The goal of the game is like me. Didactic Games for the Development of Positive Motivation for Learning

  • 12.12.2019

Memory development activities for preschoolers 6-7 years

Work description: This program will be useful primarily in psychological teachers and kindergarten educators when working with children, starting with older school age (6-7 years). Classes are preceded by psychological diagnostics of visual and auditory memory. The purpose of the program: Maximum promote the development of memory as a cognitive process in children preschool age
Tasks:



The program is designed to provide:



Program Construction Principles:



Methodology:

Purpose: Maximum promotion of memory development as a cognitive process in children
Tasks:
1. Development of random memorization as the basis of the cognitive sphere in preschoolers;
2. Development of operational, short-term memory in a child;
3. Development of indirect memorization in the child.
The program is designed to provide:
1. Cognitive development of the child;
2. Creating conditions for the development of the identity of the child, its abilities;
3. Optimal load on the child in order to protect it from overwork.
Program Construction Principles:
1. availability of the proposed material, compliance age features children;
2. Systemativity and sequence in conducting correctional work;
3. Personal-oriented approach to children.
The program provides for the possibility of implementing an individual approach to the child, work with various subgroups of children, takes into account their age and psycho-physiological features.
Classes are held once every 2 days.

Thematic planning of correctional development work with children:

Lesson 1.





Movable game "Cooking"


Purpose: Development of visual skills



Lesson 2.

Low-live game "Describe a neighbor"
Purpose: Development of visual skills


Purpose: Development of visual skills
Two people play. Before them are two identical set of buttons (Dieens blocks), in each of which no button is repeated. Each player has a playing field - this is a square separated by cells. The novice game exhibits 3 buttons on his field, the second player should look and remember where which button is lying. After that, the first player closes the paper sheet of his playing field, and the second must repeat the same location of the buttons on its field.


Purpose: Development of mediated memorization skills
Fun party; Joy; Dark forest; Disease; Despair; Fast man; Courage; Sorrow; Deaf old woman; Warm wind


Purpose: Development of visual skills

Didactic game "Find Differences".
Purpose: Development of visual memory skills Development of mediated memorization skills
Children show two almost the same pattern and asked to find than one drawing differs from the other. Then one of the cards is cleaned. The task of the child: remember what was depicted on the first card.

Lesson 3.

Didactic game "Selection of paired pictures"
Purpose: Development of mediated memorization skills
Each participant receives 4 cards on which different items are depicted. Children carefully consider and then turn them down the drawing. The presenter opens one of his cards. The task of children: remember and open a card with the same image.

Little-moving game "Cameras"
Purpose: Development of visual skills

The game is held with a group of children. One person is selected, the appearance of which children must remember. Then he comes out of the room and changes something in his appearance (an adult can help the child). After that, he returns and children should find the difference.

Didactic game "Awareness of visual material".
Purpose: Development of visual skills
For this exercise, a piece of paper, pencils and a stopwatch will be required. The figure below shows 12 images. Children are invited to consider drawings of the first string, closing the rest of the sheet of paper so that they do not distract attention. After 30 seconds, ask them to close the entire page and draw the first line items. Then offer them to compare how much their pictures


Didactic game Awakening "Feeling details."
Purpose: Development of visual skills

Go from specific images to abstract. Suggest children to start four abstract figures.


Each of them should be considered for a minute, closing the rest in order not to distract attention. Then ask the guys to mentally imagine these figures in all parts and to draw each memory on paper.

Didactic game "Make, like me"
Purpose: Development of mediated memorization skills

Children play couples. Initially, each child has 6 sticks. One, presenter, lays out of 6 sticks of an arbitrary composition, then one to two seconds shows its partner. The partner from his matches lay out exactly the same figure in memory. Then children change roles. Upon successful implementation, the number of matches gradually increases to 12-15.

Lesson 4.


Purpose: Development of mediated memorization skills


As a pre-training, it is possible to offer children first to describe out louds caused by means of feelings, then move to work "only in the mind".

Movable game "Cooking"
Purpose: Development of motor memory.
Adult "Cookwood" Ties the eyes of a child and "leads" him, like a doll, on a simple route, keeping behind the shoulders, in full silence: 4-5 steps forward, stop, turn right, 2 steps ago, turn left, 5-6 Steps forward and so on. Then the child is unleashed by the eyes and ask to independently find the starting point of the route and go through it from beginning to end, remembering their movements. Movements can be gradually complicated by increasing the duration of the route and including a number of uncomplicated physical culture exercises: tilt the "doll", bend hands, make sit down, make a complete turn through the left shoulder and so on.

Didactic game "Lotto"
Purpose: Development of mediated memorization skills
The child is invited to remember the items depicted on 3-4 pictures, and call them in memory. Then he must find their image on 10-12 similar pictures, but randomly scattered. It is possible to use to recognize letters or numbers, applying specially made cards or cards of letters and numbers. Gradually, the number of memorized pictures can be increased.

Didactic game "What has changed?"
Purpose: Development of visual skills
Before children are 6-7 toys. A signal is given so that they closed their eyes, and at this time one toy is removed or in places. Opening his eyes, children should guess what toy is hidden.

Didactic game "Find Differences".
Purpose: Development of visual skills
Children show two almost the same pattern and asked to find than one drawing differs from the other. Then one of the cards is cleaned. The task of the child: remember what was depicted on the first card.

Lesson 5.

Didactic game "Revival".
Purpose: Development of mediated memorization skills
The child is invited to become a wizard, able to revive with the help of a magic stick anything. For example, it concerns in his imagination of the subject, and he comes to life, then the "wizard" tells everyone that he sees; After the role change. You can offer children to imagine any beast, an animal. After the image is created, ask them to "revive" a picture, i.e. To the animal began to move, live your life in imagination. Children tell each other about their animals. Then the results are summed up, whose story turned out to be the most interesting.

Didactic game "Chain of Words".
Purpose: Development of visual skills
The child lay out 15-20 cards with the image of individual items (for example, apple, trolleybus, kettle, airplane, handle, shirt, car, horse, checkbox, rooster, etc.). The child says: "I'll call you a few words now. Look at these pictures, choose from them that will help you remember every word, and put it aside." Then the first word is read. After the child will postpone the picture, the second word is read, etc. Next, it must reproduce the words. For this, he takes the turns pending in the direction of the picture and with their help remembers the words that he were named.
Approximate set of words: fire, plant, cow, chair, water, father, kissel, sit, error, kindness, etc.

Didactic game "Memoring words".
Purpose: Development of Audial Memory Skills
Ask children to remember a few logically unknown words. Start with 10 words, for example: wood table river basket comb sheep soap hedgehog gum book sun

These words should be tied to the story: "Imagine a green beautiful tree. From it begins to grow to the side of the board, the leg is lowered from the board, it turns out the table. We bring your look at the table and see the puddle, which flows down, turning into a whole river. In the middle of the river, a funnel is formed, which turns into a basket. The basket crashes from the river to the shore. You are approaching, lay out one edge - getting a comb. You take it and start combing your hair, and then wash them with soap. Soap flows, and there are hair sticking soap Hedgehog. You are very uncomfortable, and you take a gum and tighten her hair. The gum does not stand up and bursts. When she falls down, turns around a straight line and turns into a book. You open the book, and the sun shines right to your eyes brightly
First, children are trying to present a story compiled by adults, then practice themselves, inventing the story (other words are used) and sharing them with each other. At the final stage, an adult dictate words, and they imagining themselves, remember them.

Didactic game "Snowball"
Purpose: Development of mediated memorization skills
The first playing calls any word, the second repeats the named word and adds some of his own to him. The next call in order named before him and adds his word to them, etc. He who is mistaken, dropping out of the game.

