focus your enchantment only on improving equipment and mining volumes until you reach perfection (yes, it is achievable!)?

If you're not sure yet, studying for battleships isn't such a bad idea. The battleship digs at the level of an average mining barge (Retriever) or better, depending on the battleship on which you fly, and training for both options is almost equal in time ... if you decide to seriously engage in mining, then studying at the Retriever would be the best idea ... It's time to apply the math from the previous section. Let's see how well you have mastered it!

6.1 Battleship line

The two most popular mining battleships (after the release of Revelations) are Apocalypse (Amarr, tier 2) and Rokh (Caldari, tier 3). Golden Banana has long been considered the best, but now Rokh has taken over the title.

Both have 8 turret slots, but Rokh has a lot more CPU, due to which this battleship can be equipped with 1 more Mining Laser Upgrade than Apocalypse. And there will still be room for a tank. In previous versions of this manual, the Dominix-class battleship was also considered, well suited for mining in the zero. However, here too, Rokh outperforms its competitors, so we will no longer consider the Dominix.

None of the existing battleships have mining bonuses, so the number of turret slots and CPU plays a key role among them. We've already figured out that Rokh and Apocalypse are the best, so we'll focus on those two ships.

I believe that your skills are at the level that I indicated at the end of the first section, that is, Mining 4, Astrogeology 4. If you are not going to board a barge, then you also need the Mining Upgrades 4 skill to bet as much as possible Mining Laser Upgrades (MLU) to your battleship (in the case of barges, this won't help you). I also assume that you have the Electronics 5 skill. Miner fit is very demanding on the CPU, so if there is no fifth electronics, then you need to learn.

Keep in mind that MLU is the only factor that allows battleships to compete with the Retriever. Without MLU, the Retriever will outperform them in all respects.

6.1.1 Apocalypse

This superb Golden Banana can be equipped with eight T2 Miners and three MLUs (this requires 4x Co-Processors II and you will lose 18 CPUs, so there is no room for tanking).


Battleship Apocalypse

60 * 1.2 * 1.2 * 1.05 ^ 3¹ = 100.0188 m3 / cycle

If we consider Omber, then: 100.0188 / 0.6 = 166.698 that is 166 units of Omber'a per cycle for each laser.

If you put 8 lasers, then for a cycle you will receive a total of 1328 units of Omber'a or 79680 Omber'a units per hour... This is 20.95% more than can be mined on Dominix'e.

1 MLU gives a 5% bonus to the mining volume of each module, but their impact should be counted separately and not added together.

6.1.2 Rokh

Rokh appeared in Revelations and this is undoubtedly a great ship. It gets even better when you realize that it outperforms Apocalypse in terms of mining thanks to an additional fourth MLU. In addition, he still has a little CPU left to install Medium Shield Booster or Shield Extender. If you keep 3 MLUs, then you have a lot of CPU for very good tanking. Do not forget about the drone bay (you can stuff 5 T2 medium drones there), which gives additional protection. But in this guide, we will be looking at a purely miner Rokh. You have to learn that he is superior to Apocalypse as a miner anyway.


Battleship Rokh

Let's see how much production we should expect:

60 * 1.2 * 1.2 * 1.05 ^ 4 = 105.01974 m3 / cycle

For Omber'a: 105.01974 / 0.6 = 175.0329 that is 175 Ombera units per cycle for each laser.

If you have 8 mining lasers installed, then you will receive 11,400 units of Ombera per cycle. Or 84,000 Omber'a units per hour... Not much more, but this small advantage makes Rokh the best battleship for mining.

6.2 Line of barges

Before proceeding, I'll tell you right away - Procurer sucks. The Osprey digs better than he does, so the first barge you should learn is the Retriever.

6.2.1 Retriever

The huge advantage of the Retriever is that it uses strip miners - this means longer cycle times (less mouse clicks) and is MUCH cheaper than a battleship.

Let's assume you have the Mining Barge skill of 4 (3% loot bonus per level) even though you only need three to fly the Retriever. Let's also assume that you have 5 in Astrogeology, because you are going to study with Covetor! Well, at the same time, given the seriousness of your intentions, you should also invest time in Mining 5.


Mining barge Retriever

Let's see how much mining you get from the Retriever by supplementing it with one MLU (I'll say right away that no matter what skills, no mining barge can finance more than one MLU). As I already mentioned, Mining Upgrades 1 is enough for barges:

540 * 1.25 * 1.25 * 1.12 * 1.05 = 992.25 m3 / cycle

For Omber, this is 992.25 /0.6 = 1653.75 -> 1653 Omber'a units (from each strip) per cycle. If you have 2 strip miners, then you will receive 3306 units of Omber'a per cycle or 66 120 Omber'a units per hour... This is 20.51% less than Apocalypse and 0.36% more than Dominix'e.

As you can see, the Retriever and Dominix are on the same level, while the Apocalypse has a small but significant advantage over the average barge. However, this is not a cause for concern, because after a month or so, you will board the Covetor and thank yourself for choosing to fly barges! Although for haphazard mining, Apocalypse is a good platform that does not require special pumping.

6.2.2 Covetor

The Covetor is a very, very good mining ship. It is also cheaper than battleships (about five times cheaper than the Apocalypse) and provides excellent loot. While the skill requirements may seem like a lot, the production volumes are worth it.

Thanks to the third strip, Covetor is very good!

Possible production volumes:

540 * 1.25 * 1.25 * 1.05 * 1.15 = 1018.83 m3 / cycle

For Omber'a: 1018.83 / 0.6 = 1698.05 -> 1698 Omber units per cycle (from one strip).

We have three strips, so 5094 Omber units will be mined per cycle, or per hour - 101880... This is 54.08% more than the Retriever and 27.86% more than the Apocalypse.

7 Crystals

There are many misconceptions about mining crystals, how they work and whether they are worth upgrading. To make things even more confusing, when you are shown information about your laser - it is not entirely clear, and the database on EVE-O simply gives incorrect information. So let's get started ...

There are T1 and T2 mining crystals for each ore. However, crystals for Mercoxit work completely differently from others, but they will be discussed in a separate chapter in the chapter devoted to this ore. I must say right away that there are no crystals for ice mining, you don't even need to look for them.

Prior to the Revelations, all crystals had the same prerequisites. These conditions were invented with the expectation of the extraction of higher ores in zeros. In order to meet these conditions, pumping was required comparable in time to pumping to Covetor - this puzzled many novice miners ... CCP changed these conditions, which now began to depend on the ore class. So whether to teach you skills for crystals or not is up to you.

It is easy to understand the principle of their work - crystals are inserted into the T2 version of the strip miner or

MDCM2, which can be installed on any ship. Simply put, the T1 version of the crystal increases the base laser yield by 62.5%, while the T2 version gives an increase of 75%. However, in reality the increase in production will not be equal to 75%, since the T2 versions of mining lasers have a lower base output than their T1 counterparts. However, crystals provide some advantages in any case. We will see this below.

As we saw earlier, mining lasers or strip miners that can be staked on crystals have lower base mining than their counterparts. They WILL work without crystals, but the production will be significantly less than their T1 counterparts without crystals. So don't be stupid and use the T1 mining lasers until you can use the crystals.

