Incredible adventures van helsing 2 secrets. The Incredible Adventures of Van Helsing Walkthrough

  • 09.04.2020

I don't even know how to relate to such a genius decision - to divide the game of average duration into 3 parts, released at intervals of a year. Of course, you can remember the same Starcraft ii, but NeoCoreGames far from Blizzard, and if the efforts spent on developing a strategy are visible to the naked eye, then Van helsing was dispensed only due to insufficient budget.


The game meets us with a rather stylishly made intro, which could set the tone for the whole game: bloody hek'n'slash in the dark Middle Ages, investigations, noir, hats, cruel monsters ... people who are "humor" level TIAoVH or King's Bounty seems ridiculous?), a bunch of "cultural references" and meat. A lot of meat.


At times, enemies just flood the screen, eventually exploding in spectacular bloody rain. Of course, it is much easier to release hordes of monsters on the player without any intelligence than to work out their behavior, forcing the player to look for tactics for each battle. Moreover, we are not playing as someone, but as a MONSTER HUNTER, who should be something in between Geralt and a hero Dark souls , not a killing machine. Apparently, schoolchildren like this.


“Fellow Hunters, we are at war! The gothic metropolis of weird science is on the brink of destruction as chaos rules the streets and a new enemy plots revenge. It's time to enter the dark side of Borgova and the forbidden wilderness, but beware: you are not the only one behind a mask. "

More like a description of a grim man in spirit Grim dawn but where there. Wait for meetings with Gandalf, from whose corpse you can pick up a staff and a sword, lambda graffiti from Half-life, Bat-signal, R2D2 out Star Wars and others, undoubtedly relevant easter eggs... Moreover, if you think that all this goodness is cleverly hidden somewhere, then no - everything lies in the corridors of the main campaign and does not even think to hide.


Personally, the first part impressed me with cool locations of nature (and the enemies that are found there). Here, we are immediately thrown into the hell of a fight with absolutely standard robots / mechanisms / automatons. The entourage is appropriate. Plants, factories, laboratories and PIPES, PIPES, LIFTS, PIPES, GEARS. Natural arenas are nothing at all (but they are well made).


In general, the developers were clearly scattering their efforts on the wrong things that should have been given more attention. For example, in this part, in addition to the already familiar tower defense (which was decently screwed up in comparison with the first game of the series), you will have the Resistance Headquarters, in which you can hire soldiers and send your commanders on missions (in the manner of Assassin's Creed Brotherood). What does this give (like the already mentioned tower defense)?


Absolutely nothing, just a way to artificially stretch the passage, instead of focusing on the gameplay. The same goes for the Chimera fun that can be sent out to hunt for loot. Even a bunch of merchants / enchanters / blacksmiths / runesmiths are not needed, because why waste time on this if the game can be safely completed in less than 10 hours? Why understand a fairly extensive system of skills, if it is enough to pump two or three skills and not straining to go through the campaign? Nobody will force you to think and apply various skills - hold down the left click and forward.


Remember the first Diablo... Barrels, boxes, coffins, cabinets - everything could be broken, opened. Here you should be seriously lucky if for the entire passage you come across at least a couple of dozen of the notorious barrels. The levels are made without attention to interactive details (for which many people love heck'n'slash), and there are only a couple of standard shrines for the genre.


About the plot.


He's gone. More precisely, I refuse to take as a plot the nonsense that the workers have heaped up. NeocoreGames... Quite experienced and hardened Van Helsing frees a prisoner from the Fulmigati prison laboratory (whom we defeated in the first part) and immediately begins to dance to his tune, without even trying to think about whether to trust him? Actually, you don't even have any choice, even if you immediately understood what was what: you have to blindly obey and solve other people's problems with your own hands.


I understand that there should be middle-class games - not indie - **** over 38, and not AAA from Ubisoft. The Incredible Adventures of Van Helsing II just one of those, but I see no reason to waste my time on it. Yes, maybe someday (most likely never), we will wait for the GOTY version of the game, in which all three parts will be combined, thoroughly doped up and modified, but if Diablo 3 sitting in your liver, play better in Titan quest or wait Grim dawn, from the same authors.

of Van Helsing II: Review />

Last year, Hungarians from Neocore Games unexpectedly successfully debuted in the genre “we are all as in Diablo". Moreover, in The Incredible Adventures of Van Helsing, in addition to the genocide of monsters of all stripes, we also saw humor, irony and a sea of ​​side quests. Not everything, of course, was perfect there, but that's why sequels were invented in order to progress and move on.

The sequel was allowed to import the hero from the first part and start the game immediately at level 30.

My refuge is my fortress!

In general, the picture is familiar. The son of the famous Van Helsing fights various monsters in a world where gothic and steampunk go hand in hand, and the local Vlad Dracula can ask for help from a vampire hunter in order to confront the mad scientist and his experiments together. Only this time, the scientist has already been defeated, and Dracula has disappeared somewhere. And on the stage, as expected, a new Evil appears - naturally, even more cruel and insidious.

The plot directly continues the events of the first part and first of all proposes to defend the Gothic city of Borgu from the army of monsters storming it. At first, all this seems a little tedious: our Van Helsing and his constant companion, Lady Catarina, who can not only fight, but also run to shop, rush back and forth around the perimeter, issue orders to the city's defenders and suppress enemy attacks over and over again.

