Flying Light Armor for the Skyrim Archer. What is the best armor

  • 15.12.2019

Selecting your preferred race:

  • Kajit (Khajiit): Who does not like paws) The Claws skill is useless, Night vision does not give a practical benefit in battle, but it will facilitate the passage and help you immerse yourself in the game world.
  • Argonian: Resistance to poisons is not very useful, there are few poisonous enemies in the game.
    Water breathing is useless, pleasant, but nothing prevents you from breathing again.
    Kora Hista is a very useful skill, with one button it restores a significant part of health, it's a pity that you can only use it once a day.
    All primary branch bonuses will be useful.
  • Wood Elf (Bosmer): Poison and Disease Resistance is useful, but not enough of both in the game. Ordering animals is purely fun, enjoy the company of a cute pet until the first dungeon or standing enemy.
    All initial branch bonuses are useful.
You can also pay attention to Nord(resistance to cold, one-time control of the enemy), Breton(amazing passive for all builds - 25% magic resistance and one-time skill - Dragon skin), Dark Elf(fire resistance).

Skills (perks)

General Tips

The hardest part is at the beginning of the game, when there are no perks, good armor and weapons, zero characteristics.
We open all the locks that we find
We rob all sleeping NPCs don't forget to save
We take everything that lies badly, but is expensive,
We try to crawl more time (stealth),
We sell all stolen goods to buyers you will meet many as you progress through the thieves guild chain.
First of all, we use the proceeds to buy lockpicks, arrows and health banks.

Equipment

For the initial armor, I recommend a mixture of the thieves and assassins guild:
Hood of Shadows, Thieves Guild Armor, Thieves Guild Gloves, Boots of Shadows.
They are issued almost immediately and are very effective.
You can't get a good bow at the beginning of the game, so we are content with a hunting or ancient Nordic one.
As you level up blacksmithing, we improve.

Sets of interest to us:
Nightingale armor,
Ancient armor of shadows
Thieves Guild Master's Armor,
(can be obtained during the passage of the chains of these guilds)
And the Black Guard Armor from Glover Mellor's basement.

At the end of the game we wear crafted and enchanted light dragon armor.

Curious Bows: Marshmallow, Death of Firiniel, Dwemer Black Bow of Fate.

We strive for:
Nightingale bow (only obtainable after 46 for max stats),
Auriel's Bow (the fastest bow in the game with unique properties),
Stag King's Glass Bow,
Draconic Bone Bow crafted with two enchantments.

Interesting artifacts: Amulet of Kin, Ring of the Night Weaver and masks - Krosis, Wolsung, Konarik.

Complete the quest as early as possible " Black Star"to receive a Daedric artifact - Azura's Star... I prefer to take Black Star Azura, since the best soul gets into it 100%, and I often deal with murder in the service of the guild))

Keep a dagger or sword with you, you can enchant to absorb souls. Ideally get hold of Mehrunes' razor.

Many players in The elder Scrolls select classes such as archers, rogues and others that require light armor... "Skyrim" includes a lot of opportunities for obtaining such armor, but first you need to figure out who they are suitable for, which ones are better to choose and where you can get them.

Who should wear them?

There are several classes that need light armor as such. These are robbers, archers and attacking warriors. Rogue is a class for which heavy armor is contraindicated in principle, and exceptionally light armor is suitable. Skyrim includes a ton of subtle mechanics to keep in mind when playing silent killer, - stealth, endurance and a host of others.

First of all, light armor allows you to walk absolutely silently, therefore, having a pumped stealth skill, you can cut out an entire camp without getting a single hit. It is also worth noting that in light armor, the character spends much less stamina, which makes him more mobile, and also allows him to use more various techniques in battle.

Archers are more important not so much stealth as mobility, which also provides light armor. "Skyrim" allows characters in it to spend much less stamina on running, and the speed itself is faster. Thanks to this, you can easily change your position after stealth attacks and at the same time always be able to hold your breath for more accurate shooting.

What is the best armor?

Apart from the fact that they are constantly released in the standard version, the most effective set is Dragon Scale Armor. You can't find her anywhere, so the only way getting armor is pumping blacksmithing, killing several dragons to get the necessary ingredients and making it yourself.