To use T1 crystals you need the skills mentioned above as well as Ore Processing 3, for example Omber Processing 3. To use T2 crystals, you will need Omber Processing 4.

Always remember by comparison: T1 strips have a base output of 540. T2 strips actually provide a 16.17% bonus to the base output of T1 strips. However, let's look at all this with an example:

Let's say we have a Covetor with T2 crystals, we get the output:

360 * 1.25 * 1.25 * 1.05 * 1.15 * 1.75 = 1188.63 m3 / cycle

For Omber'a 1188.63 /0.6 = 1981.05 -> 1981 Omber'a units per cycle from each strip.

If you have three strip miners, you will receive 5943 Omber'a units per cycle, or 118860 Omber per hour... As mentioned above, this is 16.17% more than on the Covetor with T1 strips.

7.1 How can I calculate the production volumes?

The first thing you need to know is that the EVE-O database is wrong, so don't try to understand how T2 strips work from it. Moreover, when looking at information about the T2 strip, many people are simply confused.

To find out your current mining volume (including all your skills and bonuses) take a look at “Specialty Crystal Mining Amount” (green box in the picture). Ignore the Mining Amount, it will only confuse you.

This concludes the story about crystals. As you can see, learning them completely pays off and is a good step before switching to Hulk (if you intend to learn from it). In addition, the crystals can be used with MDCM2, which are great for battleships. And in this case, crystals bring tangible benefits.

In any case, I advise you to learn the crystals as soon as you board the Covetor.

8 Achieving excellence

The game has many skills and modules that increase your loot. There is an opportunity to get the most out of all these skills and, as I call it, become a “perfect miner”. A perfect miner is one who can no longer increase his possible production.

I have not described mining links and gang modules, because they CANNOT BE INSTALLED on a barge or battleship. These gank modules will be covered in another section, as there were many related changes in Revelations.

However, Mining Foreman V is still in business, so you can form a fleet with your alt and both will receive bonuses even if you are on the barge or the Hulk.

Mining implants flock (stack), however, as you might guess, you won't be able to insert Highwall Mining Implant and Foreman Mindlink at the same time.

Michi implant is an item obtained in the COSMOS mission. This explains their paucity and high cost. Highwall Implant is easier and more affordable. It is up to you to decide whether or not to buy them.

8.1 Mindlink Not Lost

From the time of Revelations Mindlink's work has been fixed, which we can only rejoice at. This is especially good because it can be used in conjunction with Mining Foreman Links and in squadrons.

This is a very good implant because

  1. It improves the efficiency of the Mining Foreman skill by 50% (at level 5, your bonus will be 10 * 1.5 = 15%)
  2. It increases the effect of all Mining Foreman Links (gang modules) by 50%.
Comment: The mining bonus will be visible in the attributes window, with improvements to the Mining Foreman skill it will be 15% instead of 10%. This bonus does not work solo.

The inconvenience is that you have to be in the squadron and be the squadron commander for this bonus to apply to you. The first bonus is given to everyone in the gang, regardless of the ship you are on, while the second applies to Battlecruisers (BC) / Command Ship pilots with an active Mining Foreman Link module. In terms of the bonus, Highwall Implant and Mindlink are equal. Highwall gives you 5% directly, while Mindlink increases Mining Foreman V's skill by the same 5%. However, there is an opportunity to get an additional 5%:

  1. 5% off Michi Implant
  2. 5% from Highwall Implant
  3. An additional 5% from the Mining Foreman skill, which will be distributed by the wing commander with Mindlink besides you.

Ideally, you should have a maxed out miner and a friend (or alt) with Mindlink as the wing commander. Only in this way will you become the “perfect miner”.

For example, let's look at the production of a Covetor with maximum skills and the indicated implants (without Drones):

360 * 1.25 * 1.25 * 1.15 * 1.15 * 1.05 * 1.05 * 1.05 * 1.75 = 1507.03 m3 / cycle

For Omber'a: 1507.03 /0.6 = 2511.72 -> 2511 Omber'a units from each strip per cycle.

If you have three miners installed, then you will receive 7533 units of Omber'a per cycle, or 150660 units per hour... This is 26.75% more than the Covetor with T2 strips and T2 crystals discussed earlier. Well, or for a complete comparison - 89.08% more than the Apocalypse and 127.86% more than the Retriever. Are you already starting to think that all these investments and time were not in vain?

Oh, yes ... and yet the holy mother of destruction, who blessed you for a career as a miner, shows you the way with her light to the next stage of evolution ... Hulk.

8.2 Improvement for the sake of wealth

Ever heard of the new mining upgrades that CCP first talked about? They were so unbalanced that they allowed Rokh to mine more minerals than Hulk. They cost a fortune, people spent millions and then, quietly, they were nerfed and these upgrades became meaningless. When the patch came out, the bonuses from mining upgrades were changed ... those who know what I'm talking about should still cry ... thanks to the Almighty, I didn't chase these upgrades.

As you know, the Hulk can be equipped with 2 MLU II ... and yes, you will need to learn Mining Upgrades IV, while other upgrades only require Mining Upgrades I, but you will save a little ISK.

Don't forget the Gypsy "KMB implant, which adds CPU to your ship. With it you can install two MLUs on the Covetor!"

9 Mighty Hulk

He is big, sexy and strong ... he is the Mighty Hulk!

After the Exhumers appeared in RMR mining has become more profitable. The good news in Exhumers is that if you fly on the Covetor, then you are only a few days away from the Exhumers.

Skiff, Mackinaw and Hulk - each ship has its own specialization. Skiff is used to mine Mercoxit, Mackinaw is used to mine ice, Hulk is used for everything else. Due to the fact that these ships are very different from each other, a separate section will be devoted to each.


Exhumer Hulk

After the debate about which is better - the battleship or the Retriever, the second important question is: "Is it worth buying the Hulk?" At the time of writing the first version of this guide, prices for the Halki hadn't skyrocketed yet. They have been constantly increasing, which allowed them to reach the 500 million ISK limit. Then prices approached the 100 million mark. As of today (December 2011) the price is 185 million ISK. And yet this is a lot of money, so before we shell out it, we must understand whether it is worth it. In general, it's worth it.

Simply put, the Hulk is a horrible mining monster. Its name reflects its essence quite well. The volume of production on it is 20% more than on the Covetor and it can be equipped with a very powerful tank that will withstand most rats (even at 0.0) or small gankers (a spoiler that dies on the Hulk is not uncommon).

Where does 20% come from? Well, in general, from the Exhumer 5 skill (15%) and an additional MLU that can be installed on the Hulk.

Let's do the math again, and compare the Hulk with the maximum Covetor:

360 * 1.25 * 1.25 * 1.15 * 1.15 * 1.15 * 1.05 * 1.05 * 1.05 ^ 2 * 1.75 = 1819.75 m3 / cycle

For Omber'a - 1819.75 /0.6 = 3032.92 -> 3032 Omber'a units per cycle for each strip.