But then our hero, together with the survivors, retreat to the catacombs, to a secret shelter, and here really interesting things begin. Here the younger Van Helsing can naturally train the militias and send them to capture the administrative ... in the sense of sending them to different missions... And here you have to think about whom and where to send. There are three squads of soldiers in total, led by their captains, and each of them has unique abilities and different characteristics... One prefers to act covertly, the other more aggressively. One cares more about the soldiers in battle, but the other does everything faster (and after all, a certain time is allotted for each task).

Each mission (examine a secret laboratory, deal with the city's gangs of marauders, find some legendary artifact) has its own specific conditions, and we must correctly choose which captain and his squad are best suited for this job. If everything goes well, you will get a lot of money and the same artifact in addition, if not, you will lose some of the soldiers, and the captain will go to the infirmary for some time. But in any case, with each mission, commanders gain experience, and we "pump" them, improve equipment and train new fighters. All this, of course, is rather optional, but it's still interesting to tinker with the militia - it allows you to take a break from constant battles. Yes, and extra money is never here, especially at high difficulty levels.

In the shelter, our hero now collects and displays trophies collected in battles.

In addition, after some time we will be able to take care of and look after our own tame monster - Chimera, who came to Van Helsing's lair from a parallel world. And it will be possible not only to summon her to help in battle, but also to periodically send her back home in search of all sorts of useful artifacts, magical essences and other joys.

Fun, scary and interesting!

Naturally, right from his hideout, the younger Van Helsing himself can go on different missions, both story-driven and not so much. Moreover, they pass not only underground, but also in the open air - forests, fields and rivers, filled with bloodthirsty and hungry creatures, are again at our service!

There are a lot of quests, and they, as before, offer a lot of space for exploring locations, looking for various secrets, unusual situations and meetings. You can, for example, meet an ogre trader and a goldfish fulfilling three wishes. And also among side quests there was a place for mini-games in the spirit of Tower Defense - there we run around the map, place towers, turrets and traps, and then press the button "launch the first wave of enemies" and see what came of it.

According to the plot, the hero is looking for allies and new ways to deal with the next Evil. At the same time, the script includes the priests of Perun, talking stones, inventions Nikola Tesla and a certain powerful ghost named Prisoner # 7 - that periodically appears to our hero, explains what to do next, and promises help.

In general, everything is clear, but the script again found room for irony and intrigue. Talking stones pose silly riddles, causing Lady Catarina's sarcastic comments and a smirk on the player's face. Going on plot mission to some snow-covered village, you can meet a talking ghoul there, who himself does not yet know that he has turned into a monster, and asks to dress and feed him. And in the underground dungeon, among the prisoners whom we need to release, there is also a huge green Ivan Stepanovich Hyde - he asks to be released and promises to turn into a normal gentleman Jekyll again. Believe it or not - it's up to you!

You can get stuck in the laboratory for a long time.

The intrigue is connected with the fact that the same mysterious Prisoner # 7 is clearly playing his game, hiding something. At some point, you can even fight with him - or you can settle the matter peacefully. Moreover, such dilemmas, periodically arising in the plot, in a certain way affect further developments... Although the ending of this story is one: the authors are planning a third part.

All Van Helsings are needed, all Van Helsings are important

The main change, or rather, an addition to game mechanics is, of course, the promised emergence of a class system. If in the first part we had a pre-installed Van Helsing, the master of blades, pistols and magic in one person, now at the start you need to choose one of three different heroes.

It could be the classic Hunter, a monster hunter who is great with melee weapons. The second option is Thaumaturg, a kind of analogue of a magician who can strike enemies with electrical discharges and use their blood to enhance their magical power. Finally, the third is Arcane Mechanic, something like an engineer: he relies on flamethrowers, grenade launchers and knows how to place turrets right in battle.

Each class, of course, has access to unique skill branches, but we did not notice any imbalance in the balance in the direction of a particular specialization. Moreover, some of the characters' abilities overlap: for example, Hunter can also fry opponents with an electric shock.

Otherwise, everything is familiar: in addition to "pumping" and learning new active skills, there are also various protective auras, Lady Catarina's skills and "perks", which we learn as the younger Van Helsing's reputation grows. Plus, of course, a sea of ​​equipment and all sorts of artifacts with which you can do whatever your heart desires: improve, enchant with the help of various magical essences, collect new items and runes. And now we are still allowed to disassemble artifacts into ingredients and turn them into even more powerful things.

One cannot survive in a winter forest without fire.

The Incredible Adventures of Van Helsing 2- in general, the perfect sequel. The game has become more beautiful, more varied and more comfortable. But at the same time it remained the same rather tough and hardcore action role-playing game, a real gift for all connoisseurs of "devilish" entertainment. Even at the third of the five difficulty levels, it poses a serious challenge. And when your Van Helsing is once again tore into rags by an unimaginable crowd of monsters, there are two options - to give up all this and do less nervous entertainment, or still start to fully use all the possibilities for fine tuning and "pumping" the character. Fortunately, there are even more of them in the second part.

Pros: the ability to train and lead the militia; there is still a lot of irony, jokes and funny situations here; locations are interesting to explore; a full-fledged class system appeared.
Minuses: the engine is not optimized perfectly; control in battle does not always seem convenient.

“- I'm trying to save everyone I can!