At the same time, it is worth noting the fact that it is not at all necessary to pump exactly the branch in which light armor is created. "Skyrim" provides an opportunity, after learning the last perk, to do both light and heavy sets. Therefore, you can go through the branch of heavy sets, but during pumping, be content with only knocked out armor.

How to pump it?

It is most effective to pump blacksmithing in any case by endlessly re-creating iron daggers, so it can be raised to 100 quickly enough. At the same time, this will allow you to raise a considerable number of levels, making the character an order of magnitude stronger. but you must understand how important armor is. In order for it to be superior to other sets, it will need to be enchanted.

Knocking out

If you consider pumping blacksmithing a very laborious or not very optimal investment of points, then in this case you will have to rely only on knocked out weapons and sets. In Skyrim, the best light armor you can knock out is the Nightingale Set, which you get after killing the guardians of the Nocturnal Temple. Wearing this enchanted set, the wearer gains increased stamina, and also deals much more damage with one-handed weapons and can cast spells with a reduced cost.

A quite worthy alternative can be the ancient armor of shadows, which can be removed from the assassin in the process of completing one of the quests of the dark brotherhood. The thing is that the helmet from this set significantly increases damage from bows, which will be extremely useful for ranged characters, and gloves double the damage done from the back.

Among other things, the Dragonborn DLC added the Death Seal set, which, when equipped with a full set, gives a huge boost to damage with one-handed weapons when used in two hands, and also significantly increases the reserve of strength, in addition to having pleasant defense indicators when wearing a full set.

The path of the shadow, in my opinion, is the most interesting path of character development in game The Elder Scrolls V: Skyrim. If you have always been attracted by mystery, thirst for profit and the alluring side of the shadow, luring you with its unknown and darkness, then welcome to our guide. Authors - Witke and Ind.uz RajKapoor.

If you have chosen the path of the shadow, then the initial and necessary skills for you are: stealth, shooting and one-handed weapons. Up to level 10, I propose to focus exclusively on these skills, regardless of which narrower specialization along the path of the shadow you choose. Since at these first levels opponents do not pose a particular danger, pumping light armor into this case impractical. Raise only health from the characteristics to level 10 and the lack of armor will evaporate by itself (although you can still pump up to 2 skills into the endurance characteristic, so, for the future). At the first levels, I do not advise chasing the darkest dungeons, go initial stages quests of various guilds (in our case, the Dark Brotherhood, Thieves Guild), gain experience. For those who want to pump faster, I advise you to meet gray beards as soon as possible. This is a very dishonest way to level up. based on the indestructibility of quest characters. But the fact remains: in an hour with a small method of pouring, you can pump the corresponding skills up to level 100. As you get level 10, you should decide on a narrower specialty according to your chosen branch, if you don't like it, then you can safely retrain as a warrior. In this case, I propose the following ways of developing the "robber" case, relying on the issued guild armor sets and the method of passing: Assassin-assassin, thief, robber, archer.

Archer (Written by Ind.uz RajKapoor)

Race selection:

I won't write anything about the floor, decide for yourself. It is unlikely that the gender of the character has any noticeable effect on the game.

So I'll start with the race. It is believed that the choice of race in The Elder Scrolls 5: Skyrim has little effect on the gameplay. Let me disagree! The choice of race has a decisive influence. Appearance Persian is important in the process of playing this or that role (we have a role-playing game!), and the selection of talents for each race is unique. Do not forget that you will not be able to change the race later.

The following race is suitable for an assassin archer:

Wood Elf (Bosmer)

  • Skill bonus: Shooting (+10), Stealth, Hacking, Pickpocketing, Light Armor, Alchemy (+5)
  • Ability: Resist Poison and Disease 50%
  • Talent: Command to Animals (the animal becomes an ally for 60 sec.)

An excellent set of skills for playing an assassin armed with a bow. But the Munchkin's abilities are unlikely to be of interest to the Bosmer, given the cost and weight of the bottles with the corresponding potions.

Constellation stones:

Warrior Constellation Stone

  • Effect: Shooting, One-handed and Two-handed weapons, Heavy Armor, Block, Blacksmithing grow 20% faster

Thief Constellation Stone

  • Effect: Stealth, Hacking, Pickpocketing, Light Armor, Alchemy, Speech grows 20% faster
  • Stone Location: Next to the road from Helgen to Riverwood

Different books are needed, different books are important ..