If you have three strips installed, then during the cycle you will get 9096 units of Omber'a or 181920 Omber units per hour... As mentioned above, this is 20.74% more than the maximum Covetor. Well, 175.14% more than the Retriever. Can't believe it, right?

In general, in three to four months of training, you can get an additional 175.14% of the loot. Still asking me if it's worth it?

9.1 Tanking the mighty Hulk

As I mentioned above, the Hulk is not only good at digging, but also has good tanking. In fact, with the right fit, you can solo zeros by simply tanking rats in belts.

However, I will remind you that you act at your own peril and risk. I would not start mining on the Hulk AFK (moving away from the keyboard), if the tank is penetrated or a gang attacks you - you will lose more than 800 million in a short period of time while the game window was minimized.

The configuration I used for solo mining in zeros is shown below. I used it until I decided it was too stressful for me and started the alto on a tanked Dominix.

High- 3x T2 Strips Med- 1x Gistii-A Small Shield Booster 1x Eutectic Cap Recharger 2x Gist-B NPC Specific Hardeners Low- 2x MLU

A few words about the fitting! First, this is the actual configuration that works ... you can replace the hardeners with rar T1s (eg “Anointed I EM Ward Reinforcement”), but the rest of the modules should be that way. T2 Cap Recharger will not fit on a fit, only Eutectic.

Secondly, don't even think about tanking your ship without proper engineering skills. You will need Electronics 5 and Capacitor Level 4 skills. Such skills will leave you exactly 0 CPU in this config (if something doesn't fit, pump Mining Upgrades) so you absolutely need to use fractional items. The Gistii Booster is the key thing in this situation!

Thirdly, you must spread the work of the strips (try an interval of 20 seconds) so that the capacitor charge has time to recover. Although in the case of T1 strips, this is not necessary.

Finally, do not be afraid to lose one MLU, replacing it with PDU2 or fractional PDU (True Sansha / Dark Blood) to make the tank better. If you can't afford all of the above, don't even try to tank the Hulk. This section was written to show that the Hulk is capable of mining alone (and quite well). In fact, it can withstand the respawn of three battleships with an escort of cruisers ... BUT, it is not invulnerable, and there is no need to cry if you are still blown up.

9.2 Payback time

It will be quite natural to ask yourself - in how many hours your investment will begin to give you a profit, having paid for itself. As we found out, Hulk can mine 21% more ore volume than Kovetor. However, its cost in comparison with Kovetor is 10 times higher.

The payback will be higher, naturally, in zero, because the income of ISK per hour is higher there. To determine the approximate amount of time you should spend on mining, you need to know the difference in prices for the Hulk and the Retriever (185 and 18.6 million ISK in mid-December 2011) and divide it by the difference (in ISK) in the amount of ore you mine by these two ships.

We will use Bistot as an example, as one of the most expensive ores in 0.0. At the moment, the price of Bistota is 3700 ISK / unit. Multiply the number of units of each mineral obtained by refining Bistot'a (use the refining table provided in this guide) by the average price of sales orders for these minerals and add the resulting values.

  • Pyerite: 170 * 4.8 = 816 ISK
  • Megacyte: 170 * 2950 = 501500 ISK
  • Zydrine: 341 * 800 = 272 800 ISK

Divide the amount by 200 (the required amount of Bistot ore for processing) and we get that one unit of Bistot ore, if processed, costs 3875.58 ISK. But this is subject to 100% production from processing. Let's take something in between - 3800 ISK / unit for Bistot'a.

The difference in prices for ships is 166.4 million ISK.

Hulk can produce 1819.75 m3 per cycle, that is, 113 units of Bistot'a for each strip. From three strips - 339 units or 6780 units of Bistot'a per hour.

For Covetor, these numbers are respectively: 1507.03 m3 / cycle and 5651 Bistot'a units per hour.

The difference in ore units per hour is 1129 units or in ISK - 1129 * 3800 = 4 290 200 ISK

Finally, to find out how long it takes to mine in order to recoup the Hulk, divide 166.4 million ISK by 4.3 million ISK and get a figure of 38.69 hours.

To recoup the Hulk, you need to spend about 39 hours mining Bistot'a in zeros.

(In the original manual, that figure was only 8 hours, but the prices of the Hulk have increased since then, and the price of the Bistot has nearly tripled. So the payback time, as you know, has increased markedly - approx. Akselson’A).

10 Drones

Drones cannot be ignored as they can raise your ISK income per hour. Naturally, I'm talking about mining drones if you haven't figured it out yet ... however, having multiple combat drones in a compartment is by no means such a bad idea as it might seem at first glance. Especially in the case of an annoying interceptor in the locale.

Before continuing, I want to give you one piece of advice that you should read and remember.

And although this statement was constantly criticized, I still believe it to be true. After reading this chapter, you will understand why.

As mentioned earlier, two skills affect your drone mining volume - Mining Drone Operations and Drone Interfacing. Remember that drones cannot mine Ice and Mercoxit.

Let's see how drones differ from each other:

Not paying attention to anything? Take a look at the speed and you will immediately see how slow the Harvester Mining Drones are! What's so important about that?

Flight time!

Unlike mining lasers, drones have to fly back and forth, bringing ore into your hold. They need 60 seconds to complete their cycle. Travel time to the asteroid and back is not included in this figure. Simply put, Harvester Mining Drones are twice as slow as the T2 variant, and the base mining is only 20% higher ... and they are not cheap!

10.1 What drones do for you

As in the case of lasers, the production of each drone is calculated individually and the amount of ore that falls into the hold is rounded down. In my calculations, I assume drone skill is the maximum, but you can change the formula according to your skill.

As stated above, Mining Drone Operations 5 will increase the production of your Drones by 25% and Drone Interfacing 5 by 100%. We also found out which mining drones should not be used: in the examples, T2 mining drones will be considered.

25 * 1.25 * 2 = 62.5 m3 / cycle

For Omber 62.5 / 0.6 = 104.17 -> 104 Omber units per cycle from each drone.

If you fly five drones, then you will get an additional 520 units of Omber per cycle, or 31200 per hour... Here, however, the drone flight time factor mentioned above was not taken into account.

The problem with drones is that they lose a lot when mining high volume ores such as Bistot (volume 16 m3), as the number of ore units is rounded up every time the drone returns with its production. This example clearly shows that even learning the Drone Interfacing 5 skill will not bring any benefit in the extraction of most of the "higher" ores. Why?

In the best case, the drone production volume is 62.5 m3 / cycle, so we get:

62.5 / 16 = 3.90, round down - 3 Bistot'a per cycle from each drone.

With an exit Revelations Drone Mining Augmentator rigs have appeared (we will talk about them later), which help a little. In any case, whether to put this rig or not - the decision depends on your own biases.

10.2 Minimizing travel times

By bringing your ship close to the asteroids, you can minimize the flight time. If you are less than one kilometer from the asteroid, then the flight time will be close to zero. We will still not be producing 31,200 Omber per hour, but we will be very close to that figure. In this regard, there has been a lot of debate about the value of Harvester or Elite mining drones, they say, a small distance removes them minus at low speed and makes them more productive than T2 mining drones.