Lesson 6.

Didactic game "Artist"
Purpose: Development of mediated memorization skills
An adult tells children: "Try to make any drawing to each of me words."
Wind sadness sunny day disease crying boy bold actions rainy day nice swimmer sick injection beautiful hairstyle

Didactic game "Button".
Purpose: Development of visual skills
Two people play. Before them are two identical set of buttons (Dieens blocks), in each of which no button is repeated. Each player has a playing field - this is a square separated by cells. The novice game exhibits 3 buttons on his field, the second player should look and remember where which button is lying. After that, the first player closes the paper sheet of his playing field, and the second must repeat the same location of the buttons on its field.


The more the cells and buttons are used in the game, the game becomes more difficult.

Didactic game "Collect the harvest"
Purpose: Development of visual skills
Children show a set of paired patterns, stirred and fold down the pattern, forming a rectangle. Playing in turns open and turn over two cards, calling that they are depicted. If the drawings are different, then the cards are returned to the place. If you are found pair cards with the image of the same subject, the playing takes them away. The task of children: remember where the paired pictures lie, try to find and open them. Wins the one who gains more pair cards.

Low-live game "Describe a neighbor"
Purpose: Development of visual skills

Adult with the child chooses familiar to both object, man ... whatever. And you need to remember as many distinctive properties as possible, signs. You can call one sign, in turn. The losers are the one who will not be able to remember something about this subject when it will turn.

Didactic game "Awareness of verbal material"
Purpose: Development of skills of visual (audit) memory

Lead says: "Now I will read (show) (depending on the training type of memory) words, having heard (seeing) every word, imagine the appearance this subject, his taste, smell, sounds that he can publish, and the like. For example, a toothpaste looks like white and shiny, with mint smell and taste sharp and sweet at the same time. "


As a pre-training, it is possible to offer children first to describe out louds caused by means of feelings, then move to work "only in the mind".

Didactic games

for kids

preschool age

on the topic

"I am human. My body"

Marynkova I.I.

Little-moving game "Pumps!".

On each line of poem - four jumps . Left leg - jump, jump.

Right leg - jump, jump.

We brag on two: Wow, Wow, Wow!

We will jump left

Right we jump.

We will go ahead

And back will go!

We praise in your hands

Frequently, more fun.

Our legs knocked

Frequently, more fun.

For the crankshafts, please

Quieter, quieter, quieter.

Our pens rise

Above, above, above.

Our knobs spoke

Lower down

Completed, spinning and stopped.

(Perform movements in accordance with the text).

Didactic game "Guess the description".
Purpose: Consider the knowledge of children about the structure of a person, parts of the body, teach to compile a descriptive story.
Children constitute a descriptive story about the proposed person, without showing it to other children. Tell me how he looks like he loves to do.

Little-moving game "This is me."

Purpose: consolidate the knowledge of children about parts of the body, develop a small and overall body motorcy.

These are eyes. Here. Here

(show first left, then right eye)

This is the ears. Here. Here.

(they first for the left ear, then - for the right)

This is a nose. This is a mouth.

(left hand show mouth, right - nose)

There is a back. Here is the belly.

(Left palm is put on the back, right - on the stomach)

These are handles. Clap Clap

(pull over both hands, clap)

These are legs. Top. Top.

(put your palms on the hips, hide)

Oh, tired. Extreme forehead.

(The right palm is carried out on the forehead).

Didactic game "Determined to the touch."

Purpose: I exercise the ability of children in guessing familiar items to the touch, calling the signs of this subject.

Content. The child must determine the subject in the "wonderful bag" and characterize it, highlighting as many signs as possible. The educator proposes to call the color of the subject and finds out why it is impossible to do it. In order to complicate the game of the bag, it is worth putting only one subject for guessing, pre-showing it to other children. For each correct answer is given to the chip.

Little-moving game "On the left and right hand".

Purpose: consolidate the knowledge of children about the left and right hand, develop a small and overall motorcycle body.

See, here are two hands: right and left!

(pull hands forward, showing)

They can beat in your hands - and right, and left!

(clap in your hands)

They can hook my nose - and right, and left!

(in turn clamp the nose with the right and left hand)

Palm can cover - and right, and left!

(cover the mouth of both)

Road can show - and right, and left!

(show the direction of right, then with your left hand)

And with the right, and with left!

(friendly handshake)

And can be affectionate and right, and left!

Will hug you, they will be injured - and right, and left!

(wrap yourself with your hands - hug).

Low-live game "I can do not know how."

Purpose: Consider the knowledge of children about body parts, intensify the attention of children to their skills and physical capabilities of their body.

Content. Any number of children (from 1 to 10) can participate in the game. The presenter throws a child to the ball and says: "I can do" or "I do not know how." The child, caught the ball, must continue the phrase, explaining why he can (what helps him) or not knows how to learn it) to do it, and return the ball to the lead. For example: "I know how to run, because I have a leg", "I do not know how to fly, because I have no wings."

Didactic game "Find a pair."

Purpose: Consider the knowledge of children about the parts of the body, exercise children in the selection of the same plates, comparing their surfaces due to tactile sensations (blindfolded).

Note. The child must explain that he helped him correctly identify different materials.

Gaming exercise "Who will count the buttons faster."

Objective: Intensify the attention of children on the fact that a large number of analyzers involved in the work facilitate the execution of any work.

Note. Thinking with children about how it turns out to be faster and why.

Didactic game "Determine the sound."

Purpose: Exercise hearing organs in identifying and distinguishing different sounds.

Content. For the game, children are divided into two teams and sit back to the tutor. The educator simulates various sounds with various items and tools. To do this, you can use musical instruments, paper, foil, inflatable balloon, glass and metal dishes, pump for pumping balls, rubber toy-diet, etc. Players of each team in turn guess the sound. The team is considered to be the team, which gave the more correct answers and allowed less errors. For each correct answer, the team gets a chip.

Didactic game "Who said - meow?"

Purpose: T.remove the hearing organs and intensify the attention and auditory memory of children.

Content.Driving, standing back to players, must determine who called him (or said the word "meow"). In the case of the right answer, the place of the lead is occupied by the child, whose voice was defined.

To complicate the game, children can be distributed by a rattle. The teacher indicates the next player,which should rummet his rattle. The leading determines who the game rummage rummaged rattle. At the same time, the leading can stand in a circle, his eyes should be closed.

Gaming exercise "Talk without words."

Purpose: Exercising children in understanding the meaning of some gestures, poses, facial expressions of man.

Didactic game "Say on the contrary."

Purpose: consolidate the knowledge of children about the parts of the human body, consuming in the speech of children of antonyms.

Big boy - little boy,

Pure nose - dirty nose,

Short hair - long hair,

Dry sweat - wet sweat.

Heavy - light

Cold - warm

Strong - weak

Smart - stupid

Good bad

Cheerful - sad

Clean - dirty

Didactic game "Do not miss your sound."

Objectives: Fasten the knowledge of children about body parts, develop the phonmematic rumor of children.

Content. The educator offers each child to be a house of some kind of sound (children themselves choose and call, whose house they will be). To do this, they choose a breastplate with the image of any sound of the Russian language.([p], [o],[ y.] etc.). In the process of listening to the poem (story), children define the first sound of each word. Hearing the word from the "His" sound, the child needs to quickly stand up and sit in place. The educator monitors the correct task.

Little-moving game "Nazis Laskovo".

Purpose: Consider knowledge of man, body parts, ability to form nouns with diminishing suffixes.

The tutor throws the child the ball and calls the subject, the children throw the ball back and call the same thing affectionate. Educator - dad, baby - daddy, etc.