Stealth

  • Three thieves
  • An irrefutable witness
  • House Creightly Legend
  • Red kitchen admirer

blacksmith craft

  • Gunsmith competition
  • Akrash's final scabbard
  • Light Armor Crafting
  • Cherim's Heart
  • Making heavy armor

One-handed weapon

  • The importance of place
  • 2920 Morning Star Month (vol. 1)
  • Fire and Darkness
  • Night comes to Sentinel
  • Mace etiquette

Shooting

  • Gold Ribbon
  • Marked shooting lesson
  • Vernaccus and Burlor
  • Niben's father
  • Black arrow, vol. 2

Light armor

  • Rearguard
  • Ice and chitin
  • Jornibret's last dance
  • Refugees
  • Rislav the Righteous

Alchemy

  • Play at lunch
  • Mannimarco, King of Hearts
  • Song of the alchemists
  • De Roerum Dirennis

Enchantment

  • Enchanting Guide
  • Tragedy in black
  • Double mystery
  • Complete catalog enchant weapon
  • Complete Armor Enchant Catalog

By the way, about the companion.

The companion (whoever he is) often interferes with the assassin archer, substituting his wide back under the arrows. And although companions in Skyrim do not perish by themselves, they are only partially immortal. If you plant an arrow in the back of a companion, he will definitely throw back his hooves. To prevent this from happening, you can take a melee weapon from a companion and give him a bow. And only issue a sword when you really need a swordsman companion. In most cases, an archer-thief needs a companion archer (or a magician of the School of Destruction). The same Lydia (your huscarl from Whiterun) with a bow is a serious threat.

Effective Assassin ...

In Skyrim, this is a skilled Archer! Wearing Light Armor and using the Stealth skill to gain bonuses when shooting enemies from a safe distance. As additional skills, Blacksmithing is used to improve the bow and armor, Hacking to facilitate picking locks, Destruction magic for melee encounters and setting traps, Recovery magic for healing during and after the battle, and Enchanting for reloading weapons and creating enchanted items, and armor.

Since our Thief does not particularly need neither Magic, nor the Power Reserve, all the points received when leveling up are spent on increasing Health. This makes our character an amazingly healthy and completely non-magical creature. Yes, he will quickly run out of powers, but in general it will be a fully capable character. (For those who are not very accurate, you can spend points evenly, i.e. 50 on life, and 50 on stamina)

Skills

Shooting Skills

Shooting is a very large branch with 16 skills. Moreover, if you are going to play an assassin archer, you will have to pump the Shooting completely and completely. All skills are extremely useful. As you progress in Shooting, you will less and less want to use any other weapon.

Archery allows you to deal massive damage with a stealth bonus. Plus, you will receive a bonus not only for the first shot - the fact is that each attack will make you only slightly more visible to enemies. In addition, you can always hide and wait for the noise to subside and then continue shooting enemies. In my opinion, Shooting can be safely taken by any character, this skill is so good. However, you need to be careful with Shooting - with it, any character quickly turns into an Archer, and the leveling of skills in handling melee weapons, the School of Destruction and wearing armor slows down dramatically

Skill Stealth

So if you decide to focus on Shooting, it is quite enough to spend 9 perks on pumping skills: swing to the end of Stealth itself, the right branch to the True aim skill and the left branch to Muted steps.

Blacksmithing Skills

IN Blacksmithing 10 perks, however, there is a trick here. This constellation is a vicious circle, so you do not need to download all the skills. To make and improve light armor, it is enough to select only the left branch plus the Blacksmith-wizard skill (to improve enchanted armor). And this is only 6 perks.

Enchanting Skills

If you want to create yourself magic items and armor - you have to download Enchantment. And believe me, enchanted weapons and armor are worth it! In the Enchanting branch, you can either spend all 13 perks, or save a little. It is beneficial for the same Archer to swing the skill of casting Fire enchantments and stop there - so you can set fire to enemies with your arrows. But, say, against enemy magicians it is more profitable to use the Lightning Charm, which takes away Magic.

School of Destruction skills

The only reason why an assassin archer might need to pump a branch of Destruction magic is melee and setting magic traps. In Skyrim, 17 (!) Skills are assigned to the School of Destruction. So to download Destruction completely makes sense only to the Damage Mage. It is simply stupid for a thief to spend so many perks on some kind of shmagic magic.