This sounds true in theory, but in practice it is not. In my experience (and I consider it quite extensive), I have not seen any dependence on the distance at which mining takes place. At least these drones won't pay off. Moreover, their high prices mean that the loss of such drones will be a very serious blow to your wallet, and you will lose mining drones anyway. There is no panacea for this problem. The loss of drones, especially in the zeros, is a reliable fact. Your drones will die when they encounter rats. Seeing that pirates have appeared in the locale, you will always take care of your ship first and not the drones. The chances that you will have time to recall them before you find yourself under fire will be close to zero.

For those who have not yet felt the difference in prices for Harvester and T2 drones, let me write directly - the latter are 200 times cheaper. I will not deny that I advised you to buy expensive ships, modules, implants. I also agree with the impossibility of statistically proving that drones are lost more often than ships, modules and implants. I'm just following logic. Mining drones are essentially paper drones - one smartbomb will send them to hell ... and I assure you - they are a priority target for pirates who hunt miners.

For all of the above reasons, I am of the opinion that Harvester Mining Drones are a complete waste of money. In 99% of cases, their advantage in production volume will be offset by low speed. If you fall within the remaining percentage and still think that these drones will meet your expectations, then you can fly to Zhita and get an A.

That concludes the drone section. As you can see, these are far from useless things. In the case of Crokite mining, they will bring you an additional 7 million ISK per hour (as usual, the number is approximate), so drones should not be ignored. However, increasing drone production should not take precedence over training in barge or crystal handling skills. Drones are good for long-term study by veterans. As usual, you can remain unconvinced.

11 Ice mining

Ice mining is carried out according to completely different principles. Instead of learning modules that increase production, you will lower the cycle time, which means more cycles per hour, which in turn means more ice per hour.

There is only one type of ice mining lasers in the game - these are T1 Ice Harvester strips and their T2 counterparts. It means that you can only mine ice on barges and exhumers.

As I said, only the timing of the mining cycles plays a role in ice mining. Below are the differences in this parameter for Ice Harvesters I and Ice Harvesters II:

Each time the Ice Harvester completes its cycle, you receive one block of ice. The exception is Mackinaw, which has a built-in 100% ice mining bonus - it grants two ice chunks per cycle instead of one.


Exhumer Mackinaw

The only skill that affects ice mining is Ice Harvesting, which reduces cycle times by 5% per level. Additionally, Ice Harvesters II requires the Mining 4 skill - but it doesn't change either cycle time or mining volume. Similar to MLU is the Ice Harvester Upgrade (IHU), which reduces the cycle time of each harvester by 5%.

The logical choice for ice mining is the Mackinaw - there is no ship that can mine more. In addition, this ship is publicly available.

11.1 Outline Your Cycle Time

Before continuing, you should know that unlike mining ore - if you haven't completed a full cycle of work, you will not receive your ice. The exception will still be Mackinaw, which will still give you one piece of ice if more than 50% of the cycle has passed.

You may notice that the Mackinaw has a 25% cycle time penalty, but reduces the cycle time by 5% per level of exhumers. That is, if you have an Exhumer 5 pumped out and you are using Ice Harvesters II, your cycle time will be:

500 sec * 1.25 * 0.75 * 0.75 * 0.95 ^ 2 = 317.28 sec

More specifically, every 317.28 seconds you will mine 2 units of ice from the module. If you have 2 harvesters installed, you will receive 4 units of ice in 317.28 seconds.

To figure out how much ice you will get in an hour, you need to know the number of cycles that you will complete during this time. There are 3600 seconds in an hour. We divide by the cycle time and we get 11 cycles per hour. That is 44 units of ice per hour.

11.2 Hulk or Covetor for Ice Mining?

While Covetor does not have an ice mining bonus, the Hulk had one hidden benefit: a 3% reduction in cycle time per level. This means that for T2 harvesters the cycle times are:

500 sec * 0.75 * 0.85 * 0.95 ^ 2 = 287.67sec

You should be able to complete 12 cycles in an hour. For one unit of ice, 36 units of ice can be obtained on the Halk in an hour.

11.3 Types of ice

Below is a table showing the processed products of each type of ice:

The recycling system is the same as discussed above, so we are not adding anything new here.

12 Mine by Mercoxit

Before RMR Mercoxit was considered the most expensive ore as it was the only source of the Morphite mineral. And not only because of this. Among other things, for its extraction there were crystals are required, so only experienced miners with good skills could mine it. An additional factor was the large unit volume of Mercoxit, making it even more difficult to mine on an industrial scale. All this was reflected in the price. Skiff solved the last problem, and Morphite prices sank like the Titanic in just a few months. Keep in mind that this business is still profitable. The truth is not as much as before: therefore, people who left the game before RMR and those who have returned now will scratch their heads and be amazed: "What happened to my money monster?"

Okay, let's continue ... And we see that we need a new skill (yes, just one) - it makes no sense to download Deep Core Mining above level 2, since a toxic and dangerous cloud that can appear when mining Mercoxit (happened to me once) has a range of 5 km, and your lasers operate on 15. You may wonder why a devil miner should be so close to asteroids, but anything can happen ...

It doesn't really make sense to mine Mercoxit with anything other than Skif, but this guide won't be complete if I don't give you all the information. There are four modules for mining Mercoxit:

While MDCM2 can be used with any mining crystal on any ship, they are still worse than MDCSM2, which is a special type of mining strip for Mercoxit's mining. The normal Modulated Strip Miner II cannot use Mercoxit crystals. While MDCSM2 can use any crystals, and although its base mining is 110 units lower than MSM2 (250 versus 360), it doesn't matter.

What's really good about Skif is its 60% Mercoxut mining bonus per level. How this affects the ISK hourly output will be shown in the next section. However, you can already estimate that with the skill Exhumer 5, the bonus will be 300%. Not bad ... especially for such a cheap ship.

In order to show the suitability of the Skif, we will accept the data that we received for the Hulk. Production is:

250 * 1.25 * 1.25 * 1.15 * 1.15 * 4 * 1.05 * 1.375 * 1.05 ^ 2 = 3289.17 m3 / cycle

The volume of Mercoxit'a is 40 m3, which means 3289.17 / 40 = 82.229 -> 82 Mercoxit'a units per cycle.

Only one MDCSM2 can be installed on the Skif, which means that in an hour you will receive 1640 units of Mercoxit (20 cycles as for regular strips).

12.1 Is Mercoxit's mining still so profitable?

Yes, but only if you have the Exhumer 5 skill level. Most pilots stop at Exhumer 4 because the Hulk pilots don't want to waste 20 days due to a measly 3% loot. However, the 60% bonus that you lose for Skiff is of great importance (in fact, the same as in the case of Mackinaw).

To put it simply, one unit of Mercoxit yields 2 units of Morphite. Currently (December 2011) Morphite costs 3300 ISK per unit. As a result, we come to the figure of 10.5 million ISK per hour, which is very good for such a cheap ship (40 million ISK in Zhita).

Section 15 will provide a summary table based on what you mine and where you fly. There you will see that while Mercoxit is not a leader, it is not bad at all.