Mom - Mommy, Son - Son, Daughter - Daughter,

leg - leg, eye - eyebags, hair - hairs, nail - marigold, heart - heart, body - body, head - head, head, hand - pen, handle, leg - leg, knife, finger - finger, eye - eyebound, eye

ears - ears, neck - neck, nose - nose, mouth - Rotik, rotch, tooth - tooth, teeth, lip - sponge, tongue, tongue,

heel - Heel, elbow - Lococcuit, Shoulder - Shoulder,

spin - back, belly - tummy, cheek - cheek, face - lyrco, palm - palm, voice - voice.

Wallpaper - Print game "Collect a picture."

Purpose: Consider the knowledge of children about the structure of a person, parts of the body, develop logical thinking, horizons, cognitive interest and speech activity.
Material: Cards with a picture of a person cut into several parts.
Children distribute game cards, cut on 2, 3, 4 parts (in accordance with age and abilities of the child). Collect the picture, the child says that he collected.

Low-live game "What can I eat?".

Purpose: Consider Kids' Knowledge About Body Parts, Ragain knowledge about the benefits of used products for children's teeth.

Children get up in a circle. A watering adult or a child (depending on the age of children's children) calls objects, products. (For example:stone, Bulk, Cutlet, Bone, Finger, Walnutand t. d.). Children say "yes" and raise hands up, if you can bite your teeth, or they say "no" and squat, if it cannot be bought with teeth.

Didactic game "Find the description".

Purpose: Consider the knowledge of children about the parts of the body, about the structure of a person, to promote the development of observation, memory and attention of the child.

The teacher describes a person from the picture, as is dressed, what does the children call who it is for a person (mother, dad, grandmother, child, a person of some profession). The game holds with a support in the pictures.

Purpose: Fasten the knowledge of children about body parts, develop attention, memory.

There are always people
There are always from ships. (Nose)

Brother with brother live through the track,
And do not see each other. (Eyes)

Thirty two pray,
And one turns. (Language and teeth)

Red doors in my cave.
White animals are sitting at the door.
And meat and bread - my whole prey
I'm glad to give white beasts. (Mouth, teeth)

Five brothers:
More equal, different growth. (Fingers)

Two handsaws
Meet try
Chat, laugh,
About your whisper
But the mountain on their way -
Do not climb, do not get around. (Cheeks)

On the face flower,
From joy grows. (Smile)

Two mothers in five sons
And one name to everyone. (Hand and fingers)

Pedchangi scattered
On the cheeks at Marinka. (Freckles)

At night, two turns are closed themselves,
And with the sunrise of the sun open. (Eyelids and eyes)

If it was not it,
Would not say anything. (Language)

Do not sow, do not plant - they grow themselves. (Hair)

All my life is catching up with each other,
and cannot be overtaken. (Legs)

Didactic game "Playing Riddles".

Purpose: Consider the knowledge of children about parts of the body, consolidate the ability of children to guess riddles on certain features, develop connected speech in children, thinking.

On the ground he is all smart,

Therefore, everyone is stronger.(Human )

There are two colas,
On the Kola - Barrel,
On the barrel - bodie,
On the Kochka - the forest is dense. (Human )
And the grandmother has, and the grandfather has,

And mom has, and dad has,

And the daughter is, and the granddaughter has,

And there are horses, and the dog has,

To find out,

It is necessary to call out loud. (Name)

Day and night is knocking it
As if headed.
Will be bad if suddenly
This knock will stop. (A heart)

One another concerns
Cotton is obtained. (Palm)

Two brothers in separation
Bored about each other
And meet together -
They are angry and frown. (Eyebrows)

Cool cliff
In Kozobor
Over a coolest forest
Increased to heaven. (Forehead)

Five brothers inseparable
They are never bored together.
They work in pen
Pilot, spoon, ax. (Fingers)

Didactic game "Board Lord".

Purpose: Fasten the knowledge of children about body parts, develop attention, memory.

M. Efremov "Human Body"

What is our body?

What does it know how to do?

Smile and laugh

Jump, run, indulge ...

Our ears sounds ... hear.

Out of our nose ... breathes.

Rotik can ... tell.

Eye can ... see.

The legs can quickly ... run.

Handles can all ... do.

Finger grab ... tenacious

And squeeze firmly ... firmly.

To be healthy ... body,

We must charge us ... do.

Pens we raise: "Oh!",

Make a deep ... inhale!

Long to the right and left ...

Flexible what body!

And in the palm, together: "Claw!"

And not a grief beautiful ... forehead!

Curved-stretched ...

And each other ... smiled.

As we own skillfully

With this slim, strong ... body!

The didactic game "One - a lot".

Purpose: Consider the knowledge of children about the structure of a person, parts of the body, teach children to form the shapes of the plural nouns.

The teacher shows a picture with the image of a person, or part of the body (ear, nose, leg), and asks for children to call.
Head - Two heads - goals

hand - Two hands - Hands,

leg - two legs - legs,

foot - two feet - feet,

finger - two fingers - fingers,

eye - Two Eyes - Eye

ear - two ear - ears,

nose - two noses - noses,

mouth - two mouths - mouths,

tooth - two teeth - teeth,

language - two languages \u200b\u200b- languages,

heel - two heels - five heels,

knee - two knees - knees,

elbow - two elbows - elbow,

shoulder - two shoulders - shoulders,

back - Two backs - spin,

belly - two belly - belly,

hair - two hair - hair,

cheek - two cheeks - cheeks,

face - two faces

forehead - two foreheads - Lbov,

nail - Two Nail - Nail,

eyelashes - Two eyelashes - eyelashes,

Little-moving game "game in words".

Purpose: Fasten knowledge about the structure of a person, body parts, develop the vocabulary of children, develop speed of thinking.

Children clap their hands, having heard the word suitable for the word "man. My body".

January, nose, neck, sparrow, knee, monday, owl, hair, eyelids, geese, morning, eyes, elbow, driver, tit, voice, ears, mate, summer, crow, belly, bullfinch, nails, tongue, sun, Chicken, Nose, Tuesday, Heel, Finger, August, Drozd, Heart, Birch, October, Saliva, Lark, Swan, November, Hand, Nose, Pigeon, Cockup, Eyelashes, December, Legs.

Wallpaper - the printed game "Shadows".

Purpose: Consider the knowledge of children about a person, parts of the body, the ability to find them along the contour images, develop the skills of classification, visual perception, memory and small motorcy.

The tutor tells the children that the confusion occurred, the sun printed the shadows, and to which person she fits, does not know at all, help find people along their contour images.

Wallpaper - Printing game "Cutting pictures".

Purpose: Fasten the knowledge of children about a person, body parts, develop the ability of children to fold images.

The teacher offers children to fold the drawings of people from split pictures.

Didactic game "Who has not become?".

Purpose: Consider knowledge of children about man, body parts, learning to form nouns in the parental case.

On the board or on the table, they lay pictures of 5-6 different people, offer children to call all the pictures and remember them. Then they ask for children to close their eyes, at this time the teacher removes one of the pictures. Children open their eyes and call what person did not. For example: "did not become a builder," and so on.

Didactic game "Fourth extra".

Purpose: Consider the knowledge of children about man, body parts, develop logical thinking, memory.

Head, cap , palm, neck.

Mittens , fingers, leg, palm.

Leg, stop, boots , knee.

Eyes, nose, mouth, glasses .

Hair, house , Nail, heart.

Body, hand, dad , lip.

Tongue, belly, elbow,owl .

Foot, finger, eyes,snow .

Ear, Nose, Roth, rhinoceros .

Tooth, tongue, hedgehog , heel.

Knee, elbow, shoulder,kissel .

Back, belly, hair, spooled.

Cheek, face, sky , forehead.

Nail, eyelashes, tit , voice.