Right. This is an experienced illness. "

Gorgon Pass

Objective: The path to the gate of Borgovia. Search for the village.

At the end of character creation, we begin our journey with the Russian traveler Lady Katarina. The robbers will immediately run at us. Use the "E" button to switch between ranged and melee weapons. At a time when enemies at a distance we shoot from them from afar, at a time when they run up close we grab a melee weapon and fight with them.

If you need to heal, use the "Q" key. Corpses can be turned over and loot collected from them.

It is possible to lead a domestic companion. In the upper left corner we can choose how she will attack from a distance or in close combat. It is extremely useful at a time when either you or she is running out of fate, it is possible to change positions.

One shoots from a distance, the second tanks the enemies. Raised weapons and equipment from killed enemies can be put on oneself or given to Lady Catarina.

At the end of each new level taken, we can distribute points between agility, willpower, physique to discover new skills and abilities. We can do the same with our domestic companion.

We move through the robbers to the bridge. The bridge will be blown up on the basis of this, the path will be closed, we go along the path further, through the wolves. We get to the bridge across the river.

We pass through it, we destroy the huge camp of criminals at the altar, we improve our domestic abilities, we search the chests and corpses. We move along the path further on the way, we will already meet mermaids, we destroy them and go to the guard at the gate of Markovnia.

Markovnia. Moaning forest.

Main task: Find the headman

Main task: Find the Gypsy Baron

In the village, we can sell all unnecessary trash from a merchant or a blacksmith, and buy the necessary things. We go to the head of the guard and the elder. After chatting with the elder, we will need to chat with the gypsies so that they break the silence from the alchemist. The head of the guard will inform us that the path to Borgonia can be shown to us by the headman that he went to the Moaning Forest.

We leave for the forest.

In the gypsy camp we talk with the Baron about the alchemist, he will ask him to do a favor for him to kill the terrible Snowskin. We kill the Snowskin and return to the Baron. He will remove the silence from the alchemist and allow the points to be redistributed.

We go to Markovnia, talk to the alchemist, this task is completed. In the chest of the gypsies, it is possible to find a relic 1 gem

In the forest we find a broken wagon, which is protected by the Zloknecht mechanisms, we destroy them. Van Helsing examines the place and finds traces of werewolves which lead to the werewolf's den. We are fighting with Grumsh. At a time when he will have very few destinies, we will move to the second world.

Wolves will invariably climb out of the calling symbol, we destroy all the symbols, then Grumsh will appear again.

At the end of the victory over him, we choose to destroy him or not (I don’t know how the murder affects the game, I chose to spare him in the future at the power station, the wolf will give us a nice bun and in the Old City location he will help fight with his pack. View below). We speak with the headman and go to the village in order to meet with him in that place.

He will tell us that it is possible to move to Borgonia, but through the swamps and a metal mine.

Additional missions Moaning Forest

groaning forest map

Living ghost

On the way to the werewolf lair in the Moaning Forest, we will notice the hanged man. Having passed further from him, we will notice a restless ghost, take him with us, return to the corpse. He will move into the body and decide that we are to blame for everything.

We destroy it. If you take him to the altar, he will not attack.

Merchant guard

To the right and slightly higher from the broken wagon in the Moaning Forest, we will find a merchant who will ask for help and take him to the gypsy camp. During the skirmishes, we do not allow him to be killed. Moving to the lair of werewolves, the gypsy camp will be in the lower left part of the forest map.

Mermaid advance

Having freed the headman, it is possible to take this task from him. He will ask to protect the city from the mermaid attack. We run to the points in the city: a church, a shop, a great statue, north, west and south gates. We destroy all the mermaids.

Excalibur

In the stone in the Moaning Forest, we can find a protruding blade that requires oil. We kill the goblin we take away the old coin. At the end of which we go to the well of thirst and throw a coin into it. monsters will crawl out of the well, destroy them and take the oil, go and get the Excalibur blade.

To activate his abilities, you must kill a certain amount of mobs.

blade in stone - Excalibur

Terrible scarecrow

We easily go to activate the scarecrow, after which we will move with it to the second place, destroy it and collect all the good from it and the boxes.

Swamps of the Hangmen. Mines

Vizelnikov swamp map

Main task: Finding the road to the mines.

We need to find the dark gates to the mines. We find the doctor of sciences Toad on the swamps, he will mark the location of the gate on the map. We go to the boss Judge Obesovsky, we destroy him and his assistants, after which the dark gates to the mines will open.

Main task: Through the adits

We move through the portal to the mines, we move through spiders and kikimor to the railway roads. We go on them later we destroy the robots and we go to the loading station.

Main objective: Defeat the Cave Worm

We activate all the chargers at the station, in a circle, along with this, killing the invariably appearing spiders, after which we activate the device in the center, soon we run up to the worm and beat it until it is out for a couple of seconds. We repeat this a couple of times. And at the end of which we go to the abode of fear.

In the swamps, it is also possible to find 2 mysterious stones in the chest. Collect 4 bone relics, which we can throw into the statue of the swallow, and for each relic we will acquire 200 experience points and 2 trait points.