Rounding off with Mercoxit. As you noticed, I did not mention mining Mercoxit on a battleship: simply because it is not feasible without mining crystals. And those who teach crystals are serious enough about mining and fly on barges.

13 Mining Foreman Links - Ganking Modules

Gang modules were featured in RMR , and did not work correctly. The laser optimization link (the most popular of the three) has been quietly tweaked to reduce laser cycle times instead of increasing loot. This actually resulted in a much larger bonus than the loot bonus would give, so it's for the best.

Enough with the math, a table describing all three modules is presented below:

As you can see, links by themselves do not provide any significant bonuses, but thanks to some skills they become a truly powerful tool in the hands of a skilled pilot.

With a new system of links / wings / fleets in Revelations , just being in the gank does not bring any more benefits. You must form at least a flight, and the pilot using the links must be the flight commander. This is a major change, and the skills to get maximum effect are similar to those you would need to train for a wing commander ... Well, okay. In general, the skills you need to use links are:

  • Leadership 5
  • Mining Foreman 5
  • Mining Director 1

These are the minimum requirements, but not all of these skills affect the effectiveness of links. In reality, only the Mining Director is affected from this list. Remember I Mentioned Mining

Foreman Mindlink I in Section 8? Now he rules! Below is a table of skills you will need to learn up to a maximum of 5 to get the maximum linking effect.

  • Mining Director - increases link efficiency by 100% per level
  • Warfare Link Specialist - Increases link effectiveness by 10% per level
  • Mining Foreman Mindlink (Slot 10 Implant) - Increases link efficiency by 50%

Remember that the Warfare Link Specialist replaced the Squadron Command skill but everything works the same as it did. So, with Mining Director 5, Warfare Link Specialist 5 and Mining Foreman Mindlink

the total effect of each link will be:

2% * 5 * 1.5 * 1.5 = 22.5%

Many people don't understand how the Mining Director skill works. Simply put, the base link effect is multiplied by the skill level of the Mining Director, which means that the equation will have a multiplier of "5", not 500%, as many think.

Now you know what you need for maximum effect and what each link does. Let's see how all this affects miners.

13.1 Mining Foreman Links - Ice Harvesting

We've already found out that cycle time is reduced by 22.5%, but how many additional cycles will this give us? Math will help us again:

500 sec * 1.25 * 0.75 * 0.75 * 0.95 ^ 2 * 0.775 = 245.90 sec

Rounding up, we get 15 cycles per hour. That is, 4 additional cycles.

As you can see, Mackinaw will produce 16 units of ice in an hour. We can consider this a significant advantage, especially if a whole group of Mackinaw flew to the ice belt.

And finally, the most delicious ...

13.2 Mining Foreman Link - Laser Optimization

As I said at the beginning of this section, the link optimizing laser performance reduces cycle time (by the way, it does not affect ice harvesters), instead of directly giving a bonus to the volume of production. Reducing the cycle by 22.5% translates into an increase in production by 1 / (1-0.225) = 1.29 (29%)! Yes, this means that the pilot team pumped to the maximum will increase our production by 29%! Yes, you can rejoice.

We can evaluate the work of this link as we did with Ice Harvesting Link, that is, count the number of additional cycles, etc. But, since we have always counted ore in the form of production volume, and I showed that a 22.5% decrease in the cycle is the same as a 29% mining bonus, we will consider it as a mining bonus.

Let's see what our Hulk from the 9th section will be capable of:

360 * 1.25 * 1.25 * 1.15 * 1.15 * 1.15 * 1.05 * 1.05 * 1.05 ^ 2 * 1.75 * 1.29 = 2347.48 m3 / cycle

For Omber, 2347.48 /0.6 = 3912.47 -> 3912 Omber units per cycle for each strip.

If you have 3 strips installed, you will receive 11736 Omber per cycle or 234720 Omber per hour... We already know this is 29% more than our stuffed Hulk, so don't be surprised. What about the comparison with the Retriever? Well, here the superiority translates into numbers. 254.99%! Yes, you read that right ... we can be amazingly effective when we know how everything is supposed to work!

13.3 Making It Work

Addition Revelations introduced a new ganking system that requires a lot of understanding.

To become a squadron commander, you need to have the Leadership V skill. In addition, each level of the Wing Commander skill allows you to add one additional squadron under your command. Each Fleet Command skill level allows you to add one additional wing under your command.

To distribute bonuses to members of your squadron, wing or fleet, you must be a commander or must be selected as a booster. If you are a fleet commander, then you influence the entire fleet. If you are a wing commander, then you influence the pilots from your wing, etc. The fleet commander can choose you as a fleet, squadron, or wing booster regardless of your leadership skills.

14 Riga

Addition Revelations did not bring us miners an abundance of new products. In fact, the only new feature is the Drone Mining Augmentator, which acts as an implant for your ship (if this module is removed from the ship, it will be destroyed). It increases the production volume of mining drones at the expense of your ship's CPU.

Before doing anything, you must be sure that a lack of CPU (-10%, the penalty can be reduced by 10% for each Drones Rigging skill level) can render your strips useless. For example, a tanked Hulk cannot afford this rig. You can always remove it if you realize that you have made a mistake, but at the same time you lose the rig itself (as is the case with implants). It's up to you whether to spend money on this rig or not. With Drones Rigging 5, the CPU loss will be 5% instead of 10%, which is not much, but can still be significant.

To understand their usefulness, suffice it to say that even the T1 version of the Drone Mining Augmentator will bring me one additional unit of higher ores (Bistot, Arkonor, Crokite) from mining drones (5 instead of 4).

The next section will show the benefits of rigs in terms of ISK / hour. Not too promising, but it is necessary to achieve the title of "divine miner".

15 And how much money?

In this section, we will compare different ships by ISK / hour rating they can achieve depending on what is being mined and the prices of different types of ores. First, you need to decide on the average price per unit of each type of ore.

15.1 Ore cost

Hack on your nose, what will be presented here is the average prices, AVERAGE. The main purpose of this subsection is to compare prices for ores. Mineral prices change every day, so be prepared to open Excel and work in it to get the correct amount for the moment.

Section 3.2 shows which ores are used to obtain certain minerals. Using this table and the prices for each mineral presented above, we can determine the approximate price of 1 unit of each ore.

OrePrice, ISK / m3
Omber70,18
Gneiss77,54
Spodumain98,79
Scordite101,66
Veldspar105,1
Kernite129,17
Dark ocher129,18
Plagioclase133,77
Pyroxeres139,73
Jaspet151,58
Hemorphite153,05
Hedbergite153,87
Crokite159,35
Mercoxit174,9
Bistot226,82
Arkonor263,66

We now have an approximate price for each ore (representing the price as ISK / m3 is more convenient than ISK / unit of ore, since each ore has a different volume). The first thing that can be seen is that the higher ores are really more expensive than the lower ones.

What is important to learn from this table?

  1. Pyroxeres is the best ore available in the Empire
  2. Hemorphite is the best available in low-secs
  3. Bistot and Arkonor are the best available in zeros

Looking at market data over a wide span of time, you can see that Bistot and Arkonor will always be the best ores available in Zeros. Fluctuations in the price of minerals can swap them, but will not knock them out of the top 3.