Low-live game "Assistants".

Purpose: consolidate the knowledge of children about a person, its parts of the body, describe the actions they commit.

The teacher throws the ball, the child catches the ball and answers what actions they commit.

Head we (what are you doing?) - We think.

Eyes (what they do) - look at the book.
Hands (what they do) - play toys.
Feet run down the street.
Hair - braid into the braid.
Heart is beating.
The nose feels smells.

ears ... - We listen;

nose ... - breathe, sniff;

mouth ... - Eat, drink, speak;

hands ... - We take, keep, touch, draw;

legs ... - We go, run, jump.


Didactic game "Name who you see."

Objectives: Consider knowledge about the structure of a person, be able to quickly find the image of people in the roaming pattern (when one sketch is imposed on another), call it.

The teacher offers children drawings on which the contours of different people (4-5) are superimposed on each other. Children should be called all who hid in pictures, jumping out their contour. The teacher then distributes the finished contours of the devices and offers children themselves to make such drawings, change them and guess, who has what happened.

Didactic game "Drawing up a story-description."

Objective: Teach children to draw up a story-description about a man with a support on the plan-scheme, develop the speech of children.

Children make up a story about a man according to plan.

Didactic game "Healthy baby".

Objective: to introduce children with personal hygiene rules and the right, careful attitude towards your health.

The presenter gives big cards to children and shows small cards. The one who suits this card explains "good it is or bad."

Wins one who fill its big card will fill up.

Didactic game "Running guys for a walk."

Purpose: consolidate the knowledge of children about a person, to form the ability to distinguish between objects of clothing, depending on the time of year; Develop a shallow motility of hands. Develop grammatically proper speech.

Material: Boy figures and cardboard girls, paper clothes.

Option 1. The presenter sets the time of year, and the players dress the figures of children in appropriate clothing. The presenter checks the correctness of the task, in cases of errors corrects them, explaining its actions.

Option 2. Children themselves, among themselves, agree - in the clothing of which season figures will wear. After completing the task, explain your choice of clothing.

Didactic game "Tell me with the word" no ".

Purpose: Consider knowledge about a person, parts of the body, the ability to form nouns in the Parental case.

Mom - no mom, hand, leg, nails, eyes, ear, knee, hair, baby, grandfather, back, belly, nose, tongue, fingers.

Didactic game "What is first - that then (day mode)".

Purpose: consolidate the idea that compliance with the right day of the day is useful for health. To form the skill is connected, consistently explain its actions.

Material: Scene pictures with a picture of actions characteristic of a certain period of day.

Description: Suggest a child to decompose pictures in the correct sequence, explain your choice.

Didactic game "Health Maze".

Purpose: consolidate knowledge about the subjects of personal hygiene and their destination. Teach children to see the borders of the picture (in this case Tracks, lead the lines without taking the finger from the picture; develop thinking, logic, eye meter, preferabity, will; To accustom to cover the entire picture of the whole, mentally build the route "Travel".

Material: cards with maze image.

Description: The task is set to the child: find the way from the subject of personal hygiene to the body part for which it is intended. Explain how and for which this item is used.

The didactic game is "harmful - useful."

Purpose: To form ideas about prevention and health care measures. Develop visual perception, arbitrary attention, logical thinking, grammatically correct speech.

Material: paired cards are opposite to health, chips-pictures depicting the actions of harmful or useful in one situation or another.

Option 1. The child is invited to consider the pictures, and determine: on what of them are actions harming human health, and on which on the contrary are helpful.

Option 2. The baby offers pair cards opposite to health. He needs to fill empty windows on them with chips, corresponding to the conditions of a given situation.

Didactic game "Wonderful bag".

Purpose: consolidate knowledge about the subjects of personal hygiene and their destination. Develop tactile sensations, verbally - logical thinking, memory, grammatically correct speech.

Material: bag, calcination, toothbrush and paste, soap, shampoo, washcloth, handkerchief, towel, scissors.

Description: Children to the touch are guessing personal hygiene objects and tell what they are intended for, and how to use them.

The didactic game "Hygiene Rules".

Purpose: consolidate knowledge about the subjects of personal hygiene and their destination. Develop memory, attention.

With the help of readings, it is selected by the leading, it comes out of the group. An educator with children negotiates who will depict. Then the leading invited, the children take turns show hygiene skills with gestures and facial expressions. The presenter must guess that children show: wash, cleaning teeth, wiping, having combing, bathing.

Didactic game "Useful and harmful food".

Purpose: consolidate the presentation of children about which food is useful, which is harmful to the body.

Equipment: Green and red cards; Skin pictures with image of food (cake, lemonade, smoked sausage, cakes, candy, black bread, porridge, milk, jam, juice, vegetables, fruit); Incentive icons (cut from color cardboard Apple, carrot, pear).

Children distribute pictures with the image of various foods. Under the green picture, put pictures with useful food, and under the red - with harmful, children should be attentive, in the event of a fix error are not allowed. The correct decision of the game task is encouraged by the icon.

Didactic game "From the baby to the old man."
Purpose: consolidate the presentation of children about all age-related periods of man (as well as the period in which they are): childhood, youth, maturity and old age; To be able to find external differences in people of different ages, call some differences in behavior, activity and lifestyle.

Material: pictures of people of different person period.
The teacher offers children to "ride in a time car." First, call, at what age the children are now, how old they are. Then "go to the past", find pictures in infant and early age, decompose them in an increasing sequence, starting with the earliest.
Then, from the proposed pictures of people of different ages, lay out a "train of life" from the baby to the old man.

Didactic game "Alphabet of Health".

Purpose: to systematize the ideas of children about the health and healthy lifestyle, develop speech, attention, memory.

The educator calls the rule, and the child finds the card - the illustration of this rule. Or the tutor shows a card, the child says what to do in this situation.

For example: in the morning it is necessary to brush your teeth (the child finds this picture), etc. (walking barefoot, sunbathing, sledding, pouring, etc.)

Didactic game "Clean children".

Purpose: Check the knowledge of children about the objects of hygiene and their appointment.

The teacher says to the children that he wants to make sure that they are clean and neat: let them say that they need to be clean, the hair, hands and face are clean (the more they can tell about it, the better).

The teacher then says: "Hands". The children whom she causes are answering: "Soap, brush, towel."

Similarly, children react to the words "hair" (comb, brush, scissors, shampoo, soap, "bathing" (bath, towel, shower, washbasin, sponge, soap, etc.).

Didactic game "My face".

Purpose: Teach the knowledge of yourself, its individuality. Teach children to draw up a person's face (using various items). Develop a shallow motility of hands. Fasten the concept of children about color (blue, green, gray, brown eyes). Fasten the idea of \u200b\u200bparts of the face. Develop tactile sensations.

Content. Using various materials, children make up a person or his face; give a descriptive story about the face, his form, etc.

Didactic game "Boys and girls".
Purpose: consolidate the knowledge of children about the differences between boys and girls, that the boys will be dads, and girls mothers, to be able to find similarities and differences between children and adults of different sexes in appearance, behavior and activity.

Material: pictures depicting children and adults of different sexes with the selection of features external view, clothes, activity; Pictures with the image different species Female and men's clothing, objects.

The teacher offers two groups of children to compete in observation. Children should choose those who depict persons of a certain floor, the activities that they do mainly, the objects of life, clothing and toys are depicted; Share why these pictures are chosen. Wins the group that fulfilled the task faster and more correct.

Little-moving game "You are my particle."

Purpose: to systematize the ideas of children about body parts, develop speech, attention, memory.

Material: ball.

The educator throws the ball to each child, asking the question.

I - Lico, you are my particle. Who are you? (eyes, eyebrow, nose, etc.)