  • bone relic at the electric beast in the blacksmith's quest
  • quest statue of frogs
  • having found the Borgovin firefly, we follow him, he will lead us into an ambush, we destroy all the fireflies, we select the relic
  • killing the aquatic shaman

Blacksmith's request

The blacksmith will ask the Hangers to find an electrical entity for him in the Swamps. We go to the camp where there will be a bunch of robots and an electric beast. The beast rushes forward of the robots at us, retreat and shoot at him, at a time when he dies, it is possible to move away from the robots and wait until health is restored, after which finish them all from a distance, slowly retreating back.

From the beast, we will take a bone relic that can be thrown into the statue of the swallow and gain experience and additional points of brave man's traits. We turn off the power plant, a wolf will jump out of the cage, if we did not kill their leader in the lair at the time when we rescued the headman, he will give the trophy from him a werewolf soul stone. We take away the electrical essence.

At the end of which, it is possible to sell it to a blacksmith for 1500 gold or leave it for yourself.

Scrap metal collection. collect 5 old bombs

This quest can be obtained from the merchant. The merchant will ask us to collect 5 old bombs in the swamps. We leave on the swamps and move all the time to the right along the bottom of the map. Note the broken airship with a button and a device, if you press the button, robots will appear. We search near the airship, all five bombs should be in that place.

There are bombs that explode. We return to the merchant

Frog statue

In the swamps we turn small statues of frogs to face the huge statue of a frog. They are all near her nearby and we turn them. Near the huge statue, two Aquatic twins will appear, we destroy them from the corpse, a bone relic will fall out. Go further to the huge statue of the swallow, throw this bone relic into it, gain experience and +2 trait points.

Crooked Sword (not quest)

A crooked sword can be taken from a blacksmith by paying him 100 gold for trying to forge a weapon using his tools. We will not have a sword forging and will end up with a crooked sword. The blacksmith will offer to redeem it from us for one gold, we can only choose to sell it or leave it for ourselves.

crooked sword

In the city we find Moved Stefan at the end of which we can give him a curved blade for which he will give us an irrational essence, or else we call the blade a rabbit killer and keep it to ourselves. In the future, in the game through the portal, we will be able to move to the location "Lost and Found" in the task Lost in the Black. Exploring the area we will find a mountain of rabbit and corpses. It is possible to kill a hare with a simple weapon, or it is possible to try it (probably the prize is different).

For killing with a simple weapon, we take from him a bone relic that can be thrown in the same place at the statue of the swallow.

Journey into blackness

The task can be taken from the alchemist. He will ask us to go down into the well of darkness and reach for his bag for him. We move through the well into a dark crevice, we get to the chest with a bag, a portal will appear through which we can return to Markovnia. On the way along the crevice to the bag in the box on the cliff, it is possible to find another 3 mysterious stone.

We return the bag to the alchemist and this task is completed.

In the swamps, click on all the Runestones, there should be 7 of them in total, at the time when you hear the roar go to the bridge across the river in the swamps and fight the spirit of the forest.

Great statue in Markovnia (not a quest)

Having collected three mysterious stones in the center of Markovnia, there is a great statue. We insert three stones into it and acquire a mysterious key. Until we carry it with us.

the mysterious key from the statue in Markovnia

Abode of fear

location map abode of fear

Main task: Find a shelter

We move to the left on the map, killing thugs and robots, We will come across a detachment of grenadiers who surrounded the resistance fighter, we destroy them all, and then it is possible to trade with the fighter. We go further to the elevator along the road, destroying enemies and collecting parts of cars (they will be needed after you finish starting the generator). We go down by elevators and under the bridge there will be a shelter.

In front of the shelter there will be a corpse, turn it over, under it there will be 4 mysterious stones.

In the shelter we speak with the vampire. He will invite us to look around the shelter. Ozomotrevshis approach to him again and he will give us a task.

In order to defeat the scientist who seized the city, you need to start the generator, but for this you need to find an engineer.

Main Quest: Starting the Generator (Find an Engineer)

We move through the portal to the main square of the city. There is no other way to get in that direction because there are force fields. We go to the right in that place and we will find a domestic engineer in the corner. To start the generator, he will ask us to find 4 coils.

All the coils are marked on the map, proceeding from this to the points and collect them all. At that time, when we collect all the coils, we go to the shelter and give them to the engineer.

slum location map

We get a task in the shelter from the girl Saffi next to the gypsy baron, you need to collect 5 rat bones. All 5 bones are in the slums under the dead rats. All points where it is possible to find them are marked on the map.

Water treatment

In the slums, it is possible to meet a resident who asks us to recapture a water tank from a gang of watermen. We go to the reservoir, we destroy all the water ones and return to the inhabitant, it is possible to take the hat from him for the work done.

Black alchemist

In the slums next to the green slime, we help the peasant and talk to him. He will inform us about the fact that we need to find the explosives. We give the poor money for the data.

The poor man will lead us to Arcadia, the merchant of forbidden goods. Its location will be shown on the map. We buy an explosive device from him.

At the end of which we explode the drain hole from which the green slime pours. Will show Dark alchemist and a bunch of ghouls - we destroy it. We speak with the man.

Monsters in the streets

We speak with the same man who did the quest on the black alchemist. He will offer us to wipe out the escaped creatures from the face of the earth. The location of the slums will be shown on the map.

We easily go kill them and return to the peasant to hand over the quest.

Fishing (not a quest)

Now about the fishing rod that you have the opportunity to find locations. If you do not have bait, then by approaching it you will receive dilapidated boots that you can give to the poor. The bait can be found on the way to Arkady, from whom we buy a charger. We use the bait to catch fish.