15.2 Ice prices

I repeat once again that these are average prices. Knowing the prices for each type of fuel, we can determine the prices per unit of ice volume:

MineralPrice, ISK / m3
White glaze189,35
Pristine white glaze227,58
Glacial mass171,95
Smooth Glacial Mass207,28
Blue ice361,04
Thick blue ice427,89
Clear icicle154,85
Enriched clear icicle187,33
Glare crust351,05
Dark glitter517,1
Gelidus281,08
Krystallos165,57

15.3 And the winner is announced ...

Perhaps some of the readers will immediately look into this section, without bothering with the wall of the text above. In this guide, we looked at a lot of ships, and to compile a comparison chart, we will use the following ships from the evolution chain from novice to digging god (i.e. me ^ _ ^)

  1. our Retriever from section 6
  2. our Rokh from section 6
  3. our Covetor from section 7 (with crystals)
  4. our lovely hulk from section 9
  5. our divine Hulk from section 13 ("Divine miner" + boosters)

It is useless to consider all types of ores here - you can do it yourself. Purpose: to determine by eye the differences between mining in the Empire, low-sec and zero, discarding possible risks. Drones don't count here.

Mackinaw Dark Glitter: 22,880,000.00 ISK / hour (at the time of writing)

Skiff Excellent Miner (Mercoxit): 38,244,000.00 ISK / hour (at the time of writing this manual).

15.4 Steepness of the miner

I suspect that I filled you up with a bunch of tables and information ... To summarize, I'll just explain: the best option, based on the information given here, is the divine Hulk, who acts in a gank with a flight commander who has Laser Optimization and Drone Coordination Link (yes, for commanders ships can be fitted with two links, as well as on ships of large tonnage).

The highest ISK income per hour achievable at the time of writing is in theory approximately ISK 63 million per hour - on Arkonor with drones. Although a year earlier this figure was 112 million. As you can see, mining is no longer a generator of enormous wealth. This decrease in income is due to many factors, of which it is worth highlighting: new drone regions, an increase in the number of pilots on the Hulks, and the facilitation of the mining process itself.

Of course, all this is a theory that does not include the time of transportation to the station, flights of drones to asteroids and back, stopping the work of the laser after the asteroid dries up, etc. But all the same - mining is an excellent profession, if you are ready to invest money in this business, time and swing your spell correctly.

Many pilots may already be preparing to send to zero in order to gain access to the most delicious. Unfortunately, mining in zeros has its drawbacks - 100% recycling is difficult to achieve, or completely impossible due to the lack of NPC stations. Moreover, the zeros are a rather dangerous place (compared to the Empire), although some believe that it is safer there than in lowsecs. And even if you can process your ore, you still need to deliver it to the empire for sale - these are logistical issues.

This concludes the section. You can go to Excel, create tables to calculate your profit at current prices and current skills. You have all the information for this.

16 Rorqual - Big Mommy ORE

The Outer Ring Excavation has pleased us with its new product - the Rorqual, a large-tonnage ship designed for deep mining support. It is worth saying that this ship has become very important for miners. The ship contains colossal skill requirements, including the expensive Capital Industrial skill (the book costs 450 million ISK). Is the ship worth the cost? Read on.


Industrial ship Rorqual

All kinds of rumors circulated about the role of this ship for months. As I mentioned above, this is a support ship, you can't say better. It will be practically useless solo, but in the company of several Hulks, or one or two carrier ships, it is indispensable.

Its bonuses are presented below:

  • 5% reduction in fuel consumption by Industrial Core modules per skill level;
  • increase in the effectiveness of the action of the Mining Foreman modules - 10% per skill level (in the deployed state);
  • increasing the range of the Capital Shield Transporter modules for remote pumping - 50% per skill level;
  • increase in the number of drone hits and damage caused by drones - 20% per skill level.
  • Role bonuses: increase in the range of research scanners (Survey Scanner) - by 900%; increasing the range of cargo scanners - by 200%; reduction of the need for computing power required for the use of inter-ship coordination modules (Gang Link) - by 99%.
  • Can be equipped with a Clone Vat Bay; can carry 3 inter-ship coordination modules at the same time

Let's see what bells and whistles can be installed on this ship.

16.1 The Industrial Core

With the Industrial Core I module, Rorqual can be put into a state of siege, even inside the POS field. Fueled with heavy water, this module has the following key advantages - it allows the ship to press ore on site using special blueprints from the market. Compression ratio for imperial lower ores is 40, for other ores - 20. For ice - 10. Quite tangible numbers. As with processing, you need to have a certain amount of ore to start the compression process. Compression takes place within a minute if you don't have the appropriate skills. And 48 seconds - if you've learned the Industry V.

Let's assume you have learned the Capital Industrial Ships IV skill. In this case, to activate the process, you need 750 units of heavy water (150 ISK per unit). The Industrial Core module lasts 300 seconds, so each cycle costs 112500 ISK. During the duration of the module, you can start the compression process 6 times (with sufficient pumping). Thus, each compression process will cost 18,750 ISK. It's not all that bad, is it?

The cost of an hour of Rorqual siege mode is 1.35 million ISK (it is advisable to keep the ship at the POS) if you have the Capital Industrial IV skill. Not much if using a multi-miner module.

Foreman link bonus

In addition to compression lines, Rorqual also improves the efficiency of Mining Foreman links, which include Laser Optimization and Ice Harvesting links.

If we do not have this ship, as we found out, links bring a maximum bonus of 22.5% or a 29% increase in production. If we have the Capital Industrial IV skill, then we get:

2% * 5 * 1.5 * 1.5 * 1.2 = 27%

For production volume: 1 / (1-0.27) = 1.3698 - about 37%.

In other words, Rorqual supplies the fleet with an 8% bonus for carrier ships or command ships. However, we cannot but agree that an 8% increase takes place when the ship is used not only for its intended purpose, that is, compression.

16.2 Capital Tractor Beam

I admit that they were preoccupied with great ideas. With a tractor's range of 200 km, Rorqual can sit quietly on the asteroid belt, the tractor itself pulls up what is needed, compression is in place ... you can forget about transportation!

However, in reality it is almost impossible to see this. Indeed, for effective use, the ship must be in a state of siege for at least five minutes. And this is very dangerous. For this reason, Rorqual usually hides underneath the POS.

16.3 Clone VAT Bay

If you equip Rorqual with the Clone VAT Bay module (placed in the high slot), the ship can be used as a clone station and get clones directly to the ship. Although it seems like an unnecessary thing - with the help of this module, you can achieve a huge strategic advantage by using it as a remote camp for miners.

16.4 Rorqual fitting

The ship has 6 high slots, 7 medium slots, 3 low slots and 3 rig slots.

Obviously, the ship can be shielded like the Hulk. Regardless of whether the ship is at the POS or not, it must always be tanked. Therefore, we put one Capital Shield Booster, you can also afford EM and Thermal Shield Hardeners. Based on my many experiences, I can confidently say that with 3 CCC rigs and 4 Cap Recharger IIs, along with shield boosters, we get the most stable tank.