I am a head, you are my particle. Who are you? (hair, ears)

I am a torso, you are my particle. Who are you? (back, belly.)

I am a leg, you are my particle. Who are you? (Stop, fingers, knee).

Clear Classics: Desktop Speech Game for Literacy, Children's Development and School Preparation - do it yourself. Rules of the game. Game options.


The idea of \u200b\u200bthe game came to me when I led a group of preparing children to school. I share her with you. You can play the game with children of senior preschool age and school age, but the rules and tasks in it will be different for different ages of children. When a child grows - in a similar game you can play with words in a foreign language.

"Candy Classics": Desktop Speech game with your own hands. Rules of the game. Game options.

What is this speech game "Candy Classics" and what does she give us?

Constantly communicating with children and leading classes and games with them, I know how difficult it is sometimes given to the children's tasks for analyzing words, proposals, sounds. And how easy they make the same tasks in a desktop or mobile game. In the game in "Cunning Classics", the child is fascinated by a gaming task and with pleasure solves educational tasks. And at the same time it is practicing and rejoiced in the desired skills.

The game can be used in full use with children of six years and older, in a easier option (the individual game "adult + child") - from five years.

The task of players - The first to surpendate to the end of the classics (moving your chip). To make one move (move your chip on one cell), you need to task. Players take turns throw a cube or pencil with edges and look at the digit on it fell. So, so many words will need to come up with. What words will it be? To determine this, we make a choice again for good luck: To do this, you either pull out the card with a task from the bag or out of the box, or throw a cube with tasks.

For example, the child threw a cube and there were 2 points on it. So, he will need to come up with 2 words (how many points - so many words will need to come up with). What words are these? To find out, throw a cube with tasks. What did it fell on it? We see on the top face such a picture - the word diagram of 3 syllables. So, the baby needs to come up with words of three syllables. The kid calls two words (how many points fell to him in the game) of 3 syllables. For example: Raspberry, car, marina. If he comes up with these words correctly - it moves on one cell forward. If it is mistaken or can not come up, it remains in place.

How to make this desktop speech game more interesting for the child?

Idea 1. Plus a homemade game that tasks can be changed every time And it will be a surprise for a child and will cause his interest in the game. Children 5-7 years old love surprises and variety. They are very interested in what is waiting for them in the bag with the tasks this time or what kind of cube will be given to them.

Idea 2. Enter sometimes in the game empty cards without specification - It always causes joy and delight - you can move the chip forward just like that, and the baby did not expect it anyway! In the game with a group of 2-3 children, you can enter 2-3 such chips. And sometimes playing without them. Sometimes when the child pulls out such a chip, then everyone is very surprised. And when the second child again pulls out an empty chip - a stormy delight! It is spoiled, not everything is gone. If the "happy chip" has already come out of the game - it is not a fact that she was the only one. Maybe you will be lucky too :).

Idea 3. Enter the game gray chips - make back. To do this, either introduce several such cards in the cards with tasks. Either make one line of a cube with the tasks of gray.
"Gray - no stroke!" Children easily remember this rule! Unpleasant, but you have to comply with the rule and go a step back, because this is a rule of game. It goes not from an adult, so it does not cause protest - it goes from the game itself - "so accepted."

Such gray prohibiting chips teach the baby to manage his behavior - it is very easy and in a very friendly form. It will not always be in life as we want and sometimes you need to step up a step back. This is not a tragedy - it's just a game. And this life skill also teaches this game. Such chips can be administered over the age of 5 years.

I always use in the game and gray chips, and empty chips are "happy." This introduces intrigue into the game and additionally motivates children to play it.

Idea 4. Use a variety of educational tasks for the exercises that you need to spend with a child to consolidate his knowledge and skills. Variate them. Children will be interested to know what they will play this time and that they are waiting.


Examples of tasks for different options for this game:

The first version of the game: Soft - solid consonant.

Invent with children in the word game that start with a certain sound. Then on a cube or card you will be drawn picture. From what sound the name of the subject begins in the picture - from such a sound we will pick up words. For example, if the child on a cube with the numbers fell a number three (it means it will be necessary to come up with three words), and on a cube with tasks - pictures - a picture "Teddy bear", then analyze this word: Myyeshka. The first sound is mj, soft consonant. So, you have to come up with three words beginning with the sound of MJ. For example, the ball, Mila, Honey, Muesli, Bear.

If the child fell on the first cube with points or numbers of the number one, and on the cube with the tasks with an ax, then we say the word: an ax. The first sound is t. You need to come up with another word, starting with the sound of T. for example, transport.

Second version of the game: how many syllables in the word.

We draw on a cube with tasks Slug schemes of words (how many "boats" are so many syllables in the word). For example, 4 points fell on the pencil - it means that you will need to come up with 4 words. What words? We choose to successfully task - throw a cube with tasks (or pull out the card out of the box with your eyes closed). We look - "Two boats" are drawn on the card - two syllables. So, you have to come up with 4 words from 2 syllables. I swallow words - check (you can spend the words and "shock": one step \u003d one syllable). Invented: Mom, puppy, scoop, broom, Lego.

Third Game Option: Consider proposals from certain number words.

On the cube with tasks drawn schemes of proposals. For example, a child throws a cube with numbers or dots, and digitizes 3. So. It will be necessary to come up with three different suggestions. On the second cube with tasks, it falls the proposal scheme out of 3 words. The child comes up with (you can suggest ideas): Mom came home. Bear sleeps in winter. I like ice cream. Setting performed.

Fourth game option: come up with a proposal with a given word.

On a cube with jobs depict pictures. For example, table, squirrel, machine, tree, sun, pencil. The child throws the first cube (from 1 to 3 points or numbers). Flowing digit 2. So, he will need to come up with two suggestions. We choose the word for good luck. The word pencil fell. We come up with two suggestions with the word pencil. For example: "Pencil lies on the table. Pencil sharp. " If the child throws a cube, and he drops a gray face: "There is no gray - there is no way," he misses the move and takes one step back on the classics. If it fell a blank card - he makes a move forward without any tasks. Children love such surprises.

You can come up with other tasks. For example, tell me the opposite. Name correctly (it is more convenient to use cards, not a cube: a lot of apples, pears, drain, wheels, windows, nests, and so on) and others.

Fifth game option - select words with a given letter or syllable.

A letter or syllable is written on the cube. You need to call the letter or syllable out loud (the letter of preschoolers is called this: MMMMM, B, P, Llll, and not "Em" or "El") and come up with words in which there is this letter or a given syllable. The game allows to expand the vocabulary of the child. Before the game, write down the list of words with the specified syllables so that you can suggest a child (many adults have a problem - remember the words ).

Another option of playing with syllables is to choose a rhyme and come up with a cleaner. For example, "ry" is written on the cube. You need to come up with a cleanup with this word. "Ryryry - here are the balls." Or "fish. Right from the mountain "or" Ry-fish. These are axes. " Describe with the children to be fun. You can invent humorous options. If you are automating the pronunciation of sound in syllables and words, then on one cube, use words with this sound (RA, RO, RU, RA, etc.).

Idea 5. Sometimes you can draw classics right on the floor with a shallow and move around them - it is also interesting, unusual and attracts the attention of children. Then children do not move chips, and they themselves jump into the next cell. Cells should be large, and you can play such a game for a walk or at home with 2 children, no more (three in one cell will not fit, or it will be cramped).

How to make the desktop speech game "Candy Classics."

We will need for a desk speech game:

First. Game field.

We take a sheet of paper preferably large A3 format for a group of players. With one child you can play on A4 format (standard album sheet). We draw classics on it, numerous cells.

Classic options that can be drawn on the playing field I painted for you in pictures to this article.