We feed the fish to the cat.

Dilapidated tunnels

Attention: Before being sent to the dilapidated tunnels, it is possible to buy a gas mask from Arkady in the slums, which will perfectly protect you from poison.

mask

Main task: Gas unit

We acquire a task from the vampire in the shelter. We make our way to the tunnels through the slums. We need to wipe out special chemical aggregates from the face of the earth - phlogistons and monsters around them. It is recommended to first destroy the units, since monsters very soon heal next to them.

We hand over the task to the vampire. The location is small and based on this very complex there is nothing in it.

Wastewater treatment plant

Refinery map

The enemy in the tunnels

We purchase a task from an engineer. He will ask us to clear the tunnels near the shelter. We make our way to the tunnels through the slums. Directly into the shelter, we move to the corridors in which monsters rub.

We destroy them all and go to hand over the quest to the engineer.

Objective: King of the Beggars

If you gave all the beggars in the locations a slum and a refinery, then the last poor man will ask you to help their king. He will give you dilapidated runes and a portal to the shelter will open a little further, go into it, make our way through the monsters to the king and rescue him from the surrounding enemies.

Main Objective: Kill General Fulmigati

We need to wipe out all the control mechanism and outposts of the enemy bridge from the face of the earth. From the shelter we go to the newly opened location of the Refinery. All bridges are raised on this basis, the path will be closed to us in many places, we go first to the control mechanism and activate it in order to lower the bridges.

We destroy everything that moves in places where tasks are blinking. We are heading to the industrial port to the water supply.

Laboratory assistant

research laboratory

The task can be taken from the engineer at the end of the execution of the task "gas unit". He will ask you to find a laboratory assistant who has some documents of General Fulmigati. And find a blueprint for a generator.

We go to the research laboratory, which is possible to get through the treatment plant.

In the laboratory, we activate the switch in order to turn on the electricity and open the way through the force field. We approach the scientist and choose which drawing we want to take from him. This quest has been completed.

In addition, at the end of the activation of electricity, it is possible to use the elevator and pick up another 5 mysterious stone in the chest.

Lost in the black

During the movement of the portal. Van Helsing will be thrown into the "Lost and Found" location. We easily make our way through the monsters to the portal, collecting bone relics. It is also possible to find a hare and kill him with a crooked sword.

Industrial port

industrial port

Main task: Find Brida

At the end of how we get to the water supply. We will have a task to find Brida. We go upstairs. In that place, a bunch and ambush of monsters awaits us.

We destroy them and return to the secret shelter. We approach the vampire, he will offer us, when you are ready to secure the shelter.

Main task: Protecting the shelter

Having taken the quest from the vampire, we set traps competently. and beat off 3 waves of monsters. The last wave will be solid. Monsters will climb from all cracks to the shelter. When we cope with all the waves, Brida will appear with electric wires.

We destroy them all.

Weapon load

In the port we will find a wounded resistance fighter. He will ask us to signal from the lighthouse for the boat with weapons. We go to the lighthouse, press the button, at the end of which we go to the boat and protect the cargo.

The smuggler at the end of the assignment will give an epic weapon.

Werewolf on the run

Approaching the doctor Several in the shelter (I do not know quite right at the time when this quest appears, after the end of Brida I already had the opportunity to pick it up), it is possible to chat with him about werewolves. We accept the task and we will immediately be thrown into the slums. We find the corpse of a werewolf at the end of which we find hunters for it. We kill them, we take away the note

Lost treasure

At the time when we complete the task, the laboratory assistant. That this same laboratory assistant will stay in the shelter. buy a treasure map from him. In the industrial port, a mark with treasures will appear in the same place, and we will find 6 a mysterious stone

Swamp lilies

It is possible to pick it up from Saffi's girl at the hideout. She will ask you to bring her 8 Marsh Lilies. All flowers are in the industrial port.

It is easy enough to find them if you survey the area.

Dilapidated city. Palace of Cars

decrepit city

Main task: Get to the Car Palace

The Dilapidated City location is huge and full of mobs. In the same place there is a great statue in which it is possible to shove the remaining three stones. There is also a dude with whom we can choose which blackness we will go to and a guessing ghost with his question what is the main thing in life (42).

We make our way through the mobs to the palace. Van Helsing, noticing the force shields, realizes that there is no further passage. We move to the shelter to chat with the engineer. He will send us to the cargo port for the inventor of this force field.

In addition, it is possible to meet Grumsh with a pack if we did not kill him in the Moaning Forest, he will help fight with mobs and clear the way to the palace.

Weapon Resistance Warriors

In one of the points in the Old City we will find a resistance fighter. He will ask you to save the soldiers. Nearby we pass along a shallow bridge to the towers, we break through the enemies, in that place there will be soldiers.

The onset of blackness

Moving to the shelter after we come across the force fields in the Old City, we again fight off the shelter from 3-x waves monsters.

Great statues in Markovnia and the Old City. (not a quest)

At the end of how we have collected all six mysterious stones, then in the great statue in Markovnia we insert three stones and acquire a mysterious key. In the dilapidated city, reach the second great statue, insert three stones into it. We will immediately be thrown to another location - blackness.

We destroy enemies in the location and collect 4 stones. We find the corpse of the brownie from him we take two more stones.