CPR modules are out of the question as they reduce shield pumping. Therefore, it is worth considering one Damage Control II with two faction PDUs - they can help with tanking well.

As for the high slots, you should definitely install Industrial Core in one, Foreman Link in one. The other four slots can be filled with VAT Bays, Capital Tractors or Remote hull / shield / armor repairers. What to install depends on your skills and needs.

You should understand that my proposals are inherently standard and conservative. In my experience, you will appreciate the fastest condenser regeneration you can get. Especially when you need to fix it quickly or jump away. Since the jump requires 70% of the capacitor charge, you should be prepared for short breaks if your path is through many systems.

For heavy ships, I would install the best I have: Gist-X Hardeners or even Shield Boost Amplifier.

17 Orca - Gang mining machine

Introduced in the supplement Quantum Rise The Orca plays the role of a ship that provides tremendous benefits to miners. The ship belongs to the class of industrial command ships, as it gives out bonuses to mining foreman gang links. Orca equips the gang commander with excellent boosting abilities. In addition, the ship has a large transport compartment and a corporate compartment. In addition to all this, Orca carries a ship hangar capable of accommodating several ships of the class below battleships.


Industrial command ship Orca

The ship can also activate jump gates, making Orku a highsec champion. Orca seems to be created as a highsec version of Rorka, only without the possibility of compression.

EVE Online Is one of the best online space games. Having started to play it, many novice pilots begin to face certain difficulties, which are associated, among other things, with mining... But it is necessary to extract ore, because on this one can enrich almost from scratch.

For players who seriously want to engage in mining activities, it is advisable to pay close attention to drilling platforms, since the latter have much wider mining opportunities than other ships. But in the simplest case, for mining, you just need a ship with a slot for a gun turret, a module (drill laser) and an initial skill. All this is easy to find, and at no cost.

In Game EVE Online There are many types of ore, each of which, in turn, is divided into several varieties. Again, each type of ore contains a specific mix of any of the eight minerals. Novice highsec pilots can only find the most common types of ores and asteroids - mainly Veldspar and Skordit. To mine the most valuable, rare ore, the gamer must move to zero systems. This means that CONCORD will no longer protect him.

Where to start your search for ore in Eve Online? Where are the rare ores?


Ore mining
begins with asteroid belts - these are the most accessible places in the game, but not the only ones. There are other attractive locations as well. For example, every gamer gets the opportunity to find untouched single asteroids. In a similar way, even extremely rare ores can be found where they should not be found - that is, in highsecs.

How to get the most out of it?

Every “young” pilot asks himself a question: how to get a large amount of ore at once? To do this, you should strive to raise the level of skills and acquire the best spacecraft. But there is also another way. Miners often use containers that are thrown into space and where the mined ore is placed. This can save you a lot of time. But you should be extremely careful when dealing with containers: there are dishonest pilots, and they can not only steal ore from the container, but also destroy the player's ship.

You can mine ore alone and in a team, but in the latter case, the speed and volume of production will be higher. The mined ore is unloaded at the station when the ship's hold is full. But for the sake of high profits, some take the risk and invest ore in dumped special containers, and then transport them all at the same time by cargo ships.

Knowing the rules of mining and having the appropriate skills, you can achieve considerable success in mining activities in the game Eve Online.

Introduction

The basis of almost any EVE Online production serve minerals. They are required both for building rockets and for the lengthy titanium building process.

There are several ways to obtain minerals: you can buy them at ( EVE Market), or you can recycle an item (almost any item in the game can be recycled), or you can dig ore (the alternative is to buy ore in the in-game market if you really don't want to waste time mining it).

Ore mining and its subsequent processing Is the most logical way to get minerals, especially for beginners.

Below is the mineral table- their number obtained when ore processing... And after that, you can find some tips: which ore is more profitable to dig, how the security level of the system affects the grade of ore in asteroids, where else can you find ore, besides asteroid belts, and so on.

Mineral ratios after the release of EVE Online: Tyrannis

With the expansion release, the exhaust was rebalanced for the following ores: Jaspet, , Hedbergite, Spodumain and their concentrated and enriched versions. The changes were as follows:

  • Jaspet- the amount of obtained mineral has increased from 259 to 437;
  • - the changes are as follows:
    • – 212 =>650
    • – 0 =>260
    • – 0 =>60
  • Spodumain- the following changes have taken place:
    • – 700 =>3190
    • – 140 =>410
  • Hedbergite- the amount of the mineral has increased from 0 to 290.

Mineral ratios after the release of EVE Online: Odyssey

After the release of the Odyssey expansion, the exhaust was rebalanced for the following ores: Arkonor, Bistot, Crokite, Dark ocher, Gneiss and Spodumain... The changes are as follows:

  • Arkonor:
    • - 300 → 10 000
  • Bistot:
    • - 170 → 12 000
  • Crokite:
    • - 331 → 38 000
  • Dark Ocher:
    • - 250 → 25 500
  • Gneiss:
    • - 171 → 3 700
    • - 171 → 3 700
    • - 343 → 700
  • Spodumain:
    • - 3 190 → 71 000
    • - 410 → 9 000

Ore processing table

How to read the table?

Firstly, each grade of ore in the game is represented by three variations: regular (for example, Veldspar, Scordite, Pyroxeres), concentrated ore - it contains 5% more minerals than usual (for example, Concentrated Veldspar, Condensed Scordite, Solid Pyroxeres ), enriched - an ore that contains 10 percent more minerals than ordinary (examples - Dense Veldspar, Massive Scordite, Viscous Pyroxeres). All varieties in the table are grouped, and each group, for clarity, differs from the adjacent background color. To the left of the name is the percentage of enrichment - "0" (normal), "+5" (concentrated), or "+10" (enriched).

Minerals in the table are shown by pictures. If you hover the mouse pointer over the picture, a hint will appear about the name of this mineral (after a while of the game, by the way, you will begin to recognize minerals by their appearance, especially if you often deal with them).

And one more thing: the table shows the "ideal" situation. You will only get such exhaust during processing if you have sufficient standing with the corporation that owns the processing line and enough relevant skills so that there is no waste during processing. After the table, a formula will be described, using which you can find out the exact amount of minerals that you will receive in specific conditions.