Second. Pencil or cube with numbers or dots.
What will take a pencil or a cube depends on the age of children and the level of complexity of the game.

The first level of complexity of the game - we use only three digits - 1, 2, 3 (or draw from one to three points). Those. On a cube or pencil - six faces. On two of them, digit 1 (or 1 point is drawn). On two faces - digit 2 (or two points). And another two faces - digit 3 (and three points). The numbers we write closer to the fallen end of the pencil handle very clearly.

Which figure is or how many points are drawn - so many players and will have to make words. Therefore, first give very simple tasks - come up with up to 3 words.

Second level of complexity of the game

Option A is a simple or color pencil with 6 faces.
On each face, closer to the fallen end of the pencil handle clearly write a figure 1, 2, 3, 4, 5, 6 (six faces - six digits, one face - one digit). Pencil is good for children from 6 years old and older. They love non-standard game elements. And I am pleased to find such an original way to use the usual thing, throw a pencil on the table and look, which fell on the top face.

Option b - cube. We use a cube with large dots or large numbers for children's children - five-year plans.

Cube blank you can download in the article Draw a point on it or put large and clearly numbers.

Third. Chips that will move through classics, by the number of players.
The chips will be colored large buttons of different colors in terms of the number of players (not more than 3-4). Also as chips, I often use animal figures or polystyrene geometric figures. Children love to choose the dolphin, then the cockerel, the dog and the use of these figures like chips. Such sets are sold in online stores, in children's and stationery stores.

Fourth. Cubes or cards with tasks.

Option A. Cards with tasks. Draw assignments on cardboard squares or rectangles - our cards. For example, if we learn to divide the words on the syllables, then on the cards we draw the words syllable schemes.

Variant B. Draw assignments on another cube. It is very convenient to use old cubes for this, already uninteresting baby, placing them with paper and draws tasks for them.

Do not forget to add gray-prohibitive cards to the game and happy empty cards.

With which number of players it is better to play this desktop speech game?

You can play your family: Adults and a child - a preschooler, play with senior brothers and sisters. Or play a couple (mom + baby, teacher + kid).
In this game with a big group of children (8-10) It is difficult to play, as they get tired of waiting for their turn. If you want to spend the game with a large group of children, that is, two options:
1. Competition teams. One team is all children. Another is you, an adult . It turns out that all children immediately solve the task together (we use a cube with 6 faces in this case). Very good if you contribute the element of the Zador: I wanted to give you such a cube with tasks, but no - I will not give. You are probably still small and you early to make these tasks. Then the children quit it to give them this cube and are pleased to make sure that they are big, everyone was able!
2. You can prepare several sets of the game. Each subgroup of children play with its set. Teach children to play this game, and they will play independently, referring to you for help in difficult cases or if there are questions. For an independent game, we only give simple tasks with which children can handle themselves and help each other.

Wish you interesting games! Soon we will have the third online workshop of educational games "through the game - to success!". Join!

To new meetings at the "native path".

More interesting speech games For children, you will find in the articles of the site:

As well as many fascinating games For children in development of Speech, Literacy training, training for school you will find on a special page of the site with studying online games,developed specialists specifically for learning kids .

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Games to the "Day of Health"

Didactic game "Call Items"

Purpose: consolidate knowledge of the subjects necessary for the work of the doctor. Enter the words from medical terminology into the active dictionary.

Guys, look at these items and tell me how they are called. (Thermometer, syringe, cotton, bandage, phonenendoscope, pills, warmer, green, tweezers, massager).
Do you know a person what profession these items are necessary? Doctor. What does the doctor do? He treats, follows our health, makes vaccinations, massage, weighed, etc.)

Didactic game "Tell me what makes these items"

Purpose: intensify in the speech of children verbs and consumption with them nouns.

Tell me, how does the doctor use these items?
What makes the doctor with a syringe? Makes injections.
What does the doctor do the thermometer? Measures the temperature.
What does the doctor do you? Lubricates the skin before the dam.
What makes the doctor in the greenstone? Lubricates scratch.
What makes the doctor with a bandage? Gives a wound.
What does the doctor do a massager? Makes massage.
What makes the Physician Phonnendoscope? Listens to breathing and heartbeat.
What makes the doctor's warmer? He warms the sore place.
What does the doctor make a tweezers? Gets off the us.
What does the doctor make a plaster? Pucks corn.

Didactic game "Find differences"

Purpose: develop arbitrary attention, observation, consolidate the ability to distinguish and call colors.

Take a look at this picture. Who is depicted on it? Doctor. What do you think doctors doctors white? If the bathrobe is swollen, it will immediately be noticeably on white, and the robe is folded. And on this picture who is depicted? Also a doctor. Are these pictures equal? These pictures are very similar, but still not the same. Your task to find differences.

Didactic game "What doctor will go to?"

Purpose: Exercise children in understanding pictograms, distinguishing facial expressions and comparison them with feelings and emotions. Learn to speak complex offers.

Guys, look at these faces. (Show pictograms). Which of these doctors would you go? Why? (To good, affectionate, cheerful, attentive, caring). How do you say hello and introduce your doctor? Hello, my name is ..., and bothers me ...

Didactic game "Vitamins are pills that grow on a branch"

Purpose: to expand the knowledge of children about vitamins, consolidate knowledge about vegetables, fruits and berries.

Guys, help preserve health and get sick with vitamins. Did any of you take vitamins? Vitamins make our body strong and healthy, non-diseaseless. But vitamins are not only in tablets, they still grow on branches. A lot of vitamins are contained in berries, fruits and vegetables.
Name what fruit do you know? Vegetables? Berries?

Didactic game "Find out the taste"

Objective: Develop a taste analyzer, consolidate knowledge about fruits, vegetables, berries.
(Children are invited to close their eyes, determine the taste and call what they ate).

Didactic game "Learn by smell"

Objective: Develop an sense of smell in children. Machine with aromatherapy.

Some plants help a person not only when he swallows them. There are such plants that help even their smell. We made garlic pendants (cut garlic in a plastic egg from a kinder surprise with holes, on a ribbon). The smell of garlic protects against influenza and colds.
Here is mint. Its smell restores strength, helps to cope with the cough.
And this is a lavender. Its smell helps to fall asleep.
This is the peel of your favorite fruit. What? Orange. Its smell raises the mood, improves appetite.
Is it the needle of which plant? Pines. Its smell soothes and helps to cope with the cough.
This house plant is familiar to you. What is it called? Geranian smell eliminates anxiety, improves performance, attention.
(Children are invited to identify some plants by smell).

Didactic game "Fill with a jar of vitamins"

Purpose: Develop a shallow motility of hands with hands, learn to place the image evenly over the entire surface.

Children are invited to draw "vitamins" - mugs using a screen line. It is possible to stick plasticine to the cardboard, carved in the form of a jar, and on top of pressure to fill in peas - "vitamins".

Didactic game "Make Charging"

Purpose: Teach children use the pattern scheme.

We all say "no" cold.
WE HAPPY SALE.
Exercise will do,
We are not terrible diseases.
Guys, we will charge in these drawing schemes.
(In accordance with the scheme shown, children perform an exercise).

About everything in the world:

In 1930, the film "The Rogue Song) came out in American rental about the abduction of the girl in the Caucasus Mountains. Actors Stan Laurel, Lawrence Tibbett and Oliver Hardy played in this film of local zhulikov. Surprisingly, these actors are very similar to the heroes ...

Materials section

application

The cycle of didactic games aimed at familiarization

adult preschoolers

Did. the game « What does Masha want to do? "

Purpose:Specify the presentation of children about some employment actions, materials, tools and equipment required for work.

Game traffic: The teacher appeals to children on behalf of the doll.

- Masha asks me a basin, a bucket with water and soap.