We insert stones into the statues of the defenders. Protection from the main statue will fall through the ground, we use a domestic mysterious key on it. Let's take a scepter.

Main task: Interrogate the inventor

Through the sewer in the shelter we move again to the industrial port - blackness. The port will be filled with monsters, we destroy them and we get to the secret laboratory. In the laboratory, it is possible to allow the worker to eat, then he will show us a secret tunnel.

We get to the inventor. It is possible to choose three options for the answer, if you choose the first and third, then in any case you will need to fight with his guns. At the end of the victory, he will open a portal, go to the location of the pocket reality and from it we go to the dark gate and get into new location Pediment Through the pediment we get to the next location - "Roof Massacre".

Orichalcum supply

Heading to the inventor of the force field, we will meet a resistance fighter. He will ask us to steal the Orichalcum cargo. A mark will appear on the map where to go.

We take away all orichalcum ore and in the shelter we hand over the task to the vampire.

Main task: Fulmigati

On the roof we kill the enemies and get to the entrance to the Palace of Cars. The main chef of the game is waiting for us a doomsday machine. Enemies will always attack us, but we need to wipe all the mechanisms from the face of the earth in a circle in the room so that the boss weaken.

In the end we destroy the car. The final The games Incredible Adventures of Van Helsing (Van Helsing New History).

The Incredible Adventures of Van Helsing # 1 Walkthrough


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    Quests at the end of the passage at the end Non-specialized tips: 1) Talk to everyone with whom you can chat, so as not to miss a serious or entertaining quest (for which they give experience, and from time to time, very ...

    Chapter 01: Colony It all starts with the fact that we are in a colony, where we are tortured by two soldiers. We kill them with the help of our domestic brother Fettel and start our escape. The door is opened by holding down the key ...

So. The game starts after the crash. In the location, however, you need to reach the point. The enemies will not be very strong. Somewhere among the bandits there is a champion who drops a good reward. On the way he will meet a Brownie, in his bag he has a very good reward. You need to overtake him, and then beat him for a very long time, since high resists (about 20-25 hits)
From him they will give the achievement What "s in the bag? (Although not always, since less than 20 things can fall out) I was given Dоmovoi Swords from him. Also, if he still jumps down, then in the future you will find him. will already be dead and the reward in any case will be yours.
Having reached the end of the location, they will automatically give the achievement Manservant, after a very funny dialogue.

The first city on your way.
It has a lot of fun and interesting things. For example: a talking two-headed cow.
Find a chicken and use the Shift key to kill it, it will drop an egg (gives + 10Hp) and an achievement: Chicken Runner
At the top there is a statue in which you need to insert 3 stones (Gem Stones), they are scattered across the locations. If I'm not mistaken, then 1 in the forest (in the gypsy camp in a box, thanks) and 1 in the swamp and the last in the well (here you will get on the assignment). After finding them, ALWAYS bring them to the statue, for they will give you a key that will give you a very good loot in the future. In the corner of the town there is a shack in which residents tell where they hid their good. Also. Near the tavern lies a drunken sir, who will tell the story of how a goat ate a diamond (if you don’t chat with him, you will not get this diamond).
After one of the quests at the blacksmith, he will offer you to forge a sword, agree, he will break it, but take it anyway. It can be given to a person in the church who believes that the mouse is constantly pointed at him and he will give an essence. Or keep it as a Bannisler, a funny thing, but useful. I thought it was quite understandable that the sword is an easter egg and a necessary item, and not some epic sword. This item come in handy for the bunny achievement, so save it in your inventory.
By the way, if you kill all the chickens, you will get an achievement: Chicken Slayer
We take qusets and go to Croakwood.

The location is full of werewolves and harpies.
A little higher from us, the NPC gives a quset, it is best not to take it for now, but to clear the location. To make his escort much easier. After clearing the location, take him to the camp, they will give an achievement: Escort Master (! Important. He will be given ONLY if the NPC does not take damage)
Based on the conversation, find a tree, there are about 2000 gold in it. In the location you will meet a ghost, he can be escorted to:

  • Hanglice. Then there will simply be a massacre and nothing special.
  • Altar. Then, in theory, there will be a happy ending for him, and you will be given a good reward + a very funny dialogue between Van and Katarina.
There is a Wisp in the forest that will ask a question. Answer to it: I dont know your name. Katarina knows. And she will say. Then you won't have to kill him and he will give you a reward.
Also, find the Legendary Goblin, he will drop gold coin, it will have to be thrown into the well, and the harpies will fly out of the well. From them you will be given Weapon Oil, it must be applied to the sword in the stone. Then you will receive Excalibur - an epic weapon, whose stats will open as you kill (800 in total, if I'm not mistaken). I wore this sword up to 23-24 level. The achievement will also unlock: Sword in the Stone
In the camp, you will be asked to bring a werewolf skull, which is a very simple task.
Next, you need to go to the Werewolf's lair. He must be defeated twice.
For the first time, just in the open.
The second time, after destroying the totems.
It is better not to kill the werewolf. Since you will receive help from the werewolves + you will be given the seal of the Werewolves in the future, which will give good increases to the stats.
There is a Scarecrow at the top of the location. When you click on it, you will go to the Ink portal, where you will fight with it. After his death, they will give the achievement: Trophy: The Wingless Messiah
Return to Morkovna again.