Also: In my opinion, in addition to the Destruction magic Novice skill, it is enough to swing the right branch (Double destruction and Shockwave), the “frosty branch”, the Apprentice (and if the pumping goes well, then the Adept) of the Destruction school, as well as the Rune Master. Those. a maximum of 9 perks, which is also a lot. So you can protect yourself from accidental encounters with monsters on the surface. However, I personally am ready to question the expediency of pumping Destruction - no one has canceled the quick save and load buttons yet.

Shouts-

Such a wand is a lifesaver, in TES V. And as always, a list of shouts that helped me, and probably will help you when completing the game:

  • Word: Zul Meaning: Voice
  • Word: Mei Meaning: Fool
  • Word: Gut Meaning: Far

Thunderous Call(The first word awaits you in Forelhost, the second is the Ruins of the High Gate, the third is Skuldafn, where you will be taken by the main quest)

  • Word: String Meaning: Storm
  • Word: Ba Meaning: Anger
  • Word: Quo Meaning: Lightning
Death sentence(You will learn the first word by visiting the Autumn Watchtower south of Ivarstead Village. The second word of the cry in Forgotten Cave. And the third word awaits you at the Dark Brotherhood Sanctuary near Falkreath)
  • Word: Cree Meaning: Murder

Dragon slayer(You will recognize this shout during the main quest)

  • Word: Jor Meaning: Mortal
  • Word: For Meaning: Limited
  • Word: Frul Meaning: Temporary

Frosty breath(Look for the first word in the Heaven-Born Altar in the eastern mountains of Morthal City. The second word is in Folguntur Cave, northeast of Solitude City. The missing word is in the dragon's lair on Skeleton Ridge in Eastmarch)

  • Word: Fo Meaning: Frost
  • Word: Kra Meaning: Cold
  • Word: Dean Meaning: Freeze

Experts

A good alternative to books. If you have money in your pocket, you can go to them and study.

As always, a short list of the specialists we need:

One-handed weapon

  • Specialist: Amren - Whiterun, House of Amren
  • Expert: Hatis - Whiterun, Jorrvaskr
  • Master: Chief Burguk - Dushnik-Yal

Shooting

  • Specialist: Fendal - Riverwood, Fendal House
  • Expert: Eila the Huntress - Whiterun, Jorrvaskr
  • Master: Niruin - Riften, Thieves Guild

blacksmith craft

  • Specialist: Gorza gra-Bagol - Markarth, Under-stone fortress or forge nearby
  • Expert: Balimund - Riften, Scorched Hammer
  • Craftsman: Eorlund Greymane - Whiterun, Heavenly Forge or House of the Greymane

Enchantment

  • Expert: Sergiy Turrian - College of Winterhold
  • Master: Hamal - Markarth, Temple of Dibella

Stealth

  • Specialist: Keila - Caravan near the Salviev farm
  • Expert: Garvey - Markart, "Anthill"
  • Master: Delvin Mallory - Riften, Thieves Guild

Light armor

  • Specialist: Well-Knows-Marshes - Windhelm, Argonian Block
  • Expert: Grelha - Riften, Helga's Bunkhouse or Market
  • Master: Nazir - Hideout of the Dark Brotherhood

Total for pumping Assassin Archer in The Elder Scrolls 5: Skyrim

Total for pumping Assassin in the game Skyrim you need 67 perks! And if you refuse to pump the last two branches of skills (Light Armor and Magic of Destruction), 18 more "extra" perks will be released. If you wish, you can save a little on pumping Enchanting (there are two independent branches, one of which you can not download if you wish), and further restrict the pumping of the Stealth and Hacking branches.

To become a real master of sticking daggers in the back, you need not only to swing the Assassin's Blade skill, but also to pump the entire Stealth branch. Which, in my opinion, is uneconomical.

The rest of the skills are of little value to the Archer Thief. So, the Thief absolutely does not need Two-handed weapons, Heavy Armor, Blocking, as well as all schools of magic, except perhaps the already mentioned school of Destruction and the initial skills of the School of Restoration. Skill lines such as Alchemy, Speech and Pickpocketing (mainly for those who like to play the role of the classic Thief) are of dubious benefit. There are still not enough perks for their serious pumping.