Substitutes a doll called it objects.

What do you think she will do?

Wash.

Right. And now Masha asks to give her a saucepan, milk, sugar, salt and millet, what is going to do Masha?

The doll wants to cook porridge.

What is the name of the porridge?

Wenty.

IN gaming form Other labor actions in which appropriate items are needed are also considered. These items show these items (iron and stack of doll-linen - for ironing; bucket and watering can - for watering the beds, etc.).

Conducting this game with older children, the teacher uses pictures with the image of items corresponding to the type of labor, or simply list these items (without showing illustrations), offering children to guess more complex labor processes. For example: scissors, colored paper, glue, ruler, pencil - lining books, repair boxes, attributes.

The game can be complicated: one child draws objects on the board, while others guess the type of labor. Or all children are simultaneously painted on paper, and then show drawings to each other for guessing.

Did. "Who needs it?"

Purpose:Fasten in children presentation of objects and their use in labor processes. To acquaint with professions.

Game traffic: The educator offers children different subjects, asks to call them and tell us when they are used and for what purpose. For example: This is a half, it needs a cook to stir porridge, pour soup and compote, etc.

When holding a game with the children of senior preschool age, the teacher picks up different pictures with the image of items.

For example: mites, hammer, vacuum cleaner, coffee grinder, steering wheel, computer, microphone, centimeter, microscope, telescope, jackhammer, etc. Children take a picture and call the profession of a person who uses the subject in its work.

Did. Game "Choosing a job."

Purpose:To give children elementary ideas about professions of people whose work was not in the field of children's observations. Call interest in the work of people of any profession.

Game traffic: The teacher, together with the kids, gets in the dance and offers to walk in a circle, saying:

We will grow friendly

And choose work.

In astronauts we will go

And we will behave rockets.

Children imitate the sound of the engine and the flight of the rocket, acting on the appearance of the teacher.

In the captains we will go, the ships we will behave.

Show how the captain looks into binoculars.

Helicopters will behave.

Run and make circular movements with hands above their heads.

The game can be continued with older children, they themselves imitate the appropriate actions.

And we will go to the pilots,

Airplanes will behave.

In combiners we will go

And the combines will behave.

We will go to the firefighters

And I will start fire to extinguish.

Did. "Why (for what, why) need to do it?"

Purpose:To form in children the idea of \u200b\u200bthe need for labor, expand knowledge of labor processes.

Game traffic: The teacher asks the kids, showing a picture of the subject characterizing this or that action. Children must call this action.

Why do you need a plant ... (Lake)?

Why do you need to feed ... (bird)?

- ... need to wash ... (plate)?

- ... clean ... (carpet)?

- ... wash ... (dress)?

- ... stroking ... (shirt)?

- ... oven ... (Pies)?

- ... change ... (bed linen)?

- ... bathe ... (baby)?

Senior Preschool Children are asked questions.

Why sleep fields ... (grain)?

- ... plant ... (potatoes)?

- ... spray ... (apple tree)?

- ... buy in the store ... (bread, milk, sausages, fruit)?

- ... repair a broken toy?

- ... care for your body?

Did. Game "Guess what I'm doing?"

Purpose: Expanding in children an idea of \u200b\u200blabor actions. Develop attention.

Game traffic:The tutor with children take hands and get up in a circle. In the center of the circle enters the child. Everyone goes in a circle and say: what are you doing - do not know

Let's see and guess.

The child imitates labor actions, showing them not only by movements, but, if possible, passing sounds. For example: Cleans the floor with a vacuum cleaner, scores a nail, saws, rides on the car, erases, carries a bucket with water, rubs the mirror, rubs the firewood, rubs on the grater, turns something in a meat grinder, etc.

Did. Game what is first, what then? "

Purpose:Clarify the knowledge of children about the rules of the transfer of houseplants.

Game traffic:The tutor shows children pictures with an image of actions produced during the transplantation of indoor plants, and asks to decompose them in order to perform actions.

Ø tilted pot, a plant is taken out of it;

Ø Wash pot;

Ø laying pebbles to the bottom of the pot;

Ø Sand pant (altitude 1 cm);

Ø fuel in a pot on top of sand a little land;


Ø shaking a stick of an old earth from the root roots;

Ø cut off the roots;

Ø planting plants in a pot so that the location of the transition to the root was on the surface, and falling asleep;

Ø Earth seal;

Ø installation pot with a plant on the pallet;

Ø Watering the root plants.

Did. Game "Name Profession"

Purpose:Teaching properly calling a person's profession by type of cars managed by this person.

Game traffic:The educator calls cars, transport and other technical means, and children call the professions of people who are managed by, for example:

Tractor - tractor driver;

Machine - chauffeur;

Excavator - excavator;

Combine - combine;

Lifting crane - craneker;

Train - driver;

Ship - captain;

Airplane - pilot (pilot);

Spaceship - Cosmonaut;

Fire truck - fireman;

Racing machine - Racer (Pilot). Etc.

Did. Game "Guess Profession."

purpose: Expand the knowledge of children about professions.

Stroke Game: The tutor shows the cards of the card and the image of the items. Children call a person's profession, in the work of which this item is used or is the result of his work.

Rabbit - rabbit breed;

Calf - veal;

Sheep - sheepoda;

Deer - Olenevod;

Tea - tea;

Bread - Hlebubob;

Garden-Sadovod;

Flowers - flowers;

Bee - beekeeper;

Field - Polevod;

Wrench - locksmith;

Bucket and Mop - Cleaner;

Ticket - Conductor;

Cassis - cashier;

Plancock - carpenter;

Paint and brush - painter;

Trowel - plasterers;

Hammer and anvil - Kuznets;

Fire extinguisher - fireman;

Syringe - nurse;

Electric saw - lumberjack;

Fishing net - Fisherman;

Milking machine - milkmaid. Etc.

Did. The game "Who can't do without them?"

Purpose:fasten in children knowledge of materials, tools and equipment necessary to people of different professions.

Game traffic: The educator calls the subject, and the children are a profession of a person who needs this subject. For example: syringe, control panel, scissors, flour, garden sprayer, telephone, stretcher, planer, car, Militia rod. Drill, electric cable, nail, cash register, postman bag, roll of wallpaper, pencil, brush, tray, call.

It should be borne in mind that the same items are necessary for people of various professions. For example: Rope needs an athlete and sailor, and builder, and rescuer, etc.

Did game "Tableware"

purpose: Learning to form dishes .

Material:shelf with dishes, two sugarians, breadnight, parlor (different in shape, size, material), dish for cookies, solonks.

Game traffic: The educator says to children that the shopkeeper has opened. To buy dishes, you need to know exactly what they want to buy: what is the subject, why is it needed. If the subject is named incorrectly, the seller will not understand and sell the desired thing. But first we must consider what kind of utensils are in the store. The educator indicates objects. Children call (bread box, sugar bowl, parlor). "Here is a special dish for superstars - Su ... (Charnitsa). But the dish for cookies, he has no other name. Do not elaborate calling items correctly: Salonka, Lubble, Maslenka ... Please approach, the store is open. "

Did. game "Tea Party"

Purpose:Teach children to form the names of the objects of dishes.

Material:kettle, tea (welding), cups, spoons, candy with sweets, milkman with milk, napkin with napkins, sugar bowl with sugar, samovar.

Game traffic:We put samovar on the table. We invite children to sit around. Let's say that today is the birthday of Petit. Now there will be a tea party. Tea will drink from samovar. Need to brew tea.

And what should be water to brew tea? Now we take a welding, put it in a kettle and a cold hot water, boiling water. Let tea be mixed. In the meantime, cover the table. What will we drink tea from? Where to put sugar? Napkins, candy? Tea can be drunk with milk. Why do you need a kettle, for coffee - a coffee pot, and for milk ... (milkman).