Location available after you take the quest from the scientist.
Quite simply, get a sample. But the main thing is that one of the three Gem Stones is located in this location. Therefore, search and be sure to find. You will never get into this lacquer again, so it's worth finding. For the passage they will give Inca essence, which you can give, or you can keep it for yourself and get a very unnecessary thing.

Swamp.
Very spacious location.
Let's start with the fact that sometimes dice drop out from the enemy (4 in total). They can be given:

  • To the scientist. Then he will give 1500 gold.
  • Throw to the Aquatic idol. Then they will give 2 stat points and 200Xp.
The location has totems that give short-term bonuses. Find everything and then you will need to fight the Spirit of the Forest. Which drops good loot. And they give an achievement: Trophy: Frenzied Forest Spirit.
In the location you will meet Wisp, who will beckon you to him, at the end there will still be a trap, with a small number of these fireflies. Sending everyone back to the god of crickets and other things. You will be given a reward and achievement: Trophy: Ignis Fatuus
There is also an altar and 4 frogs. They need to be directed towards the altar. 2 Waters will spawn. For killing everyone you will get an achievement: Trophy: Tweedledum and Trophy: Tweedledee
+ buns.
According to one of the quests, you will need to bring bombs. Look for a crashed airship. There will also be a big red button, which Katarina will beg you to press. After activation, soldiers will appear. Next, we collect bombs, if you collect bombs without activating any bombs, then you will receive the achievement: Explosives Expert. They can be viewed by bringing the screen closer, the red wicks are inactive, the green ones will explode. This method was found, for which many thanks to him.
Further along the road there is a retreat down, where werewolves and a bunch of soldiers are sitting in cages. Werewolves can be immediately released and they will help you, if you did not kill their leader, then you do not need to kill them and they will give a reward for pardoning their leader. The goal of this slaughterhouse is to take an electrodiode or something like that from a generator.
In the final, the location will have 4 bosses.
They will lock you up. It is best to kill with the Alchemist, as he heals. Next is to deal with the werewolves. One of them regenerates himself and at the end fill up the carcass with a grenade launcher.
Of course, for your valor they will give an achievement: Trophy: Judge Obesovsky
Look for the corpse of a goat, if you conducted a monologue with a drunkard, then the corpse will contain a very good essence.
Go to the portal.
Map of all totems. Image edited, thanks a lot.

Orichalcum Mines

Mines full of spiders.
The location is not very big.
The goal is just to get to point B.
A spider lives in the corner of the map, killing which will drop the loot and give the achievement: Trophy: Arachnid Leviathan.
Then you just need to go to the exit and in general everything.

Hauling station

Boss location.
A huge iron worm that needs to be sent back for repair.
There are two ways to shred it:

  • This is to use the towers that turn it off for a while, then you will save time and effort.
  • Or, as an epic hero, you will shred him for so. Then they will give an achievement: Who needs machines when you "ve got SWAG!
In any case, after his death, a huge amount of loot and an achievement will drop out: Worm Slayer.
This is last location the first chapter, so to speak. Then you will go to Borgovia. And you will never return to Markova. So check if all the quests are done. Did you receive the key. And do you have everything you need.

Industrial port

Swamp port.
The location is full of Waters. In this location, you will meet a wounded NPC, he will give a task to cover the gunsmith. For completion they will give the achievement: Smuggler and a good sword.
Immediately it will be necessary to collect the color according to the assignment. Funny phrases will follow after every 2 flowers.
Be a Hunter, they say. Kill Demons, they say. But nobody say about FLOWERS!
I may have made a mistake.
By the way. At this location, I got 2 achievements when, in hand-to-hand combat, I rushed to a rhino or something similar.
Unmovable Object
Unstoppable Force
I don’t know how I forgot.
Thanks, I remembered another very funny Easter egg. Brownie Baggins is present at the location, from which a ring falls. The Brownie himself repeats the phrase of the well-known Golum (Lord of the Rings) My Love.
It is worth wandering along the shore. On the shore (if you did not kill at the very beginning of the Brownie) lies the corpse of this little guy. You can pick up loot from it, which would have belonged to you at the very beginning of the game.
There are no special easter eggs in the location. And the location itself is very small.
After her, return to the shelter and complete the second chapter.

If you, like me, get a Run Time Error.
That:

  • Put graphic settings for the smallest (Very Low)
  • In Advanced, uncheck absolutely all the checkboxes. Especially HD render.
  • In the settings under the resolution, uncheck the box.
Personally, it helped me. I hope that you will not come across this.

Location consisting of houses, parks and streets.
To start. This location is inhabited by mobs named Igor. If you love achievements, then it is not recommended to kill them. In general, the mob is not particularly hostile, slow, tenacious.
There is a Soldier of the Rebellion at the top of the location. It offers a choice of 1 of 3 portals.
I chose Lost and Found. This is a location with 4 islands. Inhabited by harpies. There are several chests. 95% of the loot was rings and amulets.
Also, if you choose the option associated with sparkles and fireflies, then you will be taken to the Ink location inhabited by Wisp, the loot will mainly be - essences. I chose this type of portal, thank you very much.
And the last version of the portals associated with the word best. There are groups of strong opponents in it, mostly trophies (feathers, teeth, etc.)
Thanks for completing the guide.
There are also posters with posters on which you can find interesting information.
The most important. This is a statue. Insert 3 Gems Stones and the Ink portal opens.
Alluring chests. What you were going to. Nooooooo. So it's easy not to get to the prey. You will be thrown back and inflicted about 25 damage every time you come close.
The answer is quite simple, you need to disable this field. To do this, you will have to clear the location. There are 2 statues in it, 4 Gems Stones drop from enemies. With otalnye 2mya I suffered for a long time and already thought that I screwed up. But luckily not. The last 2 are in the carcass of the Brownie, which is lying on the outskirts. You may not notice it right away.
By disabling the barrier, the boss will appear. Alchemist, for killing him give achievement: King's Bounty
But that's not all. Did you save the key from Markovna?
If yes, then feel free to take the one you owe from the statue! This is an epic artifact that will boost your stats well. And for the fact that you were able to bring the key here you will be awarded the achievement: Rightful Heir
Two small locations.
In the Laboratories, after passing the central lane, turn left. There will be an NPC at the end, on his indignation, select the first dialogue option related to food. In return, he will show you hidden moves. This is a small area with 4-5 chests and an Ink exit. After that, head to the scientist. He will have 3 dialogue options.

  • Offer protection and your friendship.
  • Money.
  • Intimidate.
I chose the first option. As a result, the robots were activated and they had to be killed in order to prove that you are capable of something.

After we go to The Pocket Realm.
An extremely small location of 5-6 islets.
Wander through them well. On one of the islands there is Wisp and its half-last riddle.
The answer to his riddle is: Thunder
An amulet will be given as a reward. And, if you answered the previous 3 riddles, you will receive an achievement: Riddle me Wisp.
Leaving Ink.

Place of Machines If you pumped the hero to strength, then in general it will not be particularly difficult. There are two ways to kill the boss:
  • This is to destroy all the towers, and then destroy the robot itself.
  • And for more hardcore. This will immediately proceed for the robot. It will be a very long process. But, having a well-trained hero - it will be quite simple. For your valor they will give an achievement: Brute Force.
After eliminating the boss, no matter what method of killing him you choose, you will get an achievement: Unfulmigator. The final video will be shown. Then the credits will go.
Congratulations on completing the game!
Thank you for taking the time to write my text. Hope he helped you.
If you have any questions, please write them in the comments. I express my deep gratitude and gratitude to the people who found errors, supplemented the text or asked questions, thanks to you this manual is becoming more complete. I also want to apologize for the mistakes in the text, there are more likely problems with the keyboard.
Platform: PC
Language: English Russian

Minimum:
Operating system:
CPU: Dual Core CPU 2.0 GHz
RAM: 1 GB RAM
Video card: Nvidia 8800 GT, Intel HD4000, or AMD HD3850
DirectX: 9.0c
Hard: 20 GB of free space

Recommended:
Operating system: Windows XP, Vista, Windows 7, Windows 8
CPU: Quad Core CPU 2.0 GHz
RAM: 2 GB RAM
Video card: Nvidia 275 GTX or AMD HD5770
DirectX: 9.0c
Hard: 20 GB of free space


Action The Incredible Adventures of Van Helsing 2 will take place in the same place as in - in Borogve. A story-like plot will tell the story of the young Van Helsing, his father and Katarina.

Now that the evil scientist has been defeated, it seemed that one could just calmly walk away into the sunset. But let me remind you that the developers intend to make a trilogy. And this means that the evil scientist unexpectedly turns out to be the six of a tough monster, which in the end also turns out to be the six of some secret sect or obscure entity. But these are all my fantasies. I think the developers have come up with something more original.

In addition to the huge masses of monsters, the main character on his way he will meet his own kind. Who would have thought that the same monster hunters roam the old town and kill crowds of monsters? Some of them will help you, while others will put a bolt in your back - it depends on the competent management of the company.

About gameplay
Difficult and varied gameplay awaits players. Quests have become more difficult, and the destruction of huge bosses will require the ability to play in conjunction with your friend. Even despite the simplification of combat, the player will need to memorize each of his abilities. This is what the creators wanted to do from the very beginning.

There are more than enough new enemies, locations and items. On this Neocore Games made the main emphasis. Now the player has to devote much more time to exploring wild zones than storyline.

And in improving the character, the developers have made great progress, according to them, of course. They sorted out and improved all the old abilities, adding 3 main branches of development: Magician, Warrior and Mechanic.

Features of the game:

-Three gaming class: Warrior, Mage and Mechanic. The warrior is good at wielding firearms and swords. The magician can be divided into subgroups: the killer magician and the healer magician. Handles the arcane arts well. And the Mechanic reminds us that we are in a real gothic noir. This class is good at handling turrets and similar inventions.
-Lair. In the new part of the game in Helsinga, its own lair will appear, where all the achievements and things of the characters will be stored.
-Lots of mini-games. Including Tower Defense, where the main character, together with friends, will fight off waves of opponents.
-Resistance Management will give the opportunity to speak at the head of the guild.
-Rage bar, which will affect the progress of the character.
-Unique satellites. Of course, Katarina. As well as chimeras and other wild creatures.
-Crafting. Collecting rare artifacts, the main character will be able to improve his weapons and armor.
-Well, and of course, multiplayer up to 8 players and cooperative up to 4x.

Information about network modes:

Links:

  • Steam page;

    Trailer

    Gameplay


    Screenshots