Class: Assassin Assassin (Posted by Witke)

The Assassin primarily relies on powerful, stealthy attacks with a dagger or with an arrow and bow. The main weakness is the inability to open combat with many enemies. Assassin, having made a mistake once, attracts the attention of enemies, which is like death for you. Therefore, all your actions should be clear, and your damage from stealth mode should be maximized. If you put more emphasis on shooting, then you should always have a couple of bottles with you with a potion for increasing shooting skills and powerful poisons for strong opponents. Alchemy for an assassin who prefers short blades should first of all consist of invisibility potions (for sneaking up and instant escape in case of declassification), but if you still decide on an open battle, then you are the same as the archer assassin , you will need various forms of poisons, but primarily not for damage, but for paralysis and weaning of forces. The alternative to all of the above is the magic of illusion.

Having reached the coveted level 10 by thorny paths, I advise you to pay attention to the pumping of the following skills:

Light Armor, Shooting, One-Handed Weapons, Alchemy, Stealth.

Shooting

From shooting, you should pump, in addition to the banal excessive tension, the abilities associated with a critical shot: Eagle's gaze (approaching the target), Solid hand (slowing down time when shooting). The rest is to your taste.

Light armor

I can't give any advice, almost all skills there boil down to increasing the stats of light armor, download whatever you like.

Alchemy

Download first of all the increase in the characteristics of poisons and healers. Do not pump resistance to poisons !!! It will not be useful to you, firstly, initially the armor of shadows has a 50% stat of protection from poisons, and secondly, there are not so many creatures in the vastness of Skyrim that can poison you.

Stealth

One-handed weapon

No axes or maces! One-handed swords only. It is best to pump the skill of carrying a weapon in each hand to achieve maximum damage with the most high speed attacks.

Best Equipment Applicable to an Assassin:

1. Clothes.

Everything is standard, the developers have already decided everything for us, creating guild armor sets: Armor of Shadows, Ancient Armor of Shadows. Although, if you have pumped the enchantment, then there is nothing shameful in enchanting other armor with more useful skills for the assassin (damage with one-handed weapons, shooting) than the stats for protection from poison included in this armor. Boots of shadows, gloves of shadows and a hood are necessary things, changing them to something of your own is impractical. Mask of Krosis (+ 20 to stealth, shooting and alchemy)

2. Weapons.

A good one-handed sword (Nightingale from the guild of thieves or your own, enchanted with paralysis, ice, sucking life, fear). Daggers: one simple, enchanted for sucking and filling soul stones (although you are not a magician, enchanting can be very useful to you. Even if you have not pumped it, alchemical potions created to improve enchantment will save you), Blade of Woe (its stats: sucks 20 health units from the target; however, you will have to complete the line of the Dark Brotherhood) and the third dagger, enchanted to drain the forces from the enemy (together with the blade of grief - a deadly thing)

3. Dragon screams -

Death sentence(for bosses, gradually kills the target marked with this shout)

  • Word: Cree Meaning: Murder
  • Word: Moon Meaning: Suck
  • Word: Aus Meaning: Suffering

Ruthless force(knocks back enemies, meanwhile we can drink a potion of invisibility and run away to hell)

Word: Fus Meaning: Strength

Word: Ro Meaning: Equilibrium

Word: Yes Meaning: Push

Whisper of aura(shows all living things in a large radius)

Fright(makes enemies flee)

(You will find the first word on the Old Lady's Rock in the Reach. The second word awaits you in the Labyrinthian. And the third word is Bitten off Tongue, dragon's lair, Rift.)

  • Word: Fas Meaning: Fear
  • Word: Ru Meaning: Escape
  • Word: Mar 50 Meaning: Horror

Slowing down time(for melee) (The first word is in the Corvanud cave, where you will be sent on a quest from the Imperials / Stormcloaks. The second word awaits you in the "Witch's Nest", west of the Dragon Bridge. And the last word you will learn by visiting the Labyrinthian.)

  • Word: Teed Meaning: Time Time
  • Word: Cloe Meaning: Sand Sand
  • Word: Ul Meaning: Eternity

4. Amulets, rings, charms.

Wards for stealth, quick recovery of health, amulets, hoops for shooting, improving the quality of potions.

Also, to increase the strength of your character, you should think about becoming a vampire. But first, think about it, weigh the pros and cons (there are a lot of undesirable effects).