In the course of the conversation, the adult puts everything on the table, which is called children, spill tea. Then they appeal at the birthday: "Fifth, we congratulate you on your birthday. We give you this postcard, where we write our wishes. I wish you health. And you guys, what do you wish? " (Record wishes for a postcard).

Did. Game "Garders" (Russian folk game).

purpose : fasten the ideas about garden plants, to activate in the speech of the names of vegetables, develop speech hearing.

Stroke Game : Each of the players calls themselves some kind of vegetable: repo, radish, onions, carrots, radishes .... And it becomes a circle. One of the participants of the game is the gardener - it comes to the middle of the circle and knocks the stick about the ground. He is asked:

- who's there?

- Gardener!

- Why did it come?

- For repoka!

After this answer, everyone leads round dance, and sing:

On top of Rope Zelen,

Skorek fat

By the end of the era
Hides the tail for yourself.

Who is not suitable for her

(during the singing, the garden stands with closed eyes).That whom will indicate the eyes or gesture lead, gives a voice, trying to change it: "I repa, AU!" The gardener must guess who of the guys called himself repo. If he fits true, the turnip must run away, and the gardener tries to catch her.

Did. The game "Wonderful Pouch".

purpose: Focus on the name of the noun when determining the subject on its signs.

Material: hare, carrots, cucumber, apple, tomato, bag.

Chdo game: Let's just follow the following children: "To us in kindergarten Hare came. Bunny Shoot, what do you have in the bag? Can I see? What is it? (Carrot. What carrot? (Long, red). Caldem Carrots on the table. And what is it? (Cucumber) What cucumber? (Similarly, takes out a tomato, apple, etc.). "

Now the bunny wants to play with you. He hid all the vegetables and fruits in the bag. A bunny will lower the paw in the bag, take a vegetable or fruit and tell you about him, and you should guess that the bunny in the paw. Listen carefully, it is long, red. What is it? (carrot). It is green, long.

What is it? (cucumber). The circular, red. What is it? (Apple). Is it round, red, what is it? (a tomato).

If children incorrectly answer the last two questions, repeat, highlighting the pronoun voice: "Listen again. It is round, red. It is round, red.

Now find and put in a bag of vegetables. What remains? (Apple). Apples are fruit. Thank you, bunny that came to us. Bye".

Did. The game "Multicolored chest".

Purpose:Learn children to focus on the ending when agreeding words in childbirth, fix the names of food.

Material: Chest, Skinny Pictures: Egg, Cookies, Jam, Apple, Towel, etc. Objects indicated by the nouns of the middle and female kind, by the number of children.

Game traffic: Put the trunk with pictures on the table. We will offer children to remove pictures on one, we will ask questions: "What kind of egg?, What kind of nesting?" Etc. The questioning pronoun is consistent with the nouns and helps the child correctly determine the genus of the latter.

In the event that two subjects will be depicted in the pictures, the game will acquire a new meaning: the child will be able to practice the form of a set of nouns of the multiple nouns.

Did. The game "Magic Pan".

Purpose:Teach children to correctly form on behalf of nouns in the MN. number. Enrich vocabulary. Check out healthy nutrition.

Material:Silhouette of colored cardboard pans with a glued transparent pocket, objects of vegetables and fruits.

Game traffic: The teacher shows the silhouette of the pan and reports that the plump is magical and at the request of children can cook any soup or fruit drink. The resulting child puts in his pocket the substitute image chosen. You can use magic words, the spells "two-two-three saucepan cook!", After which the child reports what soup or drink it has prepared.

For example: Soup: peas - pea, beans - beans, potatoes - potato, compote What: Apple - Apple, Cherry - Cherry ...

The game can be complicated by offering children a few object pictures: vegetables - vegetable, berries - berry, fruit - fruit ...

Similarly, you can make a game with a silhouette pot for cooking porridge: buckwheat - buckwheat, rice - rice, oats - oatmeal, corn - corn; Complication: millet - wheat

In the same way, you can make a game with a silhouette of banks: Juices: Strawberry - Strawberry ... Jam: Currant - Cammorodine, Cherry - Cherry ...

Did game "Cups - roots".

Purpose:Exercise children in the classification of vegetables (according to the principle: that they have edible - root or fruit on the stem).

Game rule:you can only answer in two words: tops or roots. Who is mistaken paying Phanta.

Game traffic: The teacher specifies with the children that they will call the tops, and what the roots: "Edible root vegetable We will call - roots, and edible fruit on the stem - tops. " The teacher calls any vegetable, and the children quickly respond that it is edible in it: tops or roots. The teacher warns that the children are attentive, since there is edible in some vegetables. The teacher calls: "Carrot!" Children answer: "Forests!", "Tomato!" - Tips, "Onions!" - Tips and roots, one who is mistaken, pays Phanta, which at the end of the game is bought. The educator can offer a different option; He says: "Cups!", And the children remember the vegetables, which are edible tops. This game is well done after conversation about vegetables, vegetable garden.

Did game "Edible Inedible".

Purpose:Consolidate knowledge that there are edible roots in vegetables - roots and fruits - tops, some vegetables are edible and feeds and roots; Exercise in the preparation of culinary dishes.

Game rule: You can search for your cruise or root in the signal. With the same player to get up in a couple, it is impossible, you need to look for another pair.

Gaming action: Search for pairs, compilation of a whole plant.

Game traffic:

Option 1 . After harvesting in his garden, the teacher collects children, shows them, what good harvest they grow up, praise them for their useful work. Then clarifies the knowledge of children that the roots are edible - the roots are edible - the roots, other fruits, and some plants and feeds and roots. The educator explains the rules of the game:

Today we will play in the game, which is called "tops and roots". We have ones lying on the table and plants roots - vegetables. We will now split into two groups: one will be called "tops", and the other group will be called "roots". (Children are divided into two groups).

Here on the table lie vegetables; The children of the first group take themselves in their hands, and the children are the second to the root. So, all took? And now, by the signal (cotton in your hands), you all sort out the site and run the swarming. When you hear the signal: "Once, two, three - find your own pair!", Quickly find yourself a couple: to your head - the root. The game is repeated, but it is necessary to search for another camert or root. You can not get a pair all the time with the same player.

Option 2.. Cups (or roots) are in place. Only one subgroup of children runs around the site. The educator gives the team: "Find your tops" roots. " Children should become so that the tops and the root amounted to one whole.

The correctness of the task can check the "magic gate" (educator and somebody of children) through which all pairs pass. To make interest in the game, it is possible to offer to be swapped with tops and roots. IN senior group It follows for this game to take vegetables with low-speed differences in the tops, for example: parsley and carrots, turnips and radish. You can put dill branches - let them take off their roots. If the player did not find, it means that the roots of the dill are inedible, and therefore remained without a pair.

Did. The game "All professions are important, all professions are needed, and who more needs?"

Purpose:Intensify the knowledge of children about the dominant development of a particular sense body in people of a particular profession (cook, scout, dermer, perfumer, focus).

Game rule: Each player gets a big card with a person's image of a certain profession. On the table there are small cards with the image of this or that organ of feeling (eyes, nose, ears, tongue). Players take turns take one small card and either leave it if it approaches the image on a big card, or return back. The game ends when everyone has at least one small card. Then children take turns justify their choice. The rest are listening carefully and evaluate the correctness of the choice. Wins the one who did not make a single mistake or allowed the minimum amount of inaccuracies.

Note: The number of cut cards should be more necessary, you can offer an option of the game, in which each of the children has the right to choose several large cards. This becomes possible as knowledge gained on the peculiarities of the development of a certain sense body in people of different professions.