table

NameVolumePackage
0 Veldspar0.1 333 1 000
+5 Concentrated Veldspar0.1 333 1 050
+10 Dense Veldspar0.1 333 1 100
0 Scordite0.15 333 833 416
+5 Condensed Scordite0.15 333 875 437
+10 Massive scordite0.15 333 916 458
0 Pyroxeres0.3 333 844 59 120 11
+5 Solid pyroxeres0.3 333 886 62 126 12
+10 Viscous Pyroxeres0.3 333 928 65 132 12
0 Plagioclase0.35 333 256 512 256
+5 Azure Plagioclase0.35 333 269 538 269
+10 Rich plagioclase0.35 333 282 563 282
0 Omber0.6 500 307 123 307
+5 Silvery omber0.6 500 322 129 322
+10 Golden omber0.6 500 338 135 338
NameVolumePackage
0 Kernite1.2 400 386 773 386
+5 Luminous kernite1.2 400 405 812 405
+10 Fiery kernite1.2 400 425 850 425
0 Jaspet2 500 259 437 518 259 8
+5 Pure jaspet2 500 272 459 544 272 8
+10 Pristine jaspet2 500 285 481 570 285 9
0 3 500 650 260 60 212 424 28
+5 Vivid hemorphite3 500 683 273 63 223 445 29
+10 Radiant Hemorphite3 500 715 286 66 233 466 31
0 Hedbergite3 500 290 708 354 32
+5 Vitric Hedbergite3 500 305 743 372 34
+10 Glazed hedbergite3 500 319 779 389 35
0 Gneiss5 400 3 700 3 700 700 171
+5 Iridescent gneiss5 400 3 885 3 885 735 180
+10 Prismatic gneiss5 400 4 070 4 070 770 188
NameVolumePackage
0 Dark ocher8 400 25 500 500 250
+5 Onyx Ocher8 400 26 775 525 263
+10 Obsidian Ocher8 400 28 050 550 275
0 Spodumain16 250 71 000 9 000 140
+5 Bright spodumain16 250 74 550 9 450 147
+10 Gleaming Spodumain16 250 78 100 9 900 154
0 Crokite16 250 38 000 331 663
+5 Sharp crokite16 250 39 900 348 696
+10 Crystalline crokite16 250 41 800 364 729
0 Bistot16 200 12 000 341 170
+5 Triclinic Bistot16 200 12 600 358 179
+10 Monoclinic Bistot16 200 13 200 375 187
0 Arkonor16 200 10 000 166 333
+5 Crimson arkonor16 200 10 500 174 350
+10 Prime arkonor16 200 11 000 183 366
0 Mercoxit40 250 530
+5 Magma mercoxit40 250 557
+10 Vitreous mercoxit40 250 583
NameVolumePackage

Additional Information

What kind of recycling formula was mentioned?

In fact, to describe the efficiency of the ore processing process, you need several formulas (trust me, this will be easier).

Let's start at the very top:

Net_Yield = station_equipment_base_yield + (recycling_constant * refining_factor * efficiency_factor * specialization_factor)

  • Net_Yield- Percentage of "exhaust". In an ideal situation, the mineral yield will be 100%.
  • station_equipment_base_yield- the efficiency of the processing equipment at the station (you can find out in the processing window - it is written in the upper right corner of the window).
  • recycling_constant- constant of processing, 37.5%
  • refining_factor- conversion factor (calculated by the formula)
  • efficiency_factor- efficiency factor (calculated by the formula)
  • specialization_factor- the coefficient of specialization (calculated by the formula)

refining_factor = 1 + (refining_skill_level * 0.02)

  • refining_skill_level- skill level Refining.

efficiency_factor = 1 + (refinery_efficiency_skill_level * 0.04)

  • refinery_efficiency_skill_level- skill level Refinery Efficiency.

specialization_factor = 1 + (special_processing_skill_level * 0.05)

Correspondence table of ore and specific Processing skills

NameSkill
VeldsparVeldspar Processing
Concentrated Veldspar
Dense Veldspar
ScorditeScordite Processing
Condensed Scordite
Massive scordite
PyroxeresPyroxeres Processing
Solid pyroxeres
Viscous Pyroxeres
PlagioclasePlagioclase Processing
Azure Plagioclase
Rich plagioclase
OmberOmber Processing
Silvery omber
Golden omber
NameSkill
KerniteKernite Processing
Luminous kernite
Fiery kernite
JaspetJaspet Processing
Pure jaspet
Pristine jaspet
Hemorphite Processing
Vivid hemorphite
Radiant Hemorphite
HedbergiteHedbergite Processing
Vitric Hedbergite
Glazed hedbergite
GneissGneiss processing
Iridescent gneiss
Prismatic gneiss
NameSkill
Dark ocherDark ocher processing
Onyx Ocher
Obsidian Ocher
SpodumainSpodumain Processing
Bright spodumain
Gleaming Spodumain
CrokiteCrokite Processing
Sharp crokite
Crystalline crokite
BistotBistot Processing
Triclinic Bistot
Monoclinic Bistot
ArkonorArkonor Processing
Crimson arkonor
Prime arkonor
MercoxitMercoxit Processing
Magma mercoxit
Vitreous mercoxit
NameSkill

So which ore is more profitable?

This is a controversial question. There are several factors on which this "profitability" depends. First, the main factor is the price at which you can sell the minerals you get. It is not necessary to immediately throw them on the market, but you need to know the current price, since without this you cannot understand the benefits of a particular type of ore. The second factor is volume. Agree: it matters how much ore from the asteroid belt you can take away in one voyage.

So, let's try to link these two factors. Take Veldspar and Scordite, for example. The first is refined into 1,000 Tritanium units. The second is 833 * Tritanium and 416 * Pyerite. Let's say that it is convenient for us to consider the price of Tritanium at 3.29 ISK, and Pyerite at 4.75 ISK. Let's count:

Veldspar = 3.29 ISK * 1,000 = 3,290 ISK

Scordite = 3.29 ISK * 833 + 4.75 ISK * 416 = 4,716.57 ISK

Here it must be remembered that the figures obtained are only suitable for the cost of one ore package. There is such a column as "Package" (the number of units of ore to be processed). For example, it is impossible to recycle 332 units of veldspar, and if you try to recycle 334 units, you will get 1,000 units of tritanium and one unit of veldpar. This means that only a certain amount of ore is processed. To find out the cost of one unit of ore, you need to divide the resulting figures by the number of units in the package. Having done this simple operation, we find out the values ​​of 9.88 and 14.16 for Veldspar and Scordite, respectively.

Scordite looks more profitable for mining, doesn't it? But actually it is not. The mining equipment has such a parameter as "volume of ore per cycle". It does not have the parameter "amount of weldspar per cycle", or "amount of mercocyte after yesterday's rain". Regardless of the type of ore, the volume of mined is taken into account, not the quantity. Dividing the obtained figures by the corresponding volumes (0.1 for Veldspar and 0.15 for Scordite), you can find out that 1 m 3 Veldspar costs 98.8 ISK, and the same volume of Scordite costs 94.43 ISK. In this case, Veldspar is more profitable to mine. But, once the price of Tritanium drops a little, the Scordite becomes more profitable. So, if you decide to connect your gaming life with ore mining and want to do it more efficiently, then consider these points.

When asked directly about benefits, the answer is: Mercoxit. However, in systems with a high level of security, it is useless to look for it - you will not find it. Mercocite is found in zeros (systems with a security level of 0.0) and wormhole class 3 and higher. And in general, 3/4 of the ore presented in the table does not occur in highsecs (systems with a security level of 0.5 and higher).

Are not all ore in secure systems?

This is exactly the situation. In highsecs, only Veldspar, Scordite, Plagioclase and Pyroxeres are found, including their concentrated and enriched varieties. You can find other ore, but not in the asteroid belts.

So, there is ore not only in the asteroid belts?

In addition to asteroid belts, ore can be found during missions, or, if you know how to scan, you can look for gravimetric complexes, but this is the topic of another article.