5. Alchemy.

The necessary potions and skills in alchemy were written at the very beginning.

6. Magic:

Illusion. We use the ability "Summon Spectral Assassin", summoning a laconic translucent brother from the Brotherhood to help me.

~ Educational books ~

After reading the textbook, you will improve the corresponding skill by one.

Alchemy

  • Play at lunch
  • Mannimarco, King of Hearts
  • Song of the alchemists
  • De Roerum Dirennis
  • Skyrim Plants Guide

Stealth

  • Three thieves
  • 2920, Month of the Last Seed (v. 8)
  • An irrefutable witness
  • House Creightly Legend
  • Red kitchen admirer

Stones on the road, do not roll!

In Skyrim, the hero can, at will, receive the blessings of the constellations and exchange one blessing for another. To do this, just go to the standing stone and touch it.

The stars are capricious: some stones make it possible to develop the hero faster, others bring unique permanent abilities, and still others only allow you to use a not very effective "free" spell once a day.

Well, and a list, of course, the most suitable for the assassin:

Lover's Stone(All skills grow 15% faster.)

Location: Northeast of Markarth, just north of the Koleskeggr mine. On the map.

Warrior Stone(All combat skills grow 20% faster.)

Location: On the road southwest of Riverwood

Lord's Stone ( 50 points of damage resistance, 25% magic resistance.)

Location: East of Morthal and southwest of Dawnstar.

Thief's Stone(All thief skills grow 20% faster.)

Argonians

Perfectly adapted to life in the dangerous swamps of their native Black Marsh, these sentient reptiles have an innate resistance to disease and are able to breathe underwater. They have the "Bark Hist" ability, which allows them to quickly restore health.

Initial skill increases: hacking, pickpocketing, stealth, light armor, alteration, restoration.

  • Disease Resistance 50% - Ability
  • Water Breathing - Ability
  • Hista bark - special ability
  • The Argonian calls on Hist to regenerate health 10 times faster within a minute.

Class: Nightingale the Robber (Posted by Witke)

This class is entirely built on the characteristics of the Nightingale set of armor, which is given to you during the passage of the Thieves Guild, upon entering the service of the Daedra princess Nocturnal. So, this class, which we will conditionally call the class of the nightingale-robber, is characterized by the fact that, unlike the similar class of the assassin, the nightingale is not afraid of direct frontal attacks and is not so dependent on the stealth skill. The Nightingale is both a master of swordsmanship and archery, who does not hesitate to use illusion magic, which he uses to increase stealth, as well as avoid fighting against many opponents.

The planning for the development of this class should take place long before you become a full-fledged nightingale. After the level 10 mark I imposed on you, you should download the following:

Light Armor, Shooting, One-Handed Weapon, Illusion Magic, Stealth.

Shooting: Critical shot, Eagle's gaze, Steady hand, in general, pumping a bow from a nightingale is no different from pumping a bow from an assassin.

One-handed weapon- We pump over the perks Swordsman, Merciless blow, Dash. In the second hand, we can take either a dagger (with the proper skill of pumping weapons in each hand), or the magic of illusion.

Illusion Magic- a very useful branch for us, you can pump it completely and completely. Perks and abilities of particular importance to us are Deception of Human Eyes, Science of Fear, Silent Spells, Fury.

Best Equipment Applicable to a Nightingale:

1. Clothes- Nightingale armor, there are no options, you can get it by going through the Thieves Guild. If you don't like the magic of illusion, you can replace the Nightingale Hood with the Mask of the Lich Krosis. We do not disdain rings and amulets to restore health, reduce the time between dragon shouts.

2. Weapons. Nightingale sword (if you have more old version games, it is better to take difficult guild tasks at the end of the game, depending on when you take this sword, you will see different stats on it. From +5 absorption of health and stamina at the first levels to +25 in later versions of the game, this imbalance was taken into account and now the level of additional. damage increases with level). The nightingale bow is the same story as with the sword. If you pumped your nightingale under a weapon in each hand, then in the other hand you can take Mehrunes Razor ( useful thing, if we even hit with the other hand, the enchantment for instant kill also works on other weapons), or the Blade of Woe (analogue of the Nightingale Sword, only in the form of a dagger, it is VERY GOOD in the